Player Matchup

Fafnir
Fafnir
Alfodr Seidr
Fafnir
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 154L
1,304 Elo+
Party 3
Nike
Nike
AlmightyBadb
Nike
Level 51
God Stats
14W - 13L
1,393 SR
Queue Stats
111W - 128L
1,309 Elo+
Party 3
Thanatos
Thanatos
GED_XP
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,102 Elo+
Party 1
Anubis
Anubis
Gus-Work
Anubis
Level 63
God Stats
1W - 5L
1,165 SR
Queue Stats
3W - 11L
1,178 Elo+
Party 1
Cupid
Cupid
roger_lopes2
Cupid
Level 24
God Stats
0W - 6L
1,012 SR
Queue Stats
2W - 8L
1,142 Elo+
Party 1
Team Averages
Level 56
1,314 SR
1,207 Elo+

VS

Team Averages
Level 114
1,394 SR
1,365 Elo+
Sylvanus
Sylvanus
Delphic_Djinn
Sylvanus
Level 123
God Stats
35W - 27L
1,546 SR
Queue Stats
541W - 598L
1,353 Elo+
Solo
Vulcan
Vulcan
ElPopeyeComito
Vulcan
Level 104
God Stats
8W - 10L
1,460 SR
Queue Stats
150W - 146L
1,380 Elo+
Party 2
Danzaburou
Danzaburou
Invading_Zimm
Danzaburou
Level 143
God Stats
22W - 36L
1,319 SR
Queue Stats
217W - 248L
1,371 Elo+
Solo
Shiva
Shiva
Psychdlics
Shiva
Level 99
God Stats
20W - 15L
1,163 SR
Queue Stats
346W - 345L
1,356 Elo+
Solo
Mercury
Mercury
XxXTentation311
Mercury
Level 103
God Stats
17W - 20L
1,481 SR
Queue Stats
352W - 397L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 0 / 0
5,313
483
2,485
9,507
6,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
1 / 3 / 1
5,231
476
3,593
7,068
3,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
GED_XP
Thanatos
8
1 / 5 / 0
5,171
470
2,207
8,923
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
Gus-Work
Anubis
9
0 / 5 / 0
5,011
456
1,331
8,662
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 4 / 0
4,703
428
3,940
8,452
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Delphic_Djinn
Sylvanus
10
3 / 1 / 6
6,350
577
6,938
8,124
8,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
7 / 1 / 2
7,207
655
7,493
5,250
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Invading_Zimm
Danzaburou
11
6 / 0 / 3
7,192
654
4,342
6,273
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shiva
12
0 / 0 / 0
7,003
637
4,411
4,857
2,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

10
1 / 1 / 4
5,828
530
3,187
5,564
1,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
17
17
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
0
0
0
L
1
3
1
0.5
W
Sylvanus
Delphic_Djinn
Sylvanus
3
1
6
6
W
7
1
2
8
L
Thanatos
GED_XP
Thanatos
1
5
0
0.2
L
Anubis
Gus-Work
Anubis
0
5
0
0
W
Danzaburou
Invading_Zimm
Danzaburou
6
0
3
7.5
W
Shiva
0
0
0
0
W
1
1
4
3
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,556
Damage
26,371
42,612
Taken
30,068
20,128
Mitigated
16,789
15,469
Healing
10,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,485
750
0
5,374
9,507
6,706
0
0
9,507
22,432
0
L
3,593
1,277
121
1,088
7,068
3,742
510
1,788
5,280
0
24,259
W
Sylvanus
Delphic_Djinn
Sylvanus
6,938
2,686
346
2,154
8,124
8,498
1,018
56
8,068
24,537
8,399
W
7,493
1,881
0
1,732
5,250
1,677
797
1,173
4,077
49,428
0
L
Thanatos
GED_XP
Thanatos
2,207
374
0
5,132
8,923
3,552
0
3,527
5,396
0
25,547
L
Anubis
Gus-Work
Anubis
1,331
99
0
2,510
8,662
3,794
0
4,644
4,018
29,637
0
W
Danzaburou
Invading_Zimm
Danzaburou
4,342
934
0
4,159
6,273
2,309
1,202
0
6,273
0
47,842
W
Shiva
4,411
1,546
0
2,109
4,857
2,420
0
2,311
2,546
0
48,464
W
3,187
1,654
0
237
5,564
1,885
255
276
5,288
0
28,955
L
3,940
2,549
74
1,170
8,452
2,334
684
3,240
5,212
0
18,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,429
Gold Earned
33,580
190
Minions Killed
348
0
Camps Cleared
0
1,005,788
Distance Traveled
1,083,950
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,313
483
34
3
0
195,758
0
L
Nike
5,231
476
43
4
0
209,469
0
W
Sylvanus
6,350
577
52
5
0
195,145
1
W
Vulcan
7,207
655
64
6
0
219,271
1
L
Thanatos
5,171
470
43
4
0
231,123
1
L
Anubis
5,011
456
45
4
0
171,793
1
W
Danzaburou
7,192
654
75
7
0
217,432
4
W
Shiva
7,003
637
99
9
0
203,684
6
W
Mercury
5,828
530
58
5
0
248,418
2
L
Cupid
4,703
428
25
2
0
197,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role