Player Matchup

Guan Yu
Guan Yu
Diamond II
Idical
Guan Yu
Diamond II
Level 87
God Stats
79W - 22L
1,920 SR
Queue Stats
113W - 48L
2,219 MMR
Party 1
Sol
Sol
Diamond II
KXC4
Sol
Diamond II
Level 124
God Stats
2W - 1L
1,622 SR
Queue Stats
113W - 48L
2,219 MMR
Party 1
Osiris
Osiris
Diamond IV
MuffledRhyme765
Osiris
Diamond IV
Level 109
God Stats
5W - 2L
1,805 SR
Queue Stats
110W - 48L
2,070 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 107
1,782 SR
2,169 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,563 SR
1,740 MMR
Eset
Eset
Gold II
ApoWhatElse
Eset
Gold II
Level 126
God Stats
29W - 23L
1,615 SR
Queue Stats
86W - 111L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum V
B0NIISP
Baron Samedi
Platinum V
Level 126
God Stats
6W - 2L
1,683 SR
Queue Stats
17W - 17L
1,987 MMR
Solo
Chiron
Chiron
Platinum IV
zISchakal
Chiron
Platinum IV
Level 123
God Stats
1W - 0L
1,391 SR
Queue Stats
4W - 10L
1,734 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Idical
Guan Yu
17
4 / 4 / 3
12,088
636
14,200
31,166
43,854
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sol
KXC4
Sol
17
3 / 4 / 4
11,976
630
24,481
22,672
9,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 5
12,010
632
13,117
30,592
40,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CthulhuBastetAtlasDanzaburouAh Muzen Cab

VS

Bans
HeimdallrCabrakanKhepriAresKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 11
11,891
626
16,227
20,840
8,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
B0NIISP
Baron Samedi
18
7 / 1 / 5
12,978
683
26,180
20,222
10,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
zISchakal
Chiron
17
4 / 2 / 6
12,281
646
27,772
22,892
9,025
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
8
Kills
12
12
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
5
11
1.3
W
Baron Samedi
B0NIISP
Baron Samedi
7
1
5
9.5
L
Guan Yu
Idical
Guan Yu
4
4
3
1.38
L
Sol
KXC4
Sol
3
4
4
1.25
L
1
4
5
0.88
W
Chiron
zISchakal
Chiron
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,798
Damage
70,179
84,430
Taken
63,954
93,745
Mitigated
28,114
31,736
Healing
31,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,227
2,181
1,469
4,906
20,840
8,287
818
6,926
13,914
47,747
0
W
Baron Samedi
B0NIISP
Baron Samedi
26,180
2,044
5,343
9,211
20,222
10,802
631
8,520
11,702
51,141
0
L
Guan Yu
Idical
Guan Yu
14,200
1,542
5,757
12,455
31,166
43,854
36
14,231
16,935
463
46,862
L
Sol
KXC4
Sol
24,481
9,078
0
7,290
22,672
9,712
2,294
12,039
10,633
63,825
7,692
L
13,117
3,630
0
6,234
30,592
40,179
292
16,826
13,766
0
37,203
W
Chiron
zISchakal
Chiron
27,772
13,728
2,922
7,209
22,892
9,025
1,400
6,458
16,434
0
57,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,074
Gold Earned
37,150
178
Minions Killed
160
11
Camps Cleared
3
1,020,533
Distance Traveled
994,965
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,891
626
55
3
1
297,816
2
W
Baron Samedi
12,978
683
50
3
1
365,785
3
L
Guan Yu
12,088
636
69
4
1
360,542
2
L
Sol
11,976
630
71
4
6
308,883
2
L
Osiris
12,010
632
38
2
4
351,108
5
W
Chiron
12,281
646
55
3
1
331,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role