Player Matchup

Xing Tian
Xing Tian
Chisë
Xing Tian
Level 160
God Stats
2W - 0L
1,888 SR
Queue Stats
17W - 6L
1,695 Elo+
Party 1
Janus
Janus
Fabiio
Janus
Level 148
God Stats
2W - 0L
1,588 SR
Queue Stats
2W - 1L
1,733 Elo+
Party 1
Thor
Thor
oBlanco2
Thor
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 8L
1,744 Elo+
Party 1
Team Averages
Level 112
1,659 SR
1,724 Elo+

VS

Team Averages
Level 106
1,496 SR
1,703 Elo+
Heimdallr
Heimdallr
Catastrofy
Heimdallr
Level 27
God Stats
0W - 1L
1,533 SR
Queue Stats
28W - 13L
1,737 Elo+
Party 2
Ymir
Ymir
bpop7940
Ymir
Level 143
God Stats
1W - 2L
1,537 SR
Queue Stats
37W - 22L
1,714 Elo+
Party 2
Yemoja
Yemoja
stealth6598
Yemoja
Level 149
God Stats
1W - 1L
1,417 SR
Queue Stats
23W - 24L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Chisë
Xing Tian
18
6 / 6 / 14
14,631
770
14,369
32,138
36,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
Fabiio
Janus
20
7 / 4 / 13
14,176
746
30,534
18,522
9,449
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
18
10 / 5 / 13
14,870
783
21,034
19,474
11,163
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Catastrofy
Heimdallr
14
1 / 13 / 4
11,233
591
8,273
20,980
9,635
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Ymir
17
6 / 5 / 8
13,635
718
13,618
28,235
38,935
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
17
7 / 5 / 7
14,079
741
9,778
26,153
31,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
33
23
Kills
14
15
Deaths
23
40
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Catastrofy
Heimdallr
1
13
4
0.23
W
Xing Tian
Chisë
Xing Tian
6
6
14
2.17
W
Janus
Fabiio
Janus
7
4
13
3.38
L
Ymir
6
5
8
2
W
Thor
10
5
13
3.3
L
Yemoja
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,937
Damage
31,669
70,134
Taken
75,368
56,748
Mitigated
80,243
20,809
Healing
11,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Catastrofy
Heimdallr
8,273
3,719
0
488
20,980
9,635
0
10,015
10,965
0
33,592
W
Xing Tian
Chisë
Xing Tian
14,369
1,828
1,579
3,695
32,138
36,136
278
7,281
24,857
28,518
0
W
Janus
Fabiio
Janus
30,534
10,674
0
6,032
18,522
9,449
2,008
8,676
9,253
88,013
6,974
L
Ymir
13,618
2,582
0
5,127
28,235
38,935
58
16,599
11,636
30,964
0
W
Thor
21,034
5,050
3,534
5,969
19,474
11,163
435
8,002
11,472
0
48,382
L
Yemoja
9,778
2,915
2,687
3,348
26,153
31,673
319
15,638
10,515
27,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,677
Gold Earned
38,947
206
Minions Killed
134
14
Camps Cleared
1
1,108,645
Distance Traveled
855,167
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,233
591
71
4
1
277,199
3
W
Xing Tian
14,631
770
33
2
0
375,430
2
W
Janus
14,176
746
127
7
10
381,133
3
L
Ymir
13,635
718
30
2
0
318,042
7
W
Thor
14,870
783
46
2
4
352,082
2
L
Yemoja
14,079
741
33
2
0
259,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role