Player Matchup

Tyr
Tyr
Fleskey
Tyr
Level 124
God Stats
7W - 4L
1,624 SR
Queue Stats
78W - 57L
1,644 Elo+
Party 2
Jing Wei
Jing Wei
RubMyNutsForLuck
Jing Wei
Level 106
God Stats
4W - 0L
1,719 SR
Queue Stats
44W - 25L
1,643 Elo+
Party 2
Baron Samedi
Baron Samedi
Skiidss
Baron Samedi
Level 21
God Stats
5W - 2L
1,824 SR
Queue Stats
14W - 14L
1,471 Elo+
Party 2
Team Averages
Level 84
1,722 SR
1,586 Elo+

VS

Team Averages
Level 44
1,462 SR
1,598 Elo+
Chaac
Chaac
Brunch11
Chaac
Level 89
God Stats
0W - 1L
1,298 SR
Queue Stats
27W - 16L
1,598 Elo+
Party 1
Nu Wa
Nu Wa
JohnCenaOfficial
Nu Wa
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,598 Elo+
Party 1
Izanami
Izanami
SirrLamorak
Izanami
Level 28
God Stats
1W - 1L
1,588 SR
Queue Stats
9W - 5L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
2 / 0 / 15
8,766
797
7,736
10,995
8,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
13 / 0 / 4
10,477
952
17,096
14,131
5,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Skiidss
Baron Samedi
13
3 / 2 / 12
8,539
776
9,396
7,617
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Brunch11
Chaac
11
1 / 6 / 0
7,168
652
5,667
15,493
10,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
0 / 7 / 0
6,469
588
5,726
10,036
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
SirrLamorak
Izanami
11
0 / 5 / 1
7,034
639
5,972
12,344
5,487
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
18
Kills
1
2
Deaths
18
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chaac
Brunch11
Chaac
1
6
0
0.17
W
Tyr
2
0
15
9.5
L
0
7
0
0
W
13
0
4
15
L
Izanami
SirrLamorak
Izanami
0
5
1
0.1
W
Baron Samedi
Skiidss
Baron Samedi
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,228
Damage
17,365
32,743
Taken
37,873
17,299
Mitigated
19,209
12,932
Healing
3,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Brunch11
Chaac
5,667
734
0
1,807
15,493
10,038
0
5,242
10,251
0
25,526
W
Tyr
7,736
719
351
2,542
10,995
8,785
610
1,868
7,880
0
27,282
L
5,726
2,102
0
500
10,036
3,684
0
1,929
8,107
9,122
0
W
17,096
12,500
0
5,951
14,131
5,411
1,477
2,670
9,386
0
63,294
L
Izanami
SirrLamorak
Izanami
5,972
3,166
0
1,265
12,344
5,487
0
2,484
9,860
0
28,571
W
Baron Samedi
Skiidss
Baron Samedi
9,396
667
1,467
2,621
7,617
3,103
343
1,051
5,978
21,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,782
Gold Earned
20,671
162
Minions Killed
108
7
Camps Cleared
3
657,142
Distance Traveled
508,943
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,168
652
38
3
0
184,206
3
W
Tyr
8,766
797
41
4
1
226,580
5
L
Nu Wa
6,469
588
16
1
0
148,116
3
W
Jing Wei
10,477
952
100
9
4
231,267
4
L
Izanami
7,034
639
54
5
3
176,621
1
W
Baron Samedi
8,539
776
21
2
2
199,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role