Player Matchup

Izanami
Izanami
RestoredOmelett
Izanami
Level 23
God Stats
1W - 5L
1,382 SR
Queue Stats
1W - 5L
1,166 Elo+
Party 1
Olorun
Olorun
Scrodumb
Olorun
Level 68
God Stats
5W - 2L
1,588 SR
Queue Stats
42W - 47L
1,474 Elo+
Party 1
Yemoja
Yemoja
SownAce
Yemoja
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 30L
1,425 Elo+
Party 1
Team Averages
Level 57
1,490 SR
1,355 Elo+

VS

Team Averages
Level 55
1,523 SR
1,294 Elo+
Cthulhu
Cthulhu
ClamantBadge314
Cthulhu
Level 50
God Stats
2W - 1L
1,527 SR
Queue Stats
4W - 7L
1,300 Elo+
Party 2
Izanami
Izanami
DragonSage259
Izanami
Level 77
God Stats
4W - 3L
1,542 SR
Queue Stats
56W - 95L
1,470 Elo+
Solo
Hades
Hades
Winede
Hades
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,110 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
9,388
671
5,568
11,657
5,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Olorun
Scrodumb
Olorun
12
1 / 8 / 2
8,564
612
12,097
18,630
8,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
SownAce
Yemoja
13
2 / 3 / 1
9,451
675
5,303
16,895
16,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 13
9,495
678
12,366
13,376
13,493
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
15
6 / 4 / 8
10,651
761
12,990
14,699
6,426
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Winede
Hades
16
7 / 0 / 8
10,474
748
15,369
7,591
4,648
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
15
15
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
W
Izanami
6
4
8
2.5
L
2
4
3
0.88
L
Olorun
Scrodumb
Olorun
1
8
2
0.25
L
Yemoja
SownAce
Yemoja
2
3
1
0.83
W
Hades
Winede
Hades
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,968
Damage
40,725
47,182
Taken
35,666
30,532
Mitigated
24,567
10,641
Healing
9,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,366
1,111
1,454
473
13,376
13,493
66
6,179
7,197
27,088
0
W
Izanami
12,990
10,517
0
3,529
14,699
6,426
2,054
8,876
5,823
0
53,948
L
5,568
3,884
0
1,123
11,657
5,455
392
7,859
3,798
0
20,453
L
Olorun
Scrodumb
Olorun
12,097
8,329
681
3,021
18,630
8,441
1,301
8,834
9,403
35,502
0
L
Yemoja
SownAce
Yemoja
5,303
456
1,640
4,176
16,895
16,636
273
10,791
6,104
17,916
0
W
Hades
Winede
Hades
15,369
1,004
931
3,550
7,591
4,648
375
3,657
3,934
40,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,403
Gold Earned
30,620
116
Minions Killed
165
3
Camps Cleared
9
667,405
Distance Traveled
780,565
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,495
678
24
2
2
273,037
2
W
Izanami
10,651
761
82
6
2
225,417
1
L
Izanami
9,388
671
43
3
0
205,897
0
L
Olorun
8,564
612
51
4
2
205,890
1
L
Yemoja
9,451
675
22
2
1
255,618
0
W
Hades
10,474
748
59
4
5
282,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role