Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
YCaleebY
Sun Wukong
Level 6
God Stats
2W - 1L
1,208 SR
Queue Stats
2W - 2L
1,273 Elo+
Party 4
Anubis
Anubis
antonioo6
Anubis
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 29L
1,571 Elo+
Party 1
Heimdallr
Heimdallr
killacam25
Heimdallr
Level 142
God Stats
7W - 2L
1,692 SR
Queue Stats
112W - 117L
1,542 Elo+
Party 4
Ares
Ares
shiddybuttt
Ares
Level 25
God Stats
1W - 2L
1,151 SR
Queue Stats
26W - 16L
1,497 Elo+
Party 1
Team Averages
Level 49
1,410 SR
1,476 Elo+

VS

Team Averages
Level 87
1,402 SR
1,550 Elo+
Izanami
Izanami
Chalkalocka
Izanami
Level 41
God Stats
52W - 52L
1,411 SR
Queue Stats
132W - 155L
1,465 Elo+
Party 2
Olorun
Olorun
KeesterKreeper
Olorun
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 83L
1,563 Elo+
Party 3
Mercury
Mercury
MrKodiak
Mercury
Level 109
God Stats
3W - 6L
1,136 SR
Queue Stats
106W - 93L
1,598 Elo+
Party 3
Khepri
Khepri
Rhetaric
Khepri
Level 30
God Stats
4W - 2L
1,729 SR
Queue Stats
34W - 36L
1,553 Elo+
Party 3
Amaterasu
Amaterasu
SlyceANDyce
Amaterasu
Level 115
God Stats
0W - 2L
1,232 SR
Queue Stats
227W - 203L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
3 / 6 / 9
9,415
523
11,924
18,495
8,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
YCaleebY
Sun Wukong
12
0 / 3 / 3
7,586
421
4,950
13,023
9,433
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
antonioo6
Anubis
16
4 / 1 / 12
9,369
521
10,633
14,225
9,861
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
killacam25
Heimdallr
16
6 / 3 / 7
10,324
574
15,023
14,241
6,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
5 / 0 / 11
9,537
530
9,670
16,150
18,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chalkalocka
Izanami
15
1 / 2 / 2
9,302
517
5,223
11,944
4,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 4 / 0
9,289
516
15,531
12,903
5,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
MrKodiak
Mercury
14
3 / 4 / 4
9,068
504
9,503
16,046
7,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Khepri
Rhetaric
Khepri
11
0 / 4 / 3
7,536
419
3,823
14,731
15,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
SlyceANDyce
Amaterasu
13
4 / 4 / 3
8,924
496
13,077
19,089
14,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
18
Kills
12
13
Deaths
18
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
6
9
1.25
L
Izanami
Chalkalocka
Izanami
1
2
2
1
L
4
4
0
1
L
Mercury
MrKodiak
Mercury
3
4
4
1.25
L
Khepri
Rhetaric
Khepri
0
4
3
0.38
L
Amaterasu
SlyceANDyce
Amaterasu
4
4
3
1.38
W
Sun Wukong
YCaleebY
Sun Wukong
0
3
3
0.5
W
Anubis
antonioo6
Anubis
4
1
12
10
W
Heimdallr
killacam25
Heimdallr
6
3
7
3.17
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,200
Damage
47,157
76,134
Taken
74,713
52,803
Mitigated
47,323
21,127
Healing
23,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,924
7,461
0
2,272
18,495
8,541
1,014
3,342
15,153
0
70,661
L
Izanami
Chalkalocka
Izanami
5,223
3,495
0
4,403
11,944
4,842
681
3,635
8,239
0
78,912
L
15,531
9,723
491
5,399
12,903
5,453
1,242
4,083
8,479
78,058
0
L
Mercury
MrKodiak
Mercury
9,503
3,910
0
4,330
16,046
7,218
0
2,501
13,045
0
62,940
L
Khepri
Rhetaric
Khepri
3,823
127
551
1,994
14,731
15,095
0
7,030
6,659
20,876
0
L
Amaterasu
SlyceANDyce
Amaterasu
13,077
5,431
0
6,481
19,089
14,715
0
4,913
13,333
0
69,179
W
Sun Wukong
YCaleebY
Sun Wukong
4,950
944
0
1,828
13,023
9,433
0
1,661
11,362
5,475
29,516
W
Anubis
antonioo6
Anubis
10,633
1,032
0
9,419
14,225
9,861
560
7,511
6,714
68,136
0
W
Heimdallr
killacam25
Heimdallr
15,023
10,899
0
5,809
14,241
6,905
2,929
3,236
11,005
0
81,977
W
9,670
1,014
0
1,799
16,150
18,063
132
5,593
10,557
37,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,231
Gold Earned
44,119
423
Minions Killed
473
0
Camps Cleared
0
1,755,059
Distance Traveled
1,723,438
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,415
523
115
6
0
400,842
4
L
Izanami
9,302
517
143
8
0
358,402
10
L
Olorun
9,289
516
113
6
0
313,286
1
L
Mercury
9,068
504
92
5
0
379,811
1
L
Khepri
7,536
419
28
2
0
326,704
3
L
Amaterasu
8,924
496
97
5
0
345,235
6
W
Sun Wukong
7,586
421
60
3
0
370,484
1
W
Anubis
9,369
521
95
5
0
314,862
2
W
Heimdallr
10,324
574
119
7
0
302,938
4
W
Ares
9,537
530
34
2
0
365,933
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role