Player Matchup

Bacchus
Bacchus
Celisgus
Bacchus
Level 58
God Stats
1W - 0L
1,270 SR
Queue Stats
89W - 74L
1,600 Elo+
Party 1
Zeus
Zeus
TuDiosGaben
Zeus
Level 26
God Stats
3W - 0L
1,526 SR
Queue Stats
11W - 4L
1,635 Elo+
Party 1
Jormungandr
Jormungandr
XxMarkusamxx
Jormungandr
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,262 Elo+
Party 1
Sobek
Sobek
ivin04
Sobek
Level 41
God Stats
3W - 0L
1,660 SR
Queue Stats
13W - 6L
1,614 Elo+
Party 1
Neith
Neith
jorgeetrece
Neith
Level 40
God Stats
6W - 1L
1,785 SR
Queue Stats
19W - 15L
1,557 Elo+
Party 1
Team Averages
Level 34
1,548 SR
1,534 Elo+

VS

Team Averages
Level 43
1,455 SR
1,316 Elo+
Vamana
Vamana
Arshadow11
Vamana
Level 36
God Stats
0W - 2L
1,314 SR
Queue Stats
0W - 3L
1,321 Elo+
Party 2
Scylla
Scylla
SorwarAlom
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,321 Elo+
Party 2
Rama
Rama
Taher1
Rama
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,321 Elo+
Party 2
Cthulhu
Cthulhu
Waleto
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,321 Elo+
Party 2
Nemesis
Nemesis
WuppieF
Nemesis
Level 103
God Stats
13W - 12L
1,462 SR
Queue Stats
86W - 90L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Celisgus
Bacchus
11
4 / 0 / 3
6,344
577
3,495
6,076
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
2 / 1 / 3
6,500
591
5,300
4,745
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
XxMarkusamxx
Jormungandr
10
1 / 3 / 1
6,324
575
2,186
5,023
3,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sobek
ivin04
Sobek
9
1 / 0 / 9
6,074
552
3,922
8,622
7,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
10 / 0 / 1
6,906
628
7,313
2,888
1,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Arshadow11
Vamana
10
4 / 2 / 0
5,941
540
5,189
6,823
4,436
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
SorwarAlom
Scylla
8
0 / 4 / 0
4,789
435
1,305
5,777
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
Taher1
Rama
7
0 / 5 / 1
4,634
421
2,812
6,254
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Waleto
Cthulhu
7
0 / 5 / 0
4,763
433
1,730
8,790
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
WuppieF
Nemesis
8
0 / 2 / 0
4,874
443
1,043
7,572
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
18
Kills
4
4
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vamana
Arshadow11
Vamana
4
2
0
2
W
Bacchus
Celisgus
Bacchus
4
0
3
5.5
L
Scylla
SorwarAlom
Scylla
0
4
0
0
L
Rama
Taher1
Rama
0
5
1
0.1
W
2
1
3
3.5
L
Cthulhu
Waleto
Cthulhu
0
5
0
0
L
Nemesis
WuppieF
Nemesis
0
2
0
0
W
Jormungandr
XxMarkusamxx
Jormungandr
1
3
1
0.5
W
Sobek
ivin04
Sobek
1
0
9
5.5
W
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,216
Damage
12,079
27,354
Taken
35,216
17,404
Mitigated
15,161
8,828
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Arshadow11
Vamana
5,189
3,007
0
1,405
6,823
4,436
546
4,317
2,506
0
23,129
W
Bacchus
Celisgus
Bacchus
3,495
906
0
3,108
6,076
3,583
0
411
5,665
39,230
0
L
Scylla
SorwarAlom
Scylla
1,305
397
0
40
5,777
2,138
0
4,509
1,268
20,078
0
L
Rama
Taher1
Rama
2,812
2,489
0
596
6,254
1,913
0
2,733
3,521
0
16,200
W
5,300
1,771
0
750
4,745
1,687
0
894
3,851
48,067
0
L
Cthulhu
Waleto
Cthulhu
1,730
478
0
504
8,790
4,322
0
2,290
6,500
14,859
0
L
Nemesis
WuppieF
Nemesis
1,043
282
0
3,298
7,572
2,352
0
1,054
6,518
0
26,530
W
Jormungandr
XxMarkusamxx
Jormungandr
2,186
1,384
0
400
5,023
3,511
780
0
5,023
35,589
0
W
Sobek
ivin04
Sobek
3,922
540
0
3,533
8,622
7,613
0
1,351
7,271
12,058
0
W
7,313
4,454
0
1,037
2,888
1,010
620
379
2,509
0
40,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,148
Gold Earned
25,001
327
Minions Killed
184
0
Camps Cleared
0
963,323
Distance Traveled
948,469
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,941
540
40
4
0
202,363
0
W
Bacchus
6,344
577
66
6
0
218,500
4
L
Scylla
4,789
435
31
3
0
156,142
0
L
Rama
4,634
421
33
3
0
187,885
0
W
Zeus
6,500
591
97
9
0
192,701
1
L
Cthulhu
4,763
433
26
2
0
206,174
0
L
Nemesis
4,874
443
54
5
0
195,905
1
W
Jormungandr
6,324
575
72
7
0
162,822
0
W
Sobek
6,074
552
18
2
0
226,038
2
W
Neith
6,906
628
74
7
0
163,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role