Player Matchup

He Bo
He Bo
ELDENKING
He Bo
Level 22
God Stats
2W - 0L
1,756 SR
Queue Stats
271W - 34L
1,896 Elo+
Party 2
Raijin
Raijin
FastMoneyFiend
Raijin
Level 160
God Stats
28W - 11L
1,720 SR
Queue Stats
1,742W - 1,093L
1,690 Elo+
Party 2
Artio
Artio
PoZSquid5267
Artio
Level 152
God Stats
3W - 0L
1,500 SR
Queue Stats
648W - 406L
1,642 Elo+
Party 2
Heimdallr
Heimdallr
SkillShooter5
Heimdallr
Level 151
God Stats
3W - 2L
1,547 SR
Queue Stats
236W - 150L
1,693 Elo+
Party 2
Ares
Ares
unrulyancestor69
Ares
Level 153
God Stats
36W - 11L
1,787 SR
Queue Stats
1,059W - 497L
1,744 Elo+
Party 2
Team Averages
Level 128
1,662 SR
1,733 Elo+

VS

Team Averages
Level 77
1,592 SR
1,496 Elo+
Kuzenbo
Kuzenbo
Brazima
Kuzenbo
Level 147
God Stats
11W - 16L
1,377 SR
Queue Stats
356W - 285L
1,586 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DragoonDeez
Tsukuyomi
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 23L
1,560 Elo+
Party 1
Merlin
Merlin
JG333
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 48L
1,387 Elo+
Solo
Zhong Kui
Zhong Kui
VnC73
Zhong Kui
Level 37
God Stats
2W - 1L
1,824 SR
Queue Stats
62W - 78L
1,399 Elo+
Solo
Mercury
Mercury
Wheaterville
Mercury
Level 159
God Stats
7W - 5L
1,761 SR
Queue Stats
582W - 567L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ELDENKING
He Bo
20
13 / 1 / 19
12,379
825
18,461
9,977
5,660
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 1 / 23
11,095
740
11,020
10,663
11,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 1 / 26
11,471
765
8,879
20,968
24,849
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
SkillShooter5
Heimdallr
20
11 / 2 / 21
12,386
826
28,313
15,981
11,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 2 / 23
10,300
687
8,084
17,568
19,503
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Brazima
Kuzenbo
16
0 / 5 / 5
9,490
633
8,050
23,896
32,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tsukuyomi
DragoonDeez
Tsukuyomi
16
3 / 7 / 1
9,522
635
15,204
16,994
9,284
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
JG333
Merlin
15
0 / 7 / 3
8,313
554
5,120
11,890
6,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
VnC73
Zhong Kui
12
0 / 12 / 1
8,063
538
7,620
20,701
13,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mercury
Wheaterville
Mercury
15
3 / 4 / 1
8,890
593
7,753
9,602
4,898
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
17
35
Kills
6
7
Deaths
35
112
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Brazima
Kuzenbo
0
5
5
0.5
L
Tsukuyomi
DragoonDeez
Tsukuyomi
3
7
1
0.5
W
He Bo
ELDENKING
He Bo
13
1
19
22.5
W
5
1
23
16.5
L
Merlin
JG333
Merlin
0
7
3
0.21
W
2
1
26
15
W
Heimdallr
SkillShooter5
Heimdallr
11
2
21
10.75
L
Zhong Kui
VnC73
Zhong Kui
0
12
1
0.04
L
Mercury
Wheaterville
Mercury
3
4
1
0.88
W
4
2
23
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,757
Damage
43,747
75,157
Taken
83,083
72,878
Mitigated
66,359
31,159
Healing
16,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Brazima
Kuzenbo
8,050
2,499
1,120
6,817
23,896
32,907
54
12,004
11,892
23,276
0
L
Tsukuyomi
DragoonDeez
Tsukuyomi
15,204
2,889
0
2,252
16,994
9,284
0
10,161
6,833
0
29,426
W
He Bo
ELDENKING
He Bo
18,461
1,062
2,360
3,755
9,977
5,660
1,625
1,974
8,003
40,202
0
W
11,020
1,725
946
475
10,663
11,470
1,364
5,216
5,447
24,784
0
L
Merlin
JG333
Merlin
5,120
719
195
595
11,890
6,119
228
6,465
5,425
16,341
0
W
8,879
1,078
7,928
8,109
20,968
24,849
911
4,407
16,561
16,201
0
W
Heimdallr
SkillShooter5
Heimdallr
28,313
12,246
1,435
4,480
15,981
11,396
3,139
3,633
12,348
0
75,751
L
Zhong Kui
VnC73
Zhong Kui
7,620
311
1,137
2,339
20,701
13,151
402
12,738
7,963
17,992
0
L
Mercury
Wheaterville
Mercury
7,753
3,987
425
1,162
9,602
4,898
83
5,076
4,526
0
16,799
W
8,084
612
445
1,226
17,568
19,503
1,666
5,560
12,008
11,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,631
Gold Earned
44,278
177
Minions Killed
107
0
Camps Cleared
0
1,314,444
Distance Traveled
1,337,751
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,490
633
25
2
0
332,187
1
L
Tsukuyomi
9,522
635
11
1
0
239,749
0
W
He Bo
12,379
825
52
3
0
309,670
0
W
Raijin
11,095
740
22
1
0
230,822
0
L
Merlin
8,313
554
24
2
0
210,169
0
W
Artio
11,471
765
16
1
0
260,809
3
W
Heimdallr
12,386
826
85
6
0
261,581
0
L
Zhong Kui
8,063
538
28
2
0
219,760
5
L
Mercury
8,890
593
19
1
0
335,886
2
W
Ares
10,300
687
2
0
0
251,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role