Player Matchup

Izanami
Izanami
DopeMW
Izanami
Level 101
God Stats
17W - 10L
1,640 SR
Queue Stats
69W - 84L
1,467 Elo+
Party 1
Hel
Hel
DrDevansmells
Hel
Level 122
God Stats
8W - 9L
1,100 SR
Queue Stats
115W - 142L
1,413 Elo+
Party 1
Cliodhna
Cliodhna
Glogan11
Cliodhna
Level 108
God Stats
12W - 3L
1,815 SR
Queue Stats
124W - 135L
1,453 Elo+
Party 1
Bakasura
Bakasura
TeHFLex-
Bakasura
Level 131
God Stats
9W - 3L
1,589 SR
Queue Stats
91W - 121L
1,438 Elo+
Party 1
Bacchus
Bacchus
itsHoke
Bacchus
Level 104
God Stats
5W - 4L
1,613 SR
Queue Stats
36W - 74L
1,342 Elo+
Party 1
Team Averages
Level 113
1,551 SR
1,423 Elo+

VS

Team Averages
Level 120
1,488 SR
1,480 Elo+
Sun Wukong
Sun Wukong
Crusher3636
Sun Wukong
Level 75
God Stats
2W - 5L
1,698 SR
Queue Stats
127W - 143L
1,431 Elo+
Solo
Hun Batz
Hun Batz
EighteenConch33
Hun Batz
Level 97
God Stats
1W - 3L
1,350 SR
Queue Stats
485W - 439L
1,461 Elo+
Solo
Cabrakan
Cabrakan
SolidDragon313
Cabrakan
Level 152
God Stats
0W - 3L
1,312 SR
Queue Stats
140W - 150L
1,521 Elo+
Party 2
Chiron
Chiron
ioDrago
Chiron
Level 120
God Stats
11W - 10L
1,630 SR
Queue Stats
132W - 145L
1,512 Elo+
Party 2
Eset
Eset
renegade14588
Eset
Level 157
God Stats
8W - 9L
1,450 SR
Queue Stats
112W - 120L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DopeMW
Izanami
19
2 / 6 / 4
13,096
485
10,853
21,818
8,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 7 / 15
14,163
525
22,366
27,743
13,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Glogan11
Cliodhna
20
3 / 4 / 12
14,703
545
26,337
39,908
29,446
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
TeHFLex-
Bakasura
20
20 / 5 / 9
17,201
637
41,565
37,664
22,575
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
itsHoke
Bacchus
16
0 / 9 / 13
11,698
433
11,337
35,217
52,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Crusher3636
Sun Wukong
20
4 / 5 / 5
13,520
501
30,060
43,962
45,254
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
19
3 / 8 / 7
12,497
463
14,908
27,384
13,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
17
7 / 6 / 15
11,998
444
21,331
30,317
37,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
ioDrago
Chiron
20
13 / 4 / 9
13,870
514
33,597
19,775
10,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 9 / 12
12,181
451
21,235
21,654
10,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
78
32
Kills
30
31
Deaths
32
53
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Crusher3636
Sun Wukong
4
5
5
1.3
W
Izanami
DopeMW
Izanami
2
6
4
0.67
W
7
7
15
2.07
L
Hun Batz
3
8
7
0.81
W
Cliodhna
Glogan11
Cliodhna
3
4
12
2.25
L
Cabrakan
7
6
15
2.42
W
Bakasura
TeHFLex-
Bakasura
20
5
9
4.9
L
Chiron
ioDrago
Chiron
13
4
9
4.38
W
Bacchus
itsHoke
Bacchus
0
9
13
0.72
L
3
9
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,458
Damage
121,131
162,350
Taken
143,092
126,905
Mitigated
116,078
57,802
Healing
46,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Crusher3636
Sun Wukong
30,060
7,277
163
17,068
43,962
45,254
0
6,966
34,114
8,728
126,044
W
Izanami
DopeMW
Izanami
10,853
7,642
0
4,239
21,818
8,879
6,208
4,222
17,596
0
111,907
W
22,366
1,008
9,974
13,761
27,743
13,977
997
9,325
18,056
113,651
0
L
Hun Batz
14,908
2,962
0
7,172
27,384
13,269
0
5,703
20,594
0
111,702
W
Cliodhna
Glogan11
Cliodhna
26,337
4,637
0
17,294
39,908
29,446
651
8,148
31,760
0
142,106
L
Cabrakan
21,331
3,230
0
7,237
30,317
37,206
518
11,148
17,943
55,956
0
W
Bakasura
TeHFLex-
Bakasura
41,565
26,671
0
7,734
37,664
22,575
4,181
13,215
24,037
0
138,746
L
Chiron
ioDrago
Chiron
33,597
11,053
2,451
5,903
19,775
10,145
1,160
6,045
12,956
0
105,849
W
Bacchus
itsHoke
Bacchus
11,337
1,384
703
4,097
35,217
52,028
212
11,114
23,893
36,383
0
L
21,235
1,649
1,653
4,637
21,654
10,204
166
3,841
16,803
91,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,861
Gold Earned
64,066
771
Minions Killed
651
0
Camps Cleared
0
2,497,279
Distance Traveled
2,258,329
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,520
501
204
8
0
457,057
4
W
Izanami
13,096
485
199
7
0
484,960
2
W
Hel
14,163
525
136
5
0
480,720
3
L
Hun Batz
12,497
463
158
6
0
502,657
4
W
Cliodhna
14,703
545
218
8
0
531,129
2
L
Cabrakan
11,998
444
59
2
0
428,376
4
W
Bakasura
17,201
637
182
7
0
547,255
8
L
Chiron
13,870
514
119
4
0
475,907
7
W
Bacchus
11,698
433
36
1
0
453,215
0
L
Eset
12,181
451
111
4
0
394,332
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role