Player Matchup

Rama
Rama
 
Rama
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CyberWolfOGx3
Ra
Level 58
God Stats
1W - 0L
1,188 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Geb
Geb
FallingBear67
Geb
Level 156
God Stats
11W - 13L
1,455 SR
Queue Stats
145W - 189L
1,455 Elo+
Solo
Achilles
Achilles
IJoyBoyI
Achilles
Level 64
God Stats
20W - 17L
1,521 SR
Queue Stats
136W - 104L
1,574 Elo+
Party 2
Tyr
Tyr
spify2easy
Tyr
Level 68
God Stats
5W - 2L
1,761 SR
Queue Stats
195W - 160L
1,530 Elo+
Party 2
Team Averages
Level 90
1,485 SR
1,512 Elo+

VS

Team Averages
Level 100
1,578 SR
1,481 Elo+
Cthulhu
Cthulhu
B0lbi
Cthulhu
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 151L
1,440 Elo+
Party 3
Medusa
Medusa
BattlePimp
Medusa
Level 69
God Stats
22W - 18L
1,693 SR
Queue Stats
85W - 85L
1,431 Elo+
Party 3
King Arthur
King Arthur
H1ddenRiver
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,503 Elo+
Party 1
Set
Set
IxZEROxTWOxI
Set
Level 149
God Stats
0W - 1L
1,696 SR
Queue Stats
28W - 27L
1,503 Elo+
Party 1
Yu Huang
Yu Huang
SydeLightning
Yu Huang
Level 87
God Stats
16W - 11L
1,500 SR
Queue Stats
75W - 83L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
4 / 1 / 15
11,715
781
26,697
14,900
7,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 4 / 12
10,147
676
7,862
15,089
7,378
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 1 / 16
10,599
707
8,276
26,658
21,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
IJoyBoyI
Achilles
20
13 / 1 / 10
12,461
831
18,103
24,570
30,587
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
7 / 1 / 11
11,291
753
13,898
17,710
19,658
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B0lbi
Cthulhu
16
1 / 4 / 4
9,611
641
10,365
20,953
24,639
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
BattlePimp
Medusa
16
2 / 6 / 0
9,803
654
15,350
13,633
8,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
H1ddenRiver
King Arthur
18
4 / 6 / 3
10,676
712
13,505
24,016
29,350
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 7 / 2
9,583
639
10,950
21,535
13,575
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
SydeLightning
Yu Huang
16
1 / 3 / 4
9,692
646
21,542
11,165
6,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
21
25
Kills
8
8
Deaths
26
64
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
15
11.5
L
Cthulhu
B0lbi
Cthulhu
1
4
4
0.75
L
Medusa
BattlePimp
Medusa
2
6
0
0.33
W
0
4
12
1.5
W
1
1
16
9
L
King Arthur
H1ddenRiver
King Arthur
4
6
3
0.92
W
Achilles
IJoyBoyI
Achilles
13
1
10
18
L
0
7
2
0.14
L
Yu Huang
SydeLightning
Yu Huang
1
3
4
1
W
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,836
Damage
71,712
98,927
Taken
91,302
87,049
Mitigated
82,844
32,685
Healing
10,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
26,697
17,288
0
2,476
14,900
7,715
4,001
3,846
10,876
0
66,388
L
Cthulhu
B0lbi
Cthulhu
10,365
522
1,357
2,147
20,953
24,639
0
4,942
16,011
24,709
0
L
Medusa
BattlePimp
Medusa
15,350
4,639
0
137
13,633
8,543
1,243
3,254
10,379
0
37,164
W
7,862
1,026
5,884
4,894
15,089
7,378
2,697
5,884
8,731
34,296
0
W
8,276
847
1,136
9,946
26,658
21,711
116
9,254
16,749
25,848
0
L
King Arthur
H1ddenRiver
King Arthur
13,505
1,334
0
1,980
24,016
29,350
51
3,365
20,651
0
38,568
W
Achilles
IJoyBoyI
Achilles
18,103
4,354
0
6,520
24,570
30,587
388
6,309
17,694
0
32,285
L
10,950
4,498
0
3,872
21,535
13,575
313
2,637
18,898
0
39,465
L
Yu Huang
SydeLightning
Yu Huang
21,542
869
0
968
11,165
6,737
173
1,940
9,225
37,263
0
W
13,898
1,982
0
1,829
17,710
19,658
308
4,309
12,970
0
29,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,213
Gold Earned
49,365
238
Minions Killed
217
0
Camps Cleared
0
1,622,155
Distance Traveled
1,496,058
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,715
781
92
6
0
307,284
2
L
Cthulhu
9,611
641
29
2
0
302,429
5
L
Medusa
9,803
654
42
3
0
298,304
1
W
Ra
10,147
676
53
4
0
281,164
1
W
Geb
10,599
707
24
2
0
342,530
2
L
King Arthur
10,676
712
52
3
0
299,292
1
W
Achilles
12,461
831
33
2
0
343,817
2
L
Set
9,583
639
46
3
0
287,317
1
L
Yu Huang
9,692
646
48
3
0
308,716
0
W
Tyr
11,291
753
36
2
0
347,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role