Player Matchup

Chaac
Chaac
EdmanTheChamp
Chaac
Level 95
God Stats
17W - 25L
1,534 SR
Queue Stats
187W - 222L
1,451 Elo+
Party 2
Raijin
Raijin
Fabin111
Raijin
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Ravana
Ravana
NobleNord
Ravana
Level 123
God Stats
6W - 3L
1,761 SR
Queue Stats
64W - 73L
1,480 Elo+
Party 2
Ymir
Ymir
cowboybeebop3
Ymir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 277L
1,445 Elo+
Party 2
Skadi
Skadi
epicdavid04
Skadi
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,230 Elo+
Party 2
Team Averages
Level 86
1,559 SR
1,421 Elo+

VS

Team Averages
Level 85
1,566 SR
1,462 Elo+
Agni
Agni
Chus115
Agni
Level 123
God Stats
6W - 3L
1,808 SR
Queue Stats
169W - 145L
1,481 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DG_Ruben90
Ah Muzen Cab
Level 107
God Stats
17W - 12L
1,577 SR
Queue Stats
148W - 135L
1,472 Elo+
Party 1
Ymir
Ymir
DaniloQG22
Ymir
Level 36
God Stats
7W - 2L
1,468 SR
Queue Stats
144W - 143L
1,458 Elo+
Party 1
Amaterasu
Amaterasu
Kokomotor7821
Amaterasu
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,419 Elo+
Solo
Serqet
Serqet
MatthCR21
Serqet
Level 121
God Stats
4W - 5L
1,479 SR
Queue Stats
181W - 161L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 0
9,430
589
13,933
10,553
8,490
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Raijin
Fabin111
Raijin
14
0 / 1 / 0
8,390
524
1,100
6,326
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ravana
NobleNord
Ravana
11
0 / 3 / 0
6,971
436
5,651
9,757
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 0
6,740
421
3,583
14,076
12,076
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 5 / 0
6,510
407
4,762
11,326
3,373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Chus115
Agni
15
4 / 0 / 2
8,654
541
8,371
6,796
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
DG_Ruben90
Ah Muzen Cab
14
6 / 0 / 4
8,368
523
14,776
7,385
3,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 0 / 7
7,946
497
5,030
10,298
9,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
Kokomotor7821
Amaterasu
13
0 / 4 / 0
7,395
462
1,897
14,753
9,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
MatthCR21
Serqet
15
1 / 0 / 6
8,326
520
3,906
11,184
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
4
Kills
13
13
Deaths
4
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Agni
Chus115
Agni
4
0
2
5
W
Ah Muzen Cab
DG_Ruben90
Ah Muzen Cab
6
0
4
8
W
2
0
7
5.5
L
4
1
0
4
L
Raijin
Fabin111
Raijin
0
1
0
0
W
Amaterasu
Kokomotor7821
Amaterasu
0
4
0
0
W
Serqet
MatthCR21
Serqet
1
0
6
4
L
Ravana
NobleNord
Ravana
0
3
0
0
L
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,029
Damage
33,980
52,038
Taken
50,416
30,494
Mitigated
30,214
12,291
Healing
14,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Chus115
Agni
8,371
158
0
500
6,796
2,537
0
1,055
5,741
59,900
0
W
Ah Muzen Cab
DG_Ruben90
Ah Muzen Cab
14,776
8,019
560
5,493
7,385
3,405
787
1,014
6,371
0
70,406
W
5,030
989
0
1,541
10,298
9,905
121
2,210
8,088
26,230
0
L
13,933
3,911
0
4,212
10,553
8,490
630
1,338
8,880
0
73,907
L
Raijin
Fabin111
Raijin
1,100
187
0
844
6,326
2,429
138
2,699
3,181
69,358
0
W
Amaterasu
Kokomotor7821
Amaterasu
1,897
771
0
4,451
14,753
9,342
1,284
0
14,753
0
42,115
W
Serqet
MatthCR21
Serqet
3,906
887
0
1,916
11,184
5,025
0
404
10,780
0
74,453
L
Ravana
NobleNord
Ravana
5,651
1,243
0
4,202
9,757
4,126
0
2,494
6,703
0
58,974
L
3,583
212
310
2,223
14,076
12,076
0
3,301
10,722
27,242
0
L
4,762
1,706
0
500
11,326
3,373
0
3,003
8,057
0
40,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,041
Gold Earned
40,689
479
Minions Killed
428
0
Camps Cleared
0
1,567,732
Distance Traveled
1,627,617
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,654
541
101
6
0
331,558
1
W
Ah Muzen Cab
8,368
523
98
6
0
314,759
5
W
Ymir
7,946
497
40
3
0
297,218
1
L
Chaac
9,430
589
131
8
0
351,266
5
L
Raijin
8,390
524
127
8
0
283,413
9
W
Amaterasu
7,395
462
73
5
0
298,496
3
W
Serqet
8,326
520
116
7
0
385,586
2
L
Ravana
6,971
436
102
6
0
366,572
4
L
Ymir
6,740
421
42
3
0
277,460
0
L
Skadi
6,510
407
77
5
0
289,021
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role