Player Matchup

Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Fen Sins
Apollo
Level 58
God Stats
3W - 4L
1,771 SR
Queue Stats
347W - 173L
1,700 Elo+
Solo
Jing Wei
Jing Wei
GrimTrevor97
Jing Wei
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Mupiyy
Chaac
Level 118
God Stats
1W - 2L
1,760 SR
Queue Stats
197W - 139L
1,585 Elo+
Party 3
Olorun
Olorun
RoosterCogburn23
Olorun
Level 133
God Stats
8W - 13L
1,579 SR
Queue Stats
438W - 402L
1,549 Elo+
Solo
Team Averages
Level 95
1,622 SR
1,567 Elo+

VS

Team Averages
Level 131
1,601 SR
1,542 Elo+
Loki
Loki
 
Loki
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
F1N4L BL4Z1K3N
Neith
Level 157
God Stats
16W - 12L
1,491 SR
Queue Stats
121W - 136L
1,515 Elo+
Solo
Geb
Geb
Jeewl
Geb
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
355W - 313L
1,564 Elo+
Party 1
Janus
Janus
Orcrist Dolphin
Janus
Level 116
God Stats
5W - 3L
1,701 SR
Queue Stats
112W - 101L
1,585 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Skeen Kun
Ah Muzen Cab
Level 128
God Stats
18W - 13L
1,815 SR
Queue Stats
239W - 224L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 3 / 0
5,603
560
3,465
8,209
4,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Fen Sins
Apollo
11
1 / 1 / 0
6,344
634
3,237
6,965
2,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
GrimTrevor97
Jing Wei
5
0 / 3 / 0
4,329
433
169
6,983
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
Mupiyy
Chaac
7
0 / 2 / 1
4,935
494
2,009
8,051
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 4 / 0
6,701
670
7,736
7,768
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
2 / 1 / 1
5,635
564
3,615
7,658
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
4 / 1 / 3
6,255
626
5,452
5,115
1,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Jeewl
Geb
9
1 / 1 / 6
5,650
565
2,554
6,543
4,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 1 / 2
5,837
584
4,923
4,681
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Skeen Kun
Ah Muzen Cab
12
3 / 0 / 0
6,510
651
5,469
5,874
1,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
12
13
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
0
0
W
Loki
 
Loki
2
1
1
2.5
W
4
1
3
5.5
L
Apollo
Fen Sins
Apollo
1
1
0
1
L
Jing Wei
GrimTrevor97
Jing Wei
0
3
0
0
W
Geb
Jeewl
Geb
1
1
6
4
L
Chaac
Mupiyy
Chaac
0
2
1
0.25
W
2
1
2
3
L
3
4
0
0.75
W
Ah Muzen Cab
Skeen Kun
Ah Muzen Cab
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,616
Damage
22,013
37,976
Taken
29,871
16,827
Mitigated
12,275
11,520
Healing
10,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,465
697
0
3,277
8,209
4,159
0
0
8,209
40,381
0
W
Loki
 
Loki
3,615
1,255
0
3,200
7,658
2,462
0
1,852
5,806
0
36,611
W
5,452
2,247
0
1,244
5,115
1,933
1,026
3,124
1,991
0
39,356
L
Apollo
Fen Sins
Apollo
3,237
2,501
0
3,240
6,965
2,828
0
3,609
3,356
0
48,122
L
Jing Wei
GrimTrevor97
Jing Wei
169
90
0
1,042
6,983
2,070
272
1,523
5,460
0
16,695
W
Geb
Jeewl
Geb
2,554
501
0
2,406
6,543
4,577
0
3,732
2,811
14,054
0
L
Chaac
Mupiyy
Chaac
2,009
350
0
1,303
8,051
5,367
0
1,142
6,909
0
19,618
W
4,923
615
0
740
4,681
1,350
0
37
4,644
48,762
0
L
7,736
4,532
46
2,612
7,768
2,403
0
1,203
6,565
46,322
0
W
Ah Muzen Cab
Skeen Kun
Ah Muzen Cab
5,469
2,627
0
2,702
5,874
1,953
0
2,456
3,418
0
45,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,912
Gold Earned
29,887
322
Minions Killed
332
0
Camps Cleared
0
961,682
Distance Traveled
1,028,640
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,603
560
97
10
0
168,733
3
W
Loki
5,635
564
66
7
0
233,675
3
W
Neith
6,255
626
77
8
0
183,123
4
L
Apollo
6,344
634
92
9
0
201,473
5
L
Jing Wei
4,329
433
25
3
0
210,834
1
W
Geb
5,650
565
28
3
0
223,153
1
L
Chaac
4,935
494
28
3
0
198,852
1
W
Janus
5,837
584
83
8
0
204,593
3
L
Olorun
6,701
670
80
8
0
181,790
2
W
Ah Muzen Cab
6,510
651
78
8
0
184,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role