Player Matchup

Loki
Loki
 
Loki
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
IIKevlarII
Bacchus
Level 25
God Stats
8W - 2L
1,813 SR
Queue Stats
51W - 55L
1,571 Elo+
Party 1
Danzaburou
Danzaburou
Lagiacro
Danzaburou
Level 43
God Stats
6W - 18L
1,170 SR
Queue Stats
51W - 55L
1,571 Elo+
Party 1
Izanami
Izanami
MisterBalik
Izanami
Level 62
God Stats
4W - 4L
1,937 SR
Queue Stats
79W - 88L
1,573 Elo+
Party 2
Sol
Sol
goku931
Sol
Level 135
God Stats
1W - 2L
1,730 SR
Queue Stats
202W - 193L
1,499 Elo+
Party 2
Team Averages
Level 62
1,630 SR
1,543 Elo+

VS

Team Averages
Level 91
1,609 SR
1,604 Elo+
Rama
Rama
AlbertoCh05
Rama
Level 26
God Stats
2W - 2L
1,771 SR
Queue Stats
35W - 28L
1,492 Elo+
Party 3
Janus
Janus
Everloks
Janus
Level 146
God Stats
35W - 48L
1,457 SR
Queue Stats
673W - 720L
1,521 Elo+
Solo
Fenrir
Fenrir
PableteHD12
Fenrir
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
98W - 74L
1,625 Elo+
Party 3
Cthulhu
Cthulhu
karlangas777
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,728 Elo+
Party 3
Nemesis
Nemesis
pitu2007
Nemesis
Level 139
God Stats
3W - 1L
1,819 SR
Queue Stats
127W - 89L
1,651 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
2 / 1 / 0
6,730
518
2,401
9,141
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
IIKevlarII
Bacchus
9
1 / 5 / 4
6,362
489
5,721
13,477
10,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Lagiacro
Danzaburou
11
2 / 1 / 4
7,193
553
6,198
8,947
3,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
MisterBalik
Izanami
9
0 / 3 / 0
5,851
450
3,098
6,783
2,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
13
2 / 2 / 1
7,359
566
8,736
11,794
5,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,763
520
3,472
8,028
2,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Everloks
Janus
14
2 / 1 / 5
7,808
601
7,206
7,577
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
13
4 / 2 / 3
7,201
554
9,695
12,208
4,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
karlangas777
Cthulhu
8
1 / 2 / 5
6,099
469
5,059
11,289
8,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
pitu2007
Nemesis
12
2 / 0 / 4
7,149
550
4,503
9,374
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
11
12
Deaths
7
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
1
0
2
W
2
2
3
1.75
W
Janus
Everloks
Janus
2
1
5
4.5
L
Bacchus
IIKevlarII
Bacchus
1
5
4
0.6
L
Danzaburou
Lagiacro
Danzaburou
2
1
4
4
L
Izanami
MisterBalik
Izanami
0
3
0
0
W
Fenrir
4
2
3
2.75
L
Sol
2
2
1
1.25
W
Cthulhu
karlangas777
Cthulhu
1
2
5
1.75
W
Nemesis
pitu2007
Nemesis
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,154
Damage
29,935
50,142
Taken
48,476
24,930
Mitigated
23,451
17,781
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,401
239
0
4,248
9,141
3,309
0
1,592
7,427
0
38,159
W
3,472
2,408
0
2,618
8,028
2,822
1,398
2,688
5,340
0
38,951
W
Janus
Everloks
Janus
7,206
933
0
824
7,577
3,280
0
4,467
3,110
63,353
0
L
Bacchus
IIKevlarII
Bacchus
5,721
957
0
2,889
13,477
10,284
0
3,714
9,664
14,889
0
L
Danzaburou
Lagiacro
Danzaburou
6,198
3,127
0
3,024
8,947
3,524
304
2,817
6,068
0
39,657
L
Izanami
MisterBalik
Izanami
3,098
2,225
0
2,024
6,783
2,513
281
0
6,783
0
34,076
W
Fenrir
9,695
4,012
0
3,988
12,208
4,855
553
1,285
10,923
0
38,022
L
Sol
8,736
3,272
0
5,596
11,794
5,300
1,370
3,625
7,935
59,455
8,518
W
Cthulhu
karlangas777
Cthulhu
5,059
653
264
2,911
11,289
8,469
0
2,992
8,297
15,713
0
W
Nemesis
pitu2007
Nemesis
4,503
2,140
0
1,702
9,374
4,025
0
1,907
7,467
0
53,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,495
Gold Earned
35,020
314
Minions Killed
368
0
Camps Cleared
0
1,204,916
Distance Traveled
1,383,748
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,730
518
71
5
0
289,155
0
W
Rama
6,763
520
74
6
0
242,043
4
W
Janus
7,808
601
122
9
0
265,104
3
L
Bacchus
6,362
489
16
1
0
275,569
3
L
Danzaburou
7,193
553
75
6
0
251,195
1
L
Izanami
5,851
450
45
3
0
145,860
1
W
Fenrir
7,201
554
62
5
0
281,331
2
L
Sol
7,359
566
107
8
0
243,137
6
W
Cthulhu
6,099
469
20
2
0
271,055
1
W
Nemesis
7,149
550
90
7
0
324,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role