Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
EquinoxRus
Artemis
Level 43
God Stats
6W - 7L
1,461 SR
Queue Stats
82W - 92L
1,512 Elo+
Solo
Cerberus
Cerberus
GriazniySanches
Cerberus
Level 48
God Stats
2W - 5L
1,261 SR
Queue Stats
128W - 137L
1,414 Elo+
Solo
Tsukuyomi
Tsukuyomi
Hirodes
Tsukuyomi
Level 45
God Stats
5W - 1L
1,659 SR
Queue Stats
63W - 78L
1,441 Elo+
Party 1
Erlang Shen
Erlang Shen
TENGRETI
Erlang Shen
Level 157
God Stats
9W - 8L
1,399 SR
Queue Stats
481W - 493L
1,403 Elo+
Solo
Team Averages
Level 75
1,456 SR
1,454 Elo+

VS

Team Averages
Level 65
1,513 SR
1,524 Elo+
Mercury
Mercury
 
Mercury
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
KallenKōzuki
Atlas
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,618 Elo+
Party 2
Cu Chulainn
Cu Chulainn
OlaKaseMatar
Cu Chulainn
Level 45
God Stats
0W - 3L
1,238 SR
Queue Stats
21W - 23L
1,456 Elo+
Solo
Agni
Agni
YuuKhiro
Agni
Level 42
God Stats
4W - 7L
1,827 SR
Queue Stats
72W - 96L
1,431 Elo+
Solo
Danzaburou
Danzaburou
Zarfoxx
Danzaburou
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
4 / 0 / 5
6,952
632
4,083
4,711
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
EquinoxRus
Artemis
9
1 / 1 / 0
5,267
479
5,506
6,591
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
9
2 / 2 / 2
5,778
525
2,789
10,344
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Hirodes
Tsukuyomi
11
8 / 0 / 4
7,185
653
6,627
7,922
3,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
TENGRETI
Erlang Shen
10
0 / 1 / 2
5,837
531
2,007
8,566
6,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
0 / 4 / 0
4,939
449
1,277
8,883
2,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 1 / 2
5,555
505
3,500
8,426
4,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
OlaKaseMatar
Cu Chulainn
10
1 / 3 / 0
5,950
541
4,297
7,523
4,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
9
0 / 4 / 0
5,033
458
1,583
5,788
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Zarfoxx
Danzaburou
8
2 / 3 / 0
4,837
440
3,103
7,092
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
4
4
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
5
6.5
L
Mercury
 
Mercury
0
4
0
0
W
Artemis
EquinoxRus
Artemis
1
1
0
1
W
Cerberus
2
2
2
1.5
W
Tsukuyomi
Hirodes
Tsukuyomi
8
0
4
10
L
1
1
2
2
L
Cu Chulainn
OlaKaseMatar
Cu Chulainn
1
3
0
0.33
W
Erlang Shen
TENGRETI
Erlang Shen
0
1
2
1
L
Agni
0
4
0
0
L
Danzaburou
Zarfoxx
Danzaburou
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,012
Damage
13,760
38,134
Taken
37,712
20,111
Mitigated
15,298
14,752
Healing
5,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,083
274
47
1,216
4,711
2,181
690
300
4,411
43,453
0
L
Mercury
 
Mercury
1,277
120
0
1,174
8,883
2,416
0
412
8,471
0
27,387
W
Artemis
EquinoxRus
Artemis
5,506
1,918
0
2,421
6,591
2,456
0
2,314
4,277
0
31,845
W
Cerberus
2,789
257
143
3,720
10,344
6,198
0
1,448
8,896
18,169
0
W
Tsukuyomi
Hirodes
Tsukuyomi
6,627
2,155
0
3,966
7,922
3,011
0
1,021
6,901
0
41,983
L
3,500
1,649
0
1,815
8,426
4,661
0
2,102
6,324
14,850
0
L
Cu Chulainn
OlaKaseMatar
Cu Chulainn
4,297
966
0
883
7,523
4,435
0
715
6,808
0
37,722
W
Erlang Shen
TENGRETI
Erlang Shen
2,007
1,146
0
3,239
8,566
6,265
1,110
0
8,566
0
31,259
L
Agni
1,583
442
0
510
5,788
1,849
0
2,444
3,344
23,871
0
L
Danzaburou
Zarfoxx
Danzaburou
3,103
1,438
0
1,414
7,092
1,937
0
1,199
5,893
0
18,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,019
Gold Earned
26,314
283
Minions Killed
223
0
Camps Cleared
0
1,053,937
Distance Traveled
1,048,825
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,952
632
75
7
0
212,038
2
L
Mercury
4,939
449
55
5
0
232,712
2
W
Artemis
5,267
479
41
4
0
172,190
3
W
Cerberus
5,778
525
37
3
0
203,086
0
W
Tsukuyomi
7,185
653
76
7
0
258,510
3
L
Atlas
5,555
505
15
1
0
194,445
1
L
Cu Chulainn
5,950
541
73
7
0
217,522
3
W
Erlang Shen
5,837
531
54
5
0
208,113
4
L
Agni
5,033
458
47
4
0
211,192
4
L
Danzaburou
4,837
440
33
3
0
192,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role