Player Matchup

Charybdis
Charybdis
Fenrir59800
Charybdis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 22L
1,362 Elo+
Party 1
Ao Kuang
Ao Kuang
elweonbuenote
Ao Kuang
Level 136
God Stats
1W - 3L
1,308 SR
Queue Stats
449W - 378L
1,574 Elo+
Solo
Shiva
Shiva
northmarkvart
Shiva
Level 64
God Stats
2W - 3L
1,293 SR
Queue Stats
12W - 19L
1,420 Elo+
Party 1
Team Averages
Level 89
1,367 SR
1,452 Elo+

VS

Team Averages
Level 117
1,428 SR
1,582 Elo+
Sol
Sol
Alphafox8991
Sol
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 20L
1,805 Elo+
Solo
Fafnir
Fafnir
Hex-Girls-Thorn
Fafnir
Level 128
God Stats
0W - 1L
1,285 SR
Queue Stats
35W - 67L
1,518 Elo+
Solo
Xbalanque
Xbalanque
kkodinattor
Xbalanque
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 180L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fenrir59800
Charybdis
12
1 / 0 / 7
6,976
698
6,365
6,501
2,748
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
elweonbuenote
Ao Kuang
13
7 / 1 / 1
7,904
790
8,565
9,606
4,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 1 / 6
7,175
718
9,919
11,919
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,074
607
9,156
8,658
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 1
6,965
697
5,476
10,487
10,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
kkodinattor
Xbalanque
10
1 / 4 / 1
6,539
654
6,309
9,598
4,204
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
2
2
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Charybdis
Fenrir59800
Charybdis
1
0
7
4.5
L
1
1
1
1.5
W
Ao Kuang
elweonbuenote
Ao Kuang
7
1
1
7.5
L
Xbalanque
kkodinattor
Xbalanque
1
4
1
0.38
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,849
Damage
20,941
28,026
Taken
28,743
14,917
Mitigated
18,227
10,675
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,156
2,905
0
2,737
8,658
3,890
0
2,214
6,143
23,436
3,536
W
Charybdis
Fenrir59800
Charybdis
6,365
2,572
0
1,984
6,501
2,748
0
3,676
2,825
0
26,994
L
5,476
1,116
165
2,668
10,487
10,133
0
3,342
6,769
8,984
0
W
Ao Kuang
elweonbuenote
Ao Kuang
8,565
2,843
0
3,695
9,606
4,383
0
4,166
5,440
24,236
4,629
L
Xbalanque
kkodinattor
Xbalanque
6,309
2,859
0
1,639
9,598
4,204
0
3,556
5,866
0
16,040
W
9,919
1,128
240
4,756
11,919
7,786
0
6,705
5,214
3,682
19,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,055
Gold Earned
19,578
112
Minions Killed
87
8
Camps Cleared
1
557,549
Distance Traveled
503,837
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,074
607
41
4
0
161,176
1
W
Charybdis
6,976
698
42
4
1
176,486
1
L
Fafnir
6,965
697
15
2
1
177,393
2
W
Ao Kuang
7,904
790
34
3
7
185,694
1
L
Xbalanque
6,539
654
31
3
0
165,268
2
W
Shiva
7,175
718
36
4
0
195,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role