Player Matchup

Hun Batz
Hun Batz
DeathToShadow
Hun Batz
Level 89
God Stats
1W - 0L
1,622 SR
Queue Stats
101W - 88L
1,528 Elo+
Party 2
Heimdallr
Heimdallr
DiegoTALKS
Heimdallr
Level 158
God Stats
8W - 11L
1,594 SR
Queue Stats
201W - 199L
1,484 Elo+
Solo
Cernunnos
Cernunnos
FuTuRe Beaver18
Cernunnos
Level 83
God Stats
6W - 7L
1,476 SR
Queue Stats
115W - 103L
1,501 Elo+
Solo
Vulcan
Vulcan
IISTEVENFAZZII
Vulcan
Level 100
God Stats
27W - 18L
1,603 SR
Queue Stats
85W - 72L
1,517 Elo+
Party 2
Baron Samedi
Baron Samedi
Tądpole
Baron Samedi
Level 146
God Stats
2W - 1L
1,705 SR
Queue Stats
100W - 79L
1,599 Elo+
Solo
Team Averages
Level 115
1,600 SR
1,526 Elo+

VS

Team Averages
Level 100
1,403 SR
1,488 Elo+
Chernobog
Chernobog
DoYouKnowJoe69
Chernobog
Level 103
God Stats
3W - 9L
1,343 SR
Queue Stats
707W - 779L
1,469 Elo+
Solo
Ra
Ra
KmKzKamiKaze
Ra
Level 59
God Stats
2W - 4L
1,460 SR
Queue Stats
127W - 136L
1,531 Elo+
Solo
Ares
Ares
SpiderzZzZ1022
Ares
Level 126
God Stats
0W - 4L
1,306 SR
Queue Stats
224W - 234L
1,507 Elo+
Party 1
Vamana
Vamana
Yolox5000xd
Vamana
Level 124
God Stats
2W - 3L
1,599 SR
Queue Stats
247W - 267L
1,458 Elo+
Party 1
Bakasura
Bakasura
lLord Thanatosl
Bakasura
Level 88
God Stats
4W - 9L
1,309 SR
Queue Stats
168W - 188L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DeathToShadow
Hun Batz
15
4 / 2 / 4
9,053
533
9,583
14,327
6,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
DiegoTALKS
Heimdallr
15
5 / 0 / 7
9,109
536
11,687
12,884
6,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cernunnos
FuTuRe Beaver18
Cernunnos
15
2 / 1 / 1
9,034
531
9,943
9,708
3,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 2 / 4
8,301
488
11,232
8,767
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Tądpole
Baron Samedi
12
1 / 1 / 9
7,898
465
5,918
13,542
10,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DoYouKnowJoe69
Chernobog
13
1 / 5 / 1
8,148
479
7,696
12,775
5,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 5 / 0
7,000
412
2,726
9,956
4,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 6 / 1
6,952
409
6,313
17,842
16,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
13
0 / 2 / 3
7,489
441
8,423
14,560
7,809
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
13
3 / 1 / 0
8,353
491
8,872
13,513
6,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
17
Kills
5
6
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DeathToShadow
Hun Batz
4
2
4
3
W
Heimdallr
DiegoTALKS
Heimdallr
5
0
7
8.5
L
Chernobog
DoYouKnowJoe69
Chernobog
1
5
1
0.3
W
Cernunnos
FuTuRe Beaver18
Cernunnos
2
1
1
2.5
W
5
2
4
3.5
L
0
5
0
0
L
1
6
1
0.25
W
Baron Samedi
Tądpole
Baron Samedi
1
1
9
5.5
L
Vamana
0
2
3
0.75
L
Bakasura
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,363
Damage
34,030
59,228
Taken
68,646
31,227
Mitigated
41,061
27,928
Healing
18,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DeathToShadow
Hun Batz
9,583
2,352
0
6,864
14,327
6,296
0
1,173
12,913
0
79,441
W
Heimdallr
DiegoTALKS
Heimdallr
11,687
6,978
0
4,239
12,884
6,563
1,521
2,937
9,931
0
70,780
L
Chernobog
DoYouKnowJoe69
Chernobog
7,696
4,668
0
1,400
12,775
5,242
0
3,413
9,362
0
63,159
W
Cernunnos
FuTuRe Beaver18
Cernunnos
9,943
5,015
0
5,375
9,708
3,670
0
138
8,680
0
75,391
W
11,232
1,830
0
2,556
8,767
3,892
721
1,845
6,687
64,239
0
L
2,726
305
428
2,758
9,956
4,794
180
5,267
4,689
60,821
0
L
6,313
696
458
2,454
17,842
16,547
264
4,759
13,073
20,622
0
W
Baron Samedi
Tądpole
Baron Samedi
5,918
714
3,393
5,501
13,542
10,806
370
2,732
10,548
33,625
0
L
Vamana
8,423
3,667
365
4,465
14,560
7,809
61
2,416
12,144
0
58,512
L
Bakasura
8,872
6,341
0
6,087
13,513
6,669
49
1,295
12,218
0
43,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,395
Gold Earned
37,942
515
Minions Killed
445
0
Camps Cleared
0
1,593,277
Distance Traveled
1,717,895
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,053
533
124
7
0
359,364
2
W
Heimdallr
9,109
536
127
7
0
301,124
4
L
Chernobog
8,148
479
113
7
0
292,213
2
W
Cernunnos
9,034
531
136
8
0
309,432
4
W
Vulcan
8,301
488
87
5
0
333,352
6
L
Ra
7,000
412
117
7
0
318,904
7
L
Ares
6,952
409
28
2
0
350,995
4
W
Baron Samedi
7,898
465
41
2
0
290,005
2
L
Vamana
7,489
441
88
5
0
385,407
2
L
Bakasura
8,353
491
99
6
0
370,376
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role