Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Japakslll
Rama
Level 105
God Stats
8W - 3L
1,493 SR
Queue Stats
187W - 168L
1,490 Elo+
Party 1
Fafnir
Fafnir
JluanPR
Fafnir
Level 122
God Stats
18W - 16L
1,402 SR
Queue Stats
478W - 529L
1,461 Elo+
Party 1
Horus
Horus
OfelipePR
Horus
Level 155
God Stats
14W - 14L
1,510 SR
Queue Stats
1,095W - 1,118L
1,498 Elo+
Party 1
Team Averages
Level 134
1,481 SR
1,490 Elo+

VS

Team Averages
Level 129
1,510 SR
1,484 Elo+
Bakasura
Bakasura
 
Bakasura
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
bautymastro77
Apollo
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
276W - 315L
1,477 Elo+
Solo
Nu Wa
Nu Wa
gonkaix3
Nu Wa
Level 147
God Stats
7W - 6L
1,736 SR
Queue Stats
263W - 284L
1,483 Elo+
Party 2
Hel
Hel
tato_0529
Hel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,503 Elo+
Solo
Da Ji
Da Ji
xMysTeRioNz
Da Ji
Level 160
God Stats
3W - 6L
1,313 SR
Queue Stats
554W - 645L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
2 / 0 / 0
6,133
613
3,431
6,385
4,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
 
Baron Samedi
10
3 / 1 / 4
5,699
570
5,589
6,545
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
10
6 / 2 / 6
6,448
645
7,237
6,953
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
JluanPR
Fafnir
9
1 / 0 / 9
5,780
578
1,770
4,560
3,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
OfelipePR
Horus
9
3 / 1 / 7
5,663
566
4,257
7,552
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 2 / 0
5,738
574
3,816
7,273
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 3 / 1
4,603
460
2,064
7,163
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
gonkaix3
Nu Wa
8
1 / 2 / 1
5,164
516
4,842
4,190
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 4 / 1
4,946
495
2,154
6,897
2,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 4 / 1
6,227
623
6,856
10,231
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
15
Kills
4
4
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
2
0
0
2
W
Baron Samedi
 
Baron Samedi
3
1
4
5
L
Bakasura
 
Bakasura
0
2
0
0
W
Rama
6
2
6
4.5
W
Fafnir
JluanPR
Fafnir
1
0
9
5.5
W
Horus
OfelipePR
Horus
3
1
7
6.5
L
0
3
1
0.17
L
Nu Wa
gonkaix3
Nu Wa
1
2
1
0.75
L
0
4
1
0.13
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,284
Damage
19,732
31,995
Taken
35,754
15,859
Mitigated
12,330
13,443
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
3,431
718
0
3,729
6,385
4,568
51
176
5,182
5,348
34,873
W
Baron Samedi
 
Baron Samedi
5,589
750
839
2,396
6,545
2,788
0
1,982
4,223
31,300
0
L
Bakasura
 
Bakasura
3,816
2,221
0
2,001
7,273
3,385
0
1,560
5,713
0
30,705
W
Rama
7,237
6,350
0
3,005
6,953
2,087
0
1,223
5,636
0
39,072
W
Fafnir
JluanPR
Fafnir
1,770
285
0
1,273
4,560
3,406
182
1,284
3,178
10,914
0
W
Horus
OfelipePR
Horus
4,257
2,124
717
1,484
7,552
3,010
0
1,663
5,697
0
29,490
L
2,064
996
0
1,071
7,163
2,094
364
1,950
5,213
0
23,043
L
Nu Wa
gonkaix3
Nu Wa
4,842
954
0
505
4,190
1,056
418
1,195
2,995
29,226
0
L
2,154
444
819
2,146
6,897
2,472
301
1,490
5,407
24,086
0
L
6,856
2,275
0
3,720
10,231
3,323
0
1,705
8,526
0
42,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,723
Gold Earned
26,678
254
Minions Killed
276
0
Camps Cleared
0
1,055,333
Distance Traveled
999,252
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,133
613
74
7
0
199,394
1
W
Baron Samedi
5,699
570
47
5
0
200,460
4
L
Bakasura
5,738
574
79
8
0
230,115
2
W
Rama
6,448
645
59
6
0
199,127
2
W
Fafnir
5,780
578
18
2
0
223,228
0
W
Horus
5,663
566
56
6
0
233,124
2
L
Apollo
4,603
460
44
4
0
180,138
0
L
Nu Wa
5,164
516
42
4
0
188,626
2
L
Hel
4,946
495
39
4
0
198,013
2
L
Da Ji
6,227
623
72
7
0
202,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role