Player Matchup

Artio
Artio
DadadaffyDuck
Artio
Level 126
God Stats
17W - 18L
1,596 SR
Queue Stats
480W - 329L
1,560 Elo+
Party 2
Nu Wa
Nu Wa
HodorGrim
Nu Wa
Level 121
God Stats
6W - 3L
1,657 SR
Queue Stats
446W - 290L
1,646 Elo+
Party 2
Ne Zha
Ne Zha
SmilyDrop974790
Ne Zha
Level 156
God Stats
43W - 25L
1,562 SR
Queue Stats
1,028W - 762L
1,545 Elo+
Party 2
Team Averages
Level 134
1,605 SR
1,583 Elo+

VS

Team Averages
Level 91
1,565 SR
1,574 Elo+
Sobek
Sobek
DankSouls69
Sobek
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,598 Elo+
Party 1
Hou Yi
Hou Yi
Somrandomguy204
Hou Yi
Level 121
God Stats
1W - 1L
1,696 SR
Queue Stats
9W - 7L
1,563 Elo+
Party 1
Hun Batz
Hun Batz
Yoomage
Hun Batz
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
8,035
730
9,798
14,530
12,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
HodorGrim
Nu Wa
12
1 / 0 / 5
7,519
684
9,650
5,788
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 4
7,579
689
6,250
7,756
2,971
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,217
656
3,967
13,151
9,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
3 / 3 / 2
7,400
673
5,470
8,789
4,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Yoomage
Hun Batz
11
2 / 2 / 2
7,142
649
7,598
9,671
3,970
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
8
Kills
5
5
Deaths
8
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
0
3
4
0.67
W
Nu Wa
HodorGrim
Nu Wa
1
0
5
3.5
W
3
3
4
1.67
L
3
3
2
1.33
L
Hun Batz
Yoomage
Hun Batz
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,698
Damage
17,035
28,074
Taken
31,611
17,217
Mitigated
17,600
11,135
Healing
6,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,798
708
1,827
6,574
14,530
12,603
195
2,973
11,287
24,373
0
L
3,967
342
0
4,294
13,151
9,548
0
8,585
4,206
10,452
0
W
Nu Wa
HodorGrim
Nu Wa
9,650
3,143
50
1,328
5,788
1,643
879
742
4,961
28,060
0
W
6,250
1,033
0
1,356
7,756
2,971
99
809
6,859
0
16,715
L
5,470
2,598
0
908
8,789
4,082
0
4,642
3,856
0
20,380
L
Hun Batz
Yoomage
Hun Batz
7,598
1,827
0
1,461
9,671
3,970
0
5,639
3,938
0
28,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,133
Gold Earned
21,759
88
Minions Killed
94
5
Camps Cleared
3
590,673
Distance Traveled
556,896
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,035
730
19
2
1
208,935
2
L
Sobek
7,217
656
7
1
0
199,719
2
W
Nu Wa
7,519
684
40
4
1
210,346
2
W
Ne Zha
7,579
689
29
3
3
171,392
1
L
Hou Yi
7,400
673
38
3
1
166,337
2
L
Hun Batz
7,142
649
49
4
2
190,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role