Player Matchup

Mercury
Mercury
 
Mercury
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Grimmj0w91
Rama
Level 157
God Stats
1W - 5L
1,419 SR
Queue Stats
253W - 237L
1,565 Elo+
Party 1
Horus
Horus
Slakey
Horus
Level 124
God Stats
4W - 4L
1,623 SR
Queue Stats
262W - 233L
1,604 Elo+
Party 4
Ra
Ra
SlashyDude
Ra
Level 89
God Stats
2W - 2L
1,549 SR
Queue Stats
331W - 301L
1,606 Elo+
Party 4
Team Averages
Level 130
1,518 SR
1,555 Elo+

VS

Team Averages
Level 146
1,572 SR
1,506 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Giessepi
Janus
Level 148
God Stats
17W - 22L
1,579 SR
Queue Stats
222W - 213L
1,539 Elo+
Party 3
Shiva
Shiva
一霸霸王一
Shiva
Level 106
God Stats
5W - 1L
1,779 SR
Queue Stats
288W - 272L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 2 / 0
5,481
498
2,505
9,237
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
 
Nu Wa
9
0 / 1 / 1
5,408
492
5,648
5,027
1,441
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 1
5,678
516
4,265
7,160
2,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Slakey
Horus
8
1 / 2 / 0
5,353
487
3,601
9,956
4,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 0
5,491
499
3,364
5,959
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 0 / 4
6,475
589
3,557
8,425
3,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
 
Jing Wei
10
2 / 1 / 1
6,250
568
4,277
6,781
1,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
 
Kuzenbo
8
0 / 0 / 2
5,241
476
3,491
7,351
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Giessepi
Janus
10
4 / 0 / 2
6,229
566
6,572
3,822
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 1 / 2
6,504
591
6,538
8,774
3,885
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
9
9
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
0
0.5
L
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Bakasura
 
Bakasura
3
0
4
5
W
Jing Wei
 
Jing Wei
2
1
1
2.5
W
Kuzenbo
 
Kuzenbo
0
0
2
1
W
Janus
Giessepi
Janus
4
0
2
5
L
0
1
1
0.5
L
Horus
Slakey
Horus
1
2
0
0.5
L
0
3
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,383
Damage
24,435
37,339
Taken
35,153
13,541
Mitigated
14,667
10,299
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,505
1,474
0
590
9,237
3,124
0
2,151
6,853
0
37,160
L
Nu Wa
 
Nu Wa
5,648
1,716
0
500
5,027
1,441
0
0
4,862
39,258
0
W
Bakasura
 
Bakasura
3,557
2,723
0
2,488
8,425
3,174
167
1,379
7,046
0
41,305
W
Jing Wei
 
Jing Wei
4,277
3,544
0
3,340
6,781
1,800
0
524
6,257
0
41,822
W
Kuzenbo
 
Kuzenbo
3,491
1,642
0
1,728
7,351
4,664
0
1,715
5,636
14,779
0
W
Janus
Giessepi
Janus
6,572
362
0
474
3,822
1,144
0
765
3,057
38,072
0
L
4,265
3,590
0
3,330
7,160
2,187
0
1,365
5,735
0
42,163
L
Horus
Slakey
Horus
3,601
2,070
927
3,103
9,956
4,689
0
2,979
6,468
0
14,025
L
3,364
499
164
1,685
5,959
2,100
0
2,981
2,590
45,715
0
W
6,538
1,251
0
4,608
8,774
3,885
0
4,629
4,145
0
51,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,411
Gold Earned
30,699
308
Minions Killed
348
0
Camps Cleared
0
1,079,147
Distance Traveled
1,222,222
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,481
498
67
6
0
252,303
4
L
Nu Wa
5,408
492
53
5
0
197,958
2
W
Bakasura
6,475
589
90
8
0
310,840
2
W
Jing Wei
6,250
568
65
6
0
200,990
2
W
Kuzenbo
5,241
476
23
2
0
237,969
5
W
Janus
6,229
566
68
6
0
239,774
1
L
Rama
5,678
516
80
7
0
177,063
3
L
Horus
5,353
487
24
2
0
228,781
4
L
Ra
5,491
499
84
8
0
223,042
2
W
Shiva
6,504
591
102
9
0
232,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role