Player Matchup

Hera
Hera
IamSeaJay
Hera
Level 102
God Stats
0W - 4L
1,342 SR
Queue Stats
73W - 84L
1,326 Elo+
Party 1
Chaac
Chaac
LukeSpringsteen
Chaac
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,203 Elo+
Party 2
Khepri
Khepri
Puma Pants 3
Khepri
Level 89
God Stats
7W - 5L
1,512 SR
Queue Stats
7W - 6L
1,449 Elo+
Party 1
Bastet
Bastet
SoFlogan
Bastet
Level 129
God Stats
8W - 6L
1,520 SR
Queue Stats
68W - 64L
1,447 Elo+
Party 1
Izanami
Izanami
chi11aman
Izanami
Level 56
God Stats
6W - 7L
1,690 SR
Queue Stats
12W - 11L
1,440 Elo+
Party 2
Team Averages
Level 96
1,513 SR
1,373 Elo+

VS

Team Averages
Level 103
1,524 SR
1,449 Elo+
Achilles
Achilles
 
Achilles
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
H_hellsing
Izanami
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
223W - 241L
1,421 Elo+
Solo
Freya
Freya
Macloven611
Freya
Level 126
God Stats
81W - 71L
1,524 SR
Queue Stats
607W - 620L
1,402 Elo+
Solo
Athena
Athena
ProjectPat2213
Athena
Level 118
God Stats
6W - 5L
1,549 SR
Queue Stats
86W - 89L
1,499 Elo+
Solo
Fenrir
Fenrir
killer86799
Fenrir
Level 68
God Stats
7W - 4L
1,549 SR
Queue Stats
39W - 33L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
0 / 2 / 1
7,096
507
6,466
6,518
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 0
6,539
467
6,785
9,962
5,728
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
11
1 / 0 / 0
6,487
463
3,813
5,734
4,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
SoFlogan
Bastet
12
0 / 1 / 1
6,500
464
8,032
10,115
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
chi11aman
Izanami
1
0 / 0 / 0
2,694
192
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 0 / 0
7,596
543
5,396
9,765
9,971
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
H_hellsing
Izanami
11
0 / 0 / 1
6,615
473
4,553
7,924
2,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 1 / 0
7,341
524
3,375
9,723
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 0
6,866
490
3,893
12,893
8,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
13
1 / 1 / 1
7,658
547
1,653
10,201
4,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
4
4
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
0
2
W
Izanami
H_hellsing
Izanami
0
0
1
0.5
L
Hera
0
2
1
0.25
L
2
1
0
2
W
1
1
0
1
W
0
1
0
0
L
Khepri
1
0
0
1
L
Bastet
SoFlogan
Bastet
0
1
1
0.5
L
Izanami
chi11aman
Izanami
0
0
0
0
W
Fenrir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,096
Damage
18,870
32,329
Taken
50,506
16,946
Mitigated
29,789
12,172
Healing
18,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,396
1,954
0
1,716
9,765
9,971
954
445
9,320
0
42,198
W
Izanami
H_hellsing
Izanami
4,553
3,312
0
4,242
7,924
2,325
0
792
7,132
0
51,661
L
Hera
6,466
1,706
0
495
6,518
2,632
41
2,909
3,609
67,044
0
L
6,785
1,726
0
3,450
9,962
5,728
0
440
9,522
0
37,041
W
3,375
896
0
5,976
9,723
4,058
1,050
3,958
5,765
53,062
0
W
3,893
1,195
347
3,722
12,893
8,753
0
3,714
9,179
30,005
0
L
Khepri
3,813
474
663
3,100
5,734
4,683
0
1,484
4,250
32,479
0
L
Bastet
SoFlogan
Bastet
8,032
1,679
0
4,464
10,115
3,903
0
2,435
7,680
0
51,883
L
Izanami
chi11aman
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
1,653
110
0
2,264
10,201
4,682
0
1,370
8,831
0
60,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,316
Gold Earned
36,076
298
Minions Killed
392
0
Camps Cleared
0
1,133,432
Distance Traveled
1,462,053
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,596
543
65
5
0
300,440
6
W
Izanami
6,615
473
104
7
0
264,630
1
L
Hera
7,096
507
105
8
0
264,805
4
L
Chaac
6,539
467
56
4
0
282,017
0
W
Freya
7,341
524
72
5
0
263,623
4
W
Athena
6,866
490
40
3
0
306,039
1
L
Khepri
6,487
463
58
4
0
284,981
1
L
Bastet
6,500
464
79
6
0
301,629
2
L
Izanami
2,694
192
0
0
0
0
0
W
Fenrir
7,658
547
111
8
0
327,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role