Player Matchup

Medusa
Medusa
Dolan Holdher
Medusa
Level 119
God Stats
19W - 13L
1,848 SR
Queue Stats
38W - 38L
1,673 Elo+
Party 1
Gilgamesh
Gilgamesh
Jack Horsley
Gilgamesh
Level 129
God Stats
5W - 3L
1,732 SR
Queue Stats
102W - 75L
1,679 Elo+
Party 1
Sol
Sol
gadfasdfasdfasdf
Sol
Level 108
God Stats
9W - 5L
1,659 SR
Queue Stats
114W - 76L
1,678 Elo+
Party 1
Team Averages
Level 119
1,747 SR
1,676 Elo+

VS

Team Averages
Level 124
1,649 SR
1,624 Elo+
Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
DemonCow666
Chronos
Level 139
God Stats
23W - 13L
1,677 SR
Queue Stats
347W - 234L
1,680 Elo+
Party 2
Medusa
Medusa
TheDNSGarage
Medusa
Level 107
God Stats
35W - 9L
1,770 SR
Queue Stats
267W - 188L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,892
607
6,694
11,422
4,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Jack Horsley
Gilgamesh
13
1 / 5 / 0
8,232
633
13,001
19,224
13,731
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 1
8,135
626
13,952
13,296
5,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
7 / 0 / 5
10,306
793
13,823
16,294
18,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
DemonCow666
Chronos
14
2 / 1 / 8
9,140
703
9,771
10,554
4,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
14
3 / 1 / 9
9,748
750
16,196
15,412
6,609
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
12
12
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
5
9.5
W
Chronos
DemonCow666
Chronos
2
1
8
6
L
0
6
1
0.08
L
Gilgamesh
Jack Horsley
Gilgamesh
1
5
0
0.2
W
Medusa
3
1
9
7.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,647
Damage
39,790
43,942
Taken
42,260
23,438
Mitigated
29,457
5,663
Healing
16,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,823
2,272
721
6,488
16,294
18,138
471
6,290
10,004
0
30,399
W
Chronos
DemonCow666
Chronos
9,771
2,585
0
2,258
10,554
4,710
1,270
3,105
7,449
29,886
2,444
L
6,694
2,372
0
500
11,422
4,673
0
1,584
9,838
0
33,851
L
Gilgamesh
Jack Horsley
Gilgamesh
13,001
3,123
0
325
19,224
13,731
0
4,891
14,333
0
33,331
W
Medusa
16,196
5,516
0
6,710
15,412
6,609
482
5,179
10,233
0
49,950
L
13,952
5,652
0
4,838
13,296
5,034
0
3,038
10,258
33,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,259
Gold Earned
29,194
156
Minions Killed
160
5
Camps Cleared
6
708,139
Distance Traveled
776,686
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,306
793
38
3
2
257,279
2
W
Chronos
9,140
703
45
3
2
254,792
0
L
Medusa
7,892
607
57
4
2
232,064
5
L
Gilgamesh
8,232
633
53
4
2
240,694
5
W
Medusa
9,748
750
77
6
2
264,615
6
L
Sol
8,135
626
46
4
1
235,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role