Player Matchup

Bacchus
Bacchus
DanielJuarez848
Bacchus
Level 60
God Stats
6W - 6L
1,405 SR
Queue Stats
150W - 217L
1,337 Elo+
Party 1
Chaac
Chaac
Darcka21
Chaac
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 162L
1,324 Elo+
Party 1
Sol
Sol
SKELETONComet51
Sol
Level 79
God Stats
1W - 2L
1,708 SR
Queue Stats
190W - 259L
1,265 Elo+
Party 1
Team Averages
Level 63
1,538 SR
1,309 Elo+

VS

Team Averages
Level 101
1,568 SR
1,671 Elo+
Fafnir
Fafnir
McJoeJoeJoe
Fafnir
Level 149
God Stats
2W - 0L
1,644 SR
Queue Stats
56W - 21L
1,626 Elo+
Party 2
Baron Samedi
Baron Samedi
MrShaft
Baron Samedi
Level 129
God Stats
4W - 0L
1,561 SR
Queue Stats
54W - 23L
1,673 Elo+
Party 2
Chaac
Chaac
Runaah
Chaac
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
23W - 8L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,197
620
5,023
12,815
12,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
Darcka21
Chaac
7
0 / 6 / 0
5,725
573
4,554
9,243
4,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
0 / 2 / 0
5,961
596
5,927
7,924
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
3 / 0 / 8
8,413
841
4,770
11,803
13,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
MrShaft
Baron Samedi
12
5 / 0 / 8
8,064
806
10,992
5,291
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Runaah
Chaac
12
5 / 0 / 7
7,846
785
9,871
11,669
9,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Chaac
Darcka21
Chaac
0
6
0
0
W
Fafnir
3
0
8
7
W
Baron Samedi
MrShaft
Baron Samedi
5
0
8
9
W
Chaac
Runaah
Chaac
5
0
7
8.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,504
Damage
25,633
29,982
Taken
28,763
20,077
Mitigated
25,593
3,057
Healing
16,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,023
721
0
568
12,815
12,298
0
7,239
5,295
12,173
0
L
Chaac
Darcka21
Chaac
4,554
711
88
1,037
9,243
4,949
0
5,036
4,076
0
9,707
W
Fafnir
4,770
1,627
703
4,864
11,803
13,685
78
4,715
6,874
12,886
0
W
Baron Samedi
MrShaft
Baron Samedi
10,992
1,587
2,916
3,233
5,291
2,599
755
2,557
2,734
34,513
0
W
Chaac
Runaah
Chaac
9,871
2,252
0
4,326
11,669
9,309
0
4,372
7,126
0
31,636
L
5,927
1,506
0
1,364
7,924
2,830
0
3,628
4,169
19,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,883
Gold Earned
24,323
74
Minions Killed
111
1
Camps Cleared
8
423,923
Distance Traveled
512,014
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,197
620
15
2
0
155,662
0
L
Chaac
5,725
573
21
2
0
108,158
1
W
Fafnir
8,413
841
18
2
1
151,134
3
W
Baron Samedi
8,064
806
44
4
1
174,917
3
W
Chaac
7,846
785
49
5
6
185,963
3
L
Sol
5,961
596
38
4
1
160,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role