Player Matchup

Rama
Rama
Silver II
CrimsonXReign
Rama
Silver II
Level 105
God Stats
4W - 3L
1,841 SR
Queue Stats
10W - 11L
1,402 MMR
Party 3
Mercury
Mercury
Gold III
EksDelSmurf
Mercury
Gold III
Level 46
God Stats
3W - 2L
1,737 SR
Queue Stats
38W - 39L
1,561 MMR
Party 1
Chernobog
Chernobog
Gold IV
Goobriel
Chernobog
Gold IV
Level 125
God Stats
6W - 1L
2,013 SR
Queue Stats
42W - 44L
1,328 MMR
Party 1
Atlas
Atlas
Silver II
Lycaniss
Atlas
Silver II
Level 159
God Stats
5W - 3L
1,133 SR
Queue Stats
205W - 199L
1,233 MMR
Party 3
Set
Set
Gold IV
VarekHD
Set
Gold IV
Level 88
God Stats
3W - 4L
1,352 SR
Queue Stats
287W - 285L
1,283 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,615 SR
1,362 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,621 SR
1,348 MMR
Neith
Neith
Gold V
 
Neith
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
Chronicwizard69
Hou Yi
Silver I
Level 120
God Stats
0W - 3L
1,586 SR
Queue Stats
303W - 303L
1,084 MMR
Party 2
Fafnir
Fafnir
Silver I
ElCoomgoblin
Fafnir
Silver I
Level 109
God Stats
3W - 3L
1,554 SR
Queue Stats
149W - 152L
1,204 MMR
Party 4
Da Ji
Da Ji
Gold III
Shadowbladewiz
Da Ji
Gold III
Level 74
God Stats
25W - 19L
1,613 SR
Queue Stats
93W - 91L
1,613 MMR
Party 4
Zeus
Zeus
Gold III
logpla22
Zeus
Gold III
Level 123
God Stats
9W - 4L
1,850 SR
Queue Stats
269W - 261L
1,337 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,370
637
3,087
5,576
1,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mercury
EksDelSmurf
Mercury
11
5 / 0 / 4
6,559
656
5,809
6,528
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chernobog
Goobriel
Chernobog
11
7 / 2 / 4
7,035
704
7,878
7,297
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
Lycaniss
Atlas
7
0 / 0 / 5
5,190
519
4,078
6,836
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
11
1 / 0 / 2
6,537
654
5,196
7,888
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
Baron SamediJing WeiArachne

VS

Bans
BakasuraGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 4 / 0
5,744
574
3,777
8,317
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 0
5,145
515
2,692
6,947
2,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
6
0 / 2 / 0
4,547
455
1,897
7,197
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 3 / 1
4,205
421
1,819
7,451
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zeus
9
1 / 5 / 1
5,496
550
6,878
5,923
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
16
Kills
2
2
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
0
0.25
L
0
2
0
0
W
3
0
1
3.5
W
Mercury
EksDelSmurf
Mercury
5
0
4
7
L
Fafnir
0
2
0
0
W
Chernobog
Goobriel
Chernobog
7
2
4
4.5
W
Atlas
Lycaniss
Atlas
0
0
5
2.5
L
0
3
1
0.17
W
Set
1
0
2
2
L
Zeus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,048
Damage
17,063
34,125
Taken
35,835
16,763
Mitigated
15,920
11,843
Healing
9,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,777
1,036
0
3,012
8,317
3,911
0
318
7,999
0
40,484
L
2,692
1,594
0
2,585
6,947
2,277
0
2,022
4,925
0
34,760
W
3,087
2,339
0
3,239
5,576
1,761
633
331
5,245
0
47,265
W
Mercury
EksDelSmurf
Mercury
5,809
2,397
0
762
6,528
2,319
0
2,061
4,467
0
43,679
L
Fafnir
1,897
631
0
1,631
7,197
5,233
0
1,033
6,150
8,339
0
W
Chernobog
Goobriel
Chernobog
7,878
4,253
0
1,073
7,297
2,862
60
3,898
3,399
0
40,625
W
Atlas
Lycaniss
Atlas
4,078
2,188
0
2,780
6,836
4,712
123
1,651
5,185
15,895
0
L
1,819
444
0
2,007
7,451
2,661
0
612
6,839
0
16,476
W
Set
5,196
2,267
0
3,989
7,888
5,109
0
834
7,054
0
51,052
L
Zeus
6,878
85
0
250
5,923
1,838
0
93
5,830
31,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,691
Gold Earned
25,137
366
Minions Killed
246
0
Camps Cleared
0
1,083,588
Distance Traveled
901,848
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,744
574
79
8
0
164,121
5
L
Hou Yi
5,145
515
70
7
0
154,556
2
W
Rama
6,370
637
100
10
0
180,506
2
W
Mercury
6,559
656
71
7
0
281,941
2
L
Fafnir
4,547
455
10
1
0
193,532
3
W
Chernobog
7,035
704
79
8
0
217,759
3
W
Atlas
5,190
519
18
2
0
213,968
5
L
Da Ji
4,205
421
28
3
0
201,340
3
W
Set
6,537
654
98
10
0
189,414
4
L
Zeus
5,496
550
59
6
0
188,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role