Player Matchup

Jing Wei
Jing Wei
Bas1C_Shield
Jing Wei
Level 65
God Stats
6W - 7L
1,654 SR
Queue Stats
97W - 126L
1,466 Elo+
Party 3
Ullr
Ullr
Bas1C_Syndr0m3
Ullr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 143L
1,468 Elo+
Party 3
Atlas
Atlas
Basic_Sharingan
Atlas
Level 86
God Stats
20W - 20L
1,446 SR
Queue Stats
194W - 228L
1,466 Elo+
Party 3
Thor
Thor
Powermaxx390
Thor
Level 103
God Stats
3W - 2L
1,837 SR
Queue Stats
105W - 117L
1,489 Elo+
Party 2
Zhong Kui
Zhong Kui
the_fran_2017
Zhong Kui
Level 107
God Stats
15W - 7L
1,670 SR
Queue Stats
96W - 105L
1,491 Elo+
Party 2
Team Averages
Level 86
1,621 SR
1,476 Elo+

VS

Team Averages
Level 106
1,478 SR
1,492 Elo+
Bastet
Bastet
 
Bastet
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PulseSpectral
Ah Muzen Cab
Level 106
God Stats
11W - 4L
1,731 SR
Queue Stats
92W - 69L
1,535 Elo+
Party 1
Ra
Ra
alexhmf
Ra
Level 127
God Stats
9W - 13L
1,398 SR
Queue Stats
309W - 295L
1,534 Elo+
Party 1
Sobek
Sobek
blackmeier99xx
Sobek
Level 96
God Stats
1W - 0L
1,263 SR
Queue Stats
282W - 321L
1,387 Elo+
Solo
Janus
Janus
ruben_keled
Janus
Level 124
God Stats
6W - 4L
1,500 SR
Queue Stats
371W - 365L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bas1C_Shield
Jing Wei
15
0 / 7 / 2
9,391
361
9,653
23,937
10,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 8 / 5
10,407
400
9,055
23,053
10,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 5 / 1
11,432
440
15,061
24,406
18,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 7 / 1
10,787
415
6,730
27,147
11,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
the_fran_2017
Zhong Kui
17
1 / 10 / 3
11,258
433
26,852
32,788
20,375
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
14 / 2 / 12
14,845
571
30,772
29,095
13,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
PulseSpectral
Ah Muzen Cab
20
11 / 2 / 8
14,949
575
20,885
22,509
11,232
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
5 / 3 / 22
12,403
477
17,122
22,748
14,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 1 / 16
13,210
508
12,735
27,122
35,491
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
4 / 0 / 11
13,851
533
22,323
21,089
8,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
106
8
Kills
37
37
Deaths
8
12
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
14
2
12
10
L
Jing Wei
Bas1C_Shield
Jing Wei
0
7
2
0.14
L
0
8
5
0.31
L
6
5
1
1.3
L
1
7
1
0.21
W
Ah Muzen Cab
PulseSpectral
Ah Muzen Cab
11
2
8
7.5
W
5
3
22
5.33
W
3
1
16
11
W
4
0
11
9.5
L
Zhong Kui
the_fran_2017
Zhong Kui
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,351
Damage
103,837
131,331
Taken
122,563
71,240
Mitigated
83,701
26,248
Healing
62,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
30,772
8,515
0
14,319
29,095
13,649
1,410
9,711
19,384
0
122,326
L
Jing Wei
Bas1C_Shield
Jing Wei
9,653
6,405
0
4,186
23,937
10,222
60
4,935
19,002
0
63,109
L
9,055
3,794
0
2,814
23,053
10,165
0
11,661
11,392
0
74,502
L
15,061
4,438
537
3,275
24,406
18,499
0
11,103
13,303
65,796
0
L
6,730
840
0
7,237
27,147
11,979
0
10,038
17,109
0
92,380
W
Ah Muzen Cab
PulseSpectral
Ah Muzen Cab
20,885
10,361
0
10,659
22,509
11,232
6,122
8,549
13,960
0
172,548
W
17,122
2,211
5,953
10,727
22,748
14,997
990
11,490
11,258
68,650
0
W
12,735
1,588
0
13,330
27,122
35,491
670
3,771
23,351
69,077
0
W
22,323
2,104
1,029
6,756
21,089
8,332
1,692
9,453
11,636
149,445
0
L
Zhong Kui
the_fran_2017
Zhong Kui
26,852
940
0
8,199
32,788
20,375
465
14,604
18,184
106,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,275
Gold Earned
69,258
627
Minions Killed
733
0
Camps Cleared
0
2,177,989
Distance Traveled
2,541,940
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,845
571
125
5
0
587,341
1
L
Jing Wei
9,391
361
128
5
0
439,575
6
L
Ullr
10,407
400
117
5
0
462,963
4
L
Atlas
11,432
440
80
3
0
442,587
5
L
Thor
10,787
415
141
5
0
441,778
5
W
Ah Muzen Cab
14,949
575
222
9
0
489,398
4
W
Ra
12,403
477
71
3
0
501,743
5
W
Sobek
13,210
508
111
4
0
442,325
2
W
Janus
13,851
533
204
8
0
521,133
2
L
Zhong Kui
11,258
433
161
6
0
391,086
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role