Player Matchup

Erlang Shen
Erlang Shen
Azemption
Erlang Shen
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 49L
1,726 Elo+
Party 2
Mercury
Mercury
BADChild13
Mercury
Level 149
God Stats
4W - 1L
1,807 SR
Queue Stats
416W - 255L
1,696 Elo+
Party 2
Baron Samedi
Baron Samedi
Bansherpower
Baron Samedi
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,710 Elo+
Party 2
Team Averages
Level 99
1,602 SR
1,711 Elo+

VS

Team Averages
Level 90
1,518 SR
1,277 Elo+
Gilgamesh
Gilgamesh
EZ ISNACKZl
Gilgamesh
Level 27
God Stats
9W - 10L
1,354 SR
Queue Stats
71W - 95L
1,294 Elo+
Party 1
Apollo
Apollo
Stubbs N Jello
Apollo
Level 127
God Stats
0W - 1L
1,700 SR
Queue Stats
10W - 9L
1,273 Elo+
Party 1
Hera
Hera
iTZ P1NEAPPLES
Hera
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Azemption
Erlang Shen
14
4 / 0 / 12
8,799
800
9,459
12,540
13,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
BADChild13
Mercury
15
11 / 1 / 8
10,082
917
15,723
10,337
5,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Bansherpower
Baron Samedi
14
5 / 3 / 13
9,039
822
13,929
10,887
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EZ ISNACKZl
Gilgamesh
11
0 / 5 / 3
6,840
622
6,876
15,452
8,706
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
1 / 6 / 1
7,713
701
8,176
15,056
5,909
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 9 / 1
8,435
767
8,865
11,535
4,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
20
Kills
4
4
Deaths
20
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Azemption
Erlang Shen
4
0
12
10
W
Mercury
BADChild13
Mercury
11
1
8
15
W
Baron Samedi
Bansherpower
Baron Samedi
5
3
13
3.83
L
Gilgamesh
EZ ISNACKZl
Gilgamesh
0
5
3
0.3
L
1
6
1
0.25
L
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,111
Damage
23,917
33,764
Taken
42,043
24,858
Mitigated
19,116
14,394
Healing
2,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Azemption
Erlang Shen
9,459
4,624
0
3,901
12,540
13,178
173
3,029
9,511
0
25,988
W
Mercury
BADChild13
Mercury
15,723
8,314
0
3,816
10,337
5,621
498
3,666
6,671
0
36,046
W
Baron Samedi
Bansherpower
Baron Samedi
13,929
2,363
2,553
4,124
10,887
6,059
192
2,653
8,234
35,122
0
L
Gilgamesh
EZ ISNACKZl
Gilgamesh
6,876
1,612
0
306
15,452
8,706
0
4,935
10,517
0
10,902
L
8,176
5,531
0
809
15,056
5,909
0
6,373
8,683
0
17,484
L
8,865
3,475
58
1,088
11,535
4,501
0
2,621
8,914
26,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,920
Gold Earned
22,988
121
Minions Killed
76
10
Camps Cleared
0
717,879
Distance Traveled
536,555
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,799
800
25
2
4
232,687
2
W
Mercury
10,082
917
35
3
3
284,959
0
W
Baron Samedi
9,039
822
61
6
3
200,233
0
L
Gilgamesh
6,840
622
11
1
0
210,458
0
L
Apollo
7,713
701
28
3
0
175,213
0
L
Hera
8,435
767
37
3
0
150,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role