Player Matchup

Danzaburou
Danzaburou
About_26_Mangos
Danzaburou
Level 107
God Stats
3W - 6L
1,674 SR
Queue Stats
19W - 23L
1,450 Elo+
Party 3
Chronos
Chronos
DesHAWKIV
Chronos
Level 127
God Stats
0W - 1L
1,295 SR
Queue Stats
127W - 148L
1,472 Elo+
Solo
Arachne
Arachne
Enlitenmint
Arachne
Level 69
God Stats
1W - 2L
1,322 SR
Queue Stats
1W - 3L
1,273 Elo+
Party 2
Hera
Hera
Spookscito
Hera
Level 123
God Stats
1W - 1L
1,276 SR
Queue Stats
1W - 3L
1,273 Elo+
Party 2
Vamana
Vamana
TenderVigilanteV
Vamana
Level 124
God Stats
9W - 8L
1,714 SR
Queue Stats
167W - 182L
1,516 Elo+
Party 3
Team Averages
Level 110
1,456 SR
1,397 Elo+

VS

Team Averages
Level 67
1,609 SR
1,482 Elo+
Medusa
Medusa
Fishscaalee
Medusa
Level 68
God Stats
2W - 3L
1,691 SR
Queue Stats
43W - 45L
1,448 Elo+
Party 1
Hera
Hera
GodsOnlySin_93
Hera
Level 122
God Stats
13W - 12L
1,648 SR
Queue Stats
527W - 605L
1,359 Elo+
Solo
Izanami
Izanami
jeatson
Izanami
Level 65
God Stats
2W - 2L
1,268 SR
Queue Stats
32W - 39L
1,474 Elo+
Party 1
Nox
Nox
lilboat_134
Nox
Level 30
God Stats
6W - 7L
1,675 SR
Queue Stats
10W - 9L
1,657 Elo+
Party 1
Arachne
Arachne
thejadeswords
Arachne
Level 49
God Stats
3W - 1L
1,762 SR
Queue Stats
20W - 19L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
About_26_Mangos
Danzaburou
15
4 / 4 / 5
8,773
731
9,573
14,179
6,835
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
DesHAWKIV
Chronos
16
4 / 4 / 7
9,039
753
6,915
15,422
7,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Enlitenmint
Arachne
16
4 / 6 / 5
9,173
764
6,593
14,075
7,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 4 / 12
8,937
745
8,747
10,013
4,478
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 6 / 8
8,649
721
7,131
14,306
12,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 4 / 4
9,551
796
7,134
12,127
4,713
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

17
3 / 5 / 10
9,612
801
10,010
10,831
4,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
jeatson
Izanami
17
2 / 2 / 12
10,029
836
12,622
11,060
4,444
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 4 / 12
9,652
804
11,764
7,589
3,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
19
12 / 2 / 8
11,345
945
14,635
16,375
7,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
70
16
Kills
24
24
Deaths
17
37
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
About_26_Mangos
Danzaburou
4
4
5
1.63
L
Chronos
DesHAWKIV
Chronos
4
4
7
1.88
L
Arachne
Enlitenmint
Arachne
4
6
5
1.08
W
Medusa
4
4
4
1.5
W
3
5
10
1.6
L
1
4
12
1.75
L
3
6
8
1.17
W
Izanami
jeatson
Izanami
2
2
12
4
W
3
4
12
2.25
W
Arachne
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,959
Damage
56,165
67,995
Taken
57,982
39,140
Mitigated
24,274
12,815
Healing
12,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
About_26_Mangos
Danzaburou
9,573
2,842
0
1,043
14,179
6,835
107
2,604
11,541
0
29,342
L
Chronos
DesHAWKIV
Chronos
6,915
4,226
169
4,101
15,422
7,493
944
5,552
9,754
23,427
0
L
Arachne
Enlitenmint
Arachne
6,593
4,053
0
1,885
14,075
7,530
447
6,181
7,756
0
21,501
W
Medusa
7,134
2,437
219
2,295
12,127
4,713
1,941
3,081
9,046
0
24,635
W
10,010
3,381
1,189
2,845
10,831
4,081
13
2,796
8,035
35,931
0
L
8,747
2,116
0
2,930
10,013
4,478
364
2,414
7,551
39,494
0
L
7,131
3,441
680
2,007
14,306
12,804
754
4,443
9,619
0
21,437
W
Izanami
jeatson
Izanami
12,622
8,912
0
1,028
11,060
4,444
4,376
4,252
6,808
0
39,033
W
11,764
892
227
289
7,589
3,483
90
2,628
4,961
30,295
0
W
Arachne
14,635
10,534
0
4,757
16,375
7,553
630
2,905
13,470
0
41,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,571
Gold Earned
50,189
215
Minions Killed
273
0
Camps Cleared
0
1,142,023
Distance Traveled
1,242,558
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,773
731
43
4
0
234,244
1
L
Chronos
9,039
753
34
3
0
212,303
0
L
Arachne
9,173
764
37
3
0
270,796
1
W
Medusa
9,551
796
23
2
0
216,889
0
W
Hera
9,612
801
78
7
0
218,714
1
L
Hera
8,937
745
63
5
0
232,604
0
L
Vamana
8,649
721
38
3
0
192,076
1
W
Izanami
10,029
836
74
6
0
255,950
0
W
Nox
9,652
804
42
4
0
255,762
0
W
Arachne
11,345
945
56
5
0
295,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role