Player Matchup

Jing Wei
Jing Wei
Fizeno
Jing Wei
Level 99
God Stats
0W - 2L
1,679 SR
Queue Stats
0W - 3L
1,329 Elo+
Party 1
Xbalanque
Xbalanque
Tasty Pringles
Xbalanque
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,605 Elo+
Party 1
Hou Yi
Hou Yi
Tuija
Hou Yi
Level 146
God Stats
3W - 2L
1,518 SR
Queue Stats
16W - 9L
1,630 Elo+
Party 1
Thor
Thor
Tørment
Thor
Level 146
God Stats
0W - 1L
1,881 SR
Queue Stats
1W - 2L
1,329 Elo+
Party 1
Artemis
Artemis
cristian1994
Artemis
Level 117
God Stats
2W - 6L
1,834 SR
Queue Stats
98W - 106L
1,576 Elo+
Solo
Team Averages
Level 122
1,683 SR
1,494 Elo+

VS

Team Averages
Level 88
1,549 SR
1,607 Elo+
Mercury
Mercury
BosakAnchor
Mercury
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,766 Elo+
Party 2
Atlas
Atlas
BosakTempest
Atlas
Level 145
God Stats
1W - 1L
1,466 SR
Queue Stats
14W - 6L
1,704 Elo+
Party 2
Cthulhu
Cthulhu
PulverizeMyMeat
Cthulhu
Level 29
God Stats
6W - 1L
1,774 SR
Queue Stats
7W - 2L
1,652 Elo+
Party 2
Jormungandr
Jormungandr
Stondos
Jormungandr
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Neith
Neith
crackk_cat
Neith
Level 102
God Stats
10W - 21L
1,502 SR
Queue Stats
38W - 50L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fizeno
Jing Wei
19
0 / 1 / 4
10,875
680
10,881
14,237
6,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Tasty Pringles
Xbalanque
18
0 / 2 / 3
10,319
645
14,159
19,477
9,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
Tuija
Hou Yi
18
1 / 6 / 4
10,981
686
10,957
23,334
11,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
16
4 / 7 / 3
10,431
652
7,791
15,195
17,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
cristian1994
Artemis
14
3 / 2 / 0
9,591
599
6,139
9,145
4,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BosakAnchor
Mercury
20
7 / 1 / 3
12,661
791
15,226
14,387
8,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
6 / 2 / 9
12,921
808
18,286
16,949
29,656
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
1 / 2 / 11
11,665
729
19,924
20,305
25,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Stondos
Jormungandr
16
1 / 1 / 10
10,815
676
7,300
13,603
21,548
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
19
3 / 3 / 8
12,417
776
7,319
14,506
8,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
8
Kills
18
18
Deaths
9
14
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Mercury
BosakAnchor
Mercury
7
1
3
8.5
W
6
2
9
5.25
L
Jing Wei
Fizeno
Jing Wei
0
1
4
2
W
1
2
11
3.25
W
Jormungandr
Stondos
Jormungandr
1
1
10
6
L
Xbalanque
Tasty Pringles
Xbalanque
0
2
3
0.75
L
Hou Yi
Tuija
Hou Yi
1
6
4
0.5
L
Thor
4
7
3
0.79
W
Neith
3
3
8
2.33
L
Artemis
cristian1994
Artemis
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,927
Damage
68,055
81,388
Taken
79,750
49,323
Mitigated
93,748
9,852
Healing
16,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BosakAnchor
Mercury
15,226
7,255
0
1,841
14,387
8,122
2,618
0
12,869
0
69,252
W
18,286
5,555
871
3,839
16,949
29,656
683
0
15,939
39,057
0
L
Jing Wei
Fizeno
Jing Wei
10,881
9,506
0
3,548
14,237
6,679
14
8,675
4,954
0
38,854
W
19,924
775
214
3,422
20,305
25,781
153
0
19,353
44,430
0
W
Jormungandr
Stondos
Jormungandr
7,300
1,243
0
1,152
13,603
21,548
344
0
13,505
21,479
0
L
Xbalanque
Tasty Pringles
Xbalanque
14,159
4,930
0
2,225
19,477
9,464
0
12,939
5,732
0
54,575
L
Hou Yi
Tuija
Hou Yi
10,957
4,509
0
2,804
23,334
11,382
0
10,859
12,029
0
49,104
L
Thor
7,791
724
0
542
15,195
17,262
0
4,577
10,324
0
21,128
W
Neith
7,319
3,101
0
5,217
14,506
8,641
6,870
0
14,300
0
46,274
L
Artemis
cristian1994
Artemis
6,139
2,113
0
733
9,145
4,536
0
6,043
2,657
0
10,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,197
Gold Earned
60,479
282
Minions Killed
293
0
Camps Cleared
0
1,154,969
Distance Traveled
1,682,955
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,661
791
69
4
0
406,723
2
W
Atlas
12,921
808
37
2
0
338,532
1
L
Jing Wei
10,875
680
93
6
0
320,925
0
W
Cthulhu
11,665
729
66
4
0
341,176
2
W
Jormungandr
10,815
676
29
2
0
310,129
0
L
Xbalanque
10,319
645
72
5
0
293,273
0
L
Hou Yi
10,981
686
80
5
0
234,684
0
L
Thor
10,431
652
27
2
0
194,557
0
W
Neith
12,417
776
92
6
0
286,395
2
L
Artemis
9,591
599
10
1
0
111,530
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role