Player Matchup

Medusa
Medusa
Platinum III
AllThaHype
Medusa
Platinum III
Level 141
God Stats
3W - 3L
1,159 SR
Queue Stats
50W - 34L
1,904 MMR
Party 1
Thoth
Thoth
Platinum III
Ding-a-ling42
Thoth
Platinum III
Level 128
God Stats
10W - 4L
1,724 SR
Queue Stats
50W - 34L
1,904 MMR
Party 1
Chaac
Chaac
Platinum V
Falco5190
Chaac
Platinum V
Level 149
God Stats
2W - 0L
1,296 SR
Queue Stats
46W - 33L
1,763 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,393 SR
1,857 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,606 SR
1,797 MMR
Fenrir
Fenrir
Gold II
Mornch
Fenrir
Gold II
Level 108
God Stats
3W - 2L
1,600 SR
Queue Stats
56W - 56L
1,675 MMR
Party 2
Sobek
Sobek
Platinum III
Zactro-
Sobek
Platinum III
Level 104
God Stats
10W - 5L
1,747 SR
Queue Stats
44W - 34L
2,023 MMR
Party 2
Yu Huang
Yu Huang
Gold I
darkrainbow6666
Yu Huang
Gold I
Level 131
God Stats
3W - 5L
1,472 SR
Queue Stats
80W - 89L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AllThaHype
Medusa
15
4 / 2 / 5
10,507
657
17,284
14,172
6,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 1 / 5
10,984
687
15,008
8,335
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Falco5190
Chaac
16
2 / 1 / 6
10,311
644
14,091
16,083
16,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ShivaGilgameshBastetKuzenboGeb

VS

Bans
ScyllaAchillesAtlasOdinKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mornch
Fenrir
14
2 / 5 / 1
9,982
624
13,783
24,160
18,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sobek
Zactro-
Sobek
14
1 / 1 / 3
10,203
638
8,321
18,583
23,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Yu Huang
14
1 / 4 / 2
9,979
624
8,661
10,891
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
10
Kills
4
4
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
AllThaHype
Medusa
4
2
5
3.25
W
4
1
5
6.5
W
Chaac
Falco5190
Chaac
2
1
6
5
L
Fenrir
Mornch
Fenrir
2
5
1
0.5
L
Sobek
Zactro-
Sobek
1
1
3
2.5
L
Yu Huang
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,383
Damage
30,765
38,590
Taken
53,634
25,821
Mitigated
46,626
12,102
Healing
6,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AllThaHype
Medusa
17,284
6,712
0
2,773
14,172
6,292
0
7,625
6,311
0
47,507
W
15,008
644
91
1,438
8,335
3,514
0
4,066
4,065
49,128
0
W
Chaac
Falco5190
Chaac
14,091
2,749
501
7,299
16,083
16,015
0
5,518
10,172
0
43,241
L
Fenrir
Mornch
Fenrir
13,783
2,656
0
2,270
24,160
18,385
0
6,927
17,233
0
32,445
L
Sobek
Zactro-
Sobek
8,321
1,013
209
3,362
18,583
23,751
0
5,890
12,693
18,464
0
L
Yu Huang
8,661
746
0
638
10,891
4,490
0
2,633
8,258
50,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,802
Gold Earned
30,164
199
Minions Killed
166
9
Camps Cleared
5
995,218
Distance Traveled
849,774
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,507
657
51
3
3
314,728
5
W
Thoth
10,984
687
81
5
4
335,585
2
W
Chaac
10,311
644
67
4
2
344,905
10
L
Fenrir
9,982
624
52
3
3
288,891
4
L
Sobek
10,203
638
25
2
1
286,418
3
L
Yu Huang
9,979
624
89
6
1
274,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role