Player Matchup

Neith
Neith
Bump_N_Grind2
Neith
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Eset
Eset
CoffeeChan
Eset
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 66L
1,469 Elo+
Solo
Cthulhu
Cthulhu
KLuee
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
LavarsLostSon
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Set
Set
zyxus2015
Set
Level 121
God Stats
0W - 3L
1,243 SR
Queue Stats
58W - 75L
1,450 Elo+
Solo
Team Averages
Level 64
1,449 SR
1,484 Elo+

VS

Team Averages
Level 101
1,535 SR
1,499 Elo+
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Paden1446
Xing Tian
Level 68
God Stats
10W - 15L
1,573 SR
Queue Stats
104W - 108L
1,438 Elo+
Solo
Fenrir
Fenrir
justalittleguy
Fenrir
Level 43
God Stats
5W - 0L
1,605 SR
Queue Stats
211W - 203L
1,579 Elo+
Solo
Sol
Sol
stvnlpz
Sol
Level 103
God Stats
63W - 58L
1,495 SR
Queue Stats
883W - 899L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,165
379
3,148
6,417
2,104
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 3 / 1
5,251
477
4,340
5,320
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
KLuee
Cthulhu
7
1 / 2 / 2
4,727
430
1,576
5,019
3,007
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
1 / 3 / 0
5,215
474
2,097
7,929
3,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
3 / 4 / 1
5,912
537
8,166
10,306
4,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 1 / 1
6,537
594
7,468
7,719
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
 
Yu Huang
11
2 / 1 / 4
6,333
576
2,987
7,012
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
Paden1446
Xing Tian
9
1 / 0 / 6
6,125
557
2,733
8,290
3,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
5 / 1 / 1
6,621
602
3,272
9,855
4,101
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sol
12
3 / 2 / 2
7,438
676
5,687
8,429
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
15
16
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
1
4.5
W
Yu Huang
 
Yu Huang
2
1
4
4
L
0
4
1
0.13
L
0
3
1
0.17
L
Cthulhu
KLuee
Cthulhu
1
2
2
1
L
1
3
0
0.33
W
Xing Tian
Paden1446
Xing Tian
1
0
6
4
W
5
1
1
5.5
W
Sol
3
2
2
2
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,327
Damage
22,147
34,991
Taken
41,305
14,687
Mitigated
16,702
4,833
Healing
17,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,468
4,400
0
3,728
7,719
2,923
606
1,337
6,382
0
49,249
W
Yu Huang
 
Yu Huang
2,987
472
71
1,420
7,012
2,876
0
2,167
4,845
41,234
0
L
3,148
836
0
494
6,417
2,104
0
2,676
3,741
0
12,326
L
4,340
51
0
1,305
5,320
1,997
0
1,284
4,036
33,028
0
L
Cthulhu
KLuee
Cthulhu
1,576
289
0
0
5,019
3,007
0
2,369
2,650
10,810
0
L
2,097
1,099
726
726
7,929
3,364
0
1,148
6,781
14,734
0
W
Xing Tian
Paden1446
Xing Tian
2,733
148
1,777
2,870
8,290
3,975
644
1,401
6,889
11,815
0
W
3,272
1,363
0
3,002
9,855
4,101
166
1,597
8,258
0
32,465
W
Sol
5,687
1,872
0
4,322
8,429
2,827
4,887
1,511
6,918
54,615
0
L
8,166
4,673
0
1,582
10,306
4,215
0
3,930
6,376
0
39,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,270
Gold Earned
33,054
167
Minions Killed
325
0
Camps Cleared
0
859,917
Distance Traveled
967,080
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,537
594
70
6
0
178,562
1
W
Yu Huang
6,333
576
63
6
0
172,751
0
L
Neith
4,165
379
20
2
0
144,696
0
L
Eset
5,251
477
59
5
0
184,215
5
L
Cthulhu
4,727
430
9
1
0
162,938
3
L
Yemoja
5,215
474
19
2
0
169,106
2
W
Xing Tian
6,125
557
13
1
0
196,431
3
W
Fenrir
6,621
602
65
6
0
250,115
0
W
Sol
7,438
676
114
10
0
169,221
0
L
Set
5,912
537
60
5
0
198,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role