Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Fianzo
Chernobog
Level 157
God Stats
9W - 10L
1,431 SR
Queue Stats
253W - 187L
1,636 Elo+
Party 3
Janus
Janus
Grimmj0w91
Janus
Level 157
God Stats
58W - 54L
1,576 SR
Queue Stats
253W - 237L
1,574 Elo+
Party 2
Atlas
Atlas
Muas
Atlas
Level 160
God Stats
29W - 21L
1,588 SR
Queue Stats
389W - 256L
1,726 Elo+
Party 3
Team Averages
Level 141
1,519 SR
1,587 Elo+

VS

Team Averages
Level 145
1,473 SR
1,631 Elo+
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Altavas
Susano
Level 160
God Stats
9W - 7L
1,513 SR
Queue Stats
346W - 255L
1,697 Elo+
Party 1
Khepri
Khepri
MarhosDestroyer
Khepri
Level 104
God Stats
2W - 0L
1,739 SR
Queue Stats
25W - 22L
1,667 Elo+
Solo
Osiris
Osiris
NeonJamJar
Osiris
Level 157
God Stats
5W - 6L
1,392 SR
Queue Stats
298W - 288L
1,642 Elo+
Solo
Persephone
Persephone
adapteri
Persephone
Level 146
God Stats
24W - 11L
1,221 SR
Queue Stats
311W - 236L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 1 / 1
4,168
521
1,999
3,567
1,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
 
Nemesis
6
0 / 0 / 0
3,854
482
160
2,983
779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
Fianzo
Chernobog
9
0 / 0 / 0
4,933
617
1,626
4,946
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
9
1 / 0 / 0
4,614
577
1,477
2,487
663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Atlas
Muas
Atlas
6
0 / 2 / 0
4,045
506
2,042
5,637
3,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
1 / 0 / 1
4,562
570
2,790
4,279
1,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Susano
Altavas
Susano
8
0 / 0 / 0
4,507
563
3,250
4,564
1,440
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 0 / 3
4,343
543
1,724
2,523
1,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
NeonJamJar
Osiris
8
2 / 0 / 1
4,814
602
2,741
3,655
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
adapteri
Persephone
8
0 / 1 / 0
4,742
593
958
3,286
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
3
3
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
L
Nemesis
 
Nemesis
0
0
0
0
W
Rama
 
Rama
1
0
1
1.5
W
Susano
Altavas
Susano
0
0
0
0
L
Chernobog
Fianzo
Chernobog
0
0
0
0
L
Janus
1
0
0
1
W
0
0
3
1.5
L
Atlas
Muas
Atlas
0
2
0
0
W
Osiris
NeonJamJar
Osiris
2
0
1
2.5
W
Persephone
adapteri
Persephone
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,304
Damage
11,463
19,620
Taken
18,307
7,893
Mitigated
7,479
5,838
Healing
7,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,999
709
0
723
3,567
1,255
0
672
2,895
0
27,193
L
Nemesis
 
Nemesis
160
0
0
475
2,983
779
0
275
2,660
0
14,525
W
Rama
 
Rama
2,790
2,400
0
2,045
4,279
1,328
0
1,308
2,971
0
30,646
W
Susano
Altavas
Susano
3,250
811
0
1,780
4,564
1,440
0
0
4,564
0
30,055
L
Chernobog
Fianzo
Chernobog
1,626
926
0
2,398
4,946
1,577
0
211
4,735
0
34,425
L
Janus
1,477
343
0
650
2,487
663
0
348
2,097
33,285
0
W
1,724
301
0
684
2,523
1,473
0
533
1,990
6,707
0
L
Atlas
Muas
Atlas
2,042
1,035
212
1,380
5,637
3,619
0
1,054
4,551
9,339
0
W
Osiris
NeonJamJar
Osiris
2,741
1,449
0
2,287
3,655
2,048
0
525
3,130
0
31,075
W
Persephone
adapteri
Persephone
958
47
0
647
3,286
1,190
0
1,152
2,133
34,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,614
Gold Earned
22,968
225
Minions Killed
238
0
Camps Cleared
0
688,542
Distance Traveled
772,236
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,168
521
51
6
0
129,448
0
L
Nemesis
3,854
482
42
5
0
129,217
2
W
Rama
4,562
570
51
6
0
128,415
0
W
Susano
4,507
563
44
6
0
178,091
4
L
Chernobog
4,933
617
64
8
0
141,681
1
L
Janus
4,614
577
60
8
0
139,677
4
W
Khepri
4,343
543
13
2
0
132,891
2
L
Atlas
4,045
506
8
1
0
148,519
3
W
Osiris
4,814
602
69
9
0
191,521
1
W
Persephone
4,742
593
61
8
0
141,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role