Player Matchup

Rama
Rama
Cøbrah
Rama
Level 160
God Stats
57W - 8L
1,894 SR
Queue Stats
250W - 110L
1,830 Elo+
Party 3
Pele
Pele
IAmBD3
Pele
Level 146
God Stats
1W - 0L
1,705 SR
Queue Stats
135W - 85L
1,644 Elo+
Party 1
Arachne
Arachne
IloveAnimesUwU
Arachne
Level 43
God Stats
3W - 0L
1,839 SR
Queue Stats
24W - 10L
1,704 Elo+
Party 3
Zhong Kui
Zhong Kui
Pcparts
Zhong Kui
Level 160
God Stats
39W - 17L
1,778 SR
Queue Stats
451W - 290L
1,742 Elo+
Party 3
Hera
Hera
VỉolentPanda
Hera
Level 154
God Stats
1W - 0L
1,625 SR
Queue Stats
61W - 44L
1,630 Elo+
Party 1
Team Averages
Level 133
1,768 SR
1,710 Elo+

VS

Team Averages
Level 48
1,612 SR
1,737 Elo+
Ra
Ra
ElRemolino
Ra
Level 29
God Stats
9W - 4L
1,680 SR
Queue Stats
138W - 46L
1,703 Elo+
Party 2
Susano
Susano
ItsAlwaysOniFury
Susano
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,528 Elo+
Party 2
King Arthur
King Arthur
Sennrennryu
King Arthur
Level 63
God Stats
10W - 2L
1,909 SR
Queue Stats
43W - 9L
1,863 Elo+
Party 2
Rama
Rama
Yodasaysthenword
Rama
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 8L
1,815 Elo+
Party 2
Fafnir
Fafnir
alexrodriguez86
Fafnir
Level 104
God Stats
1W - 4L
1,470 SR
Queue Stats
193W - 77L
1,775 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Cøbrah
Rama
12
5 / 1 / 1
7,530
685
8,704
6,852
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
IAmBD3
Pele
10
2 / 2 / 3
6,495
590
1,897
8,668
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 1 / 1
7,726
702
6,965
9,643
5,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Pcparts
Zhong Kui
10
1 / 1 / 5
7,009
637
6,316
8,144
6,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
0 / 4 / 1
6,365
579
3,816
6,153
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,300
573
1,235
6,801
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 2 / 0
5,967
542
3,555
7,215
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Sennrennryu
King Arthur
10
2 / 4 / 0
5,723
520
5,870
8,941
4,382
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 1
5,180
471
2,989
7,900
2,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 3
5,280
480
2,932
8,392
6,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
9
9
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
Cøbrah
Rama
5
1
1
5.5
L
1
1
2
2
W
Pele
IAmBD3
Pele
2
2
3
1.75
W
5
1
1
5.5
L
4
2
0
2
W
Zhong Kui
Pcparts
Zhong Kui
1
1
5
3.5
L
King Arthur
Sennrennryu
King Arthur
2
4
0
0.5
W
0
4
1
0.13
L
1
4
1
0.38
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,698
Damage
16,581
39,460
Taken
39,249
19,123
Mitigated
19,449
15,586
Healing
8,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Cøbrah
Rama
8,704
7,610
0
3,907
6,852
2,474
186
952
5,714
0
58,892
L
1,235
284
27
2,055
6,801
2,941
0
3,554
3,247
49,789
0
W
Pele
IAmBD3
Pele
1,897
264
0
562
8,668
2,855
0
382
8,286
0
44,745
W
6,965
3,751
0
5,643
9,643
5,007
0
0
9,643
0
54,661
L
3,555
1,212
0
1,615
7,215
3,479
0
993
6,222
0
36,254
W
Zhong Kui
Pcparts
Zhong Kui
6,316
2,592
1,025
3,730
8,144
6,830
228
1,482
6,381
19,449
0
L
King Arthur
Sennrennryu
King Arthur
5,870
1,215
0
2,040
8,941
4,382
0
564
8,377
0
41,184
W
3,816
1,122
0
719
6,153
1,957
20
884
5,269
48,584
0
L
2,989
2,691
0
1,876
7,900
2,266
0
1,770
6,130
0
29,852
L
2,932
1,111
0
1,183
8,392
6,381
0
3,251
5,141
8,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,125
Gold Earned
28,450
390
Minions Killed
294
0
Camps Cleared
0
1,157,610
Distance Traveled
1,155,416
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,530
685
111
10
0
213,334
1
L
Ra
6,300
573
81
7
0
264,549
0
W
Pele
6,495
590
82
7
0
253,887
5
W
Arachne
7,726
702
97
9
0
256,213
4
L
Susano
5,967
542
66
6
0
232,486
3
W
Zhong Kui
7,009
637
14
1
0
219,574
5
L
King Arthur
5,723
520
82
7
0
228,694
5
W
Hera
6,365
579
86
8
0
214,602
3
L
Rama
5,180
471
55
5
0
208,371
2
L
Fafnir
5,280
480
10
1
0
221,316
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role