Player Matchup

Thoth
Thoth
 
Thoth
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BouncingBeppies
Medusa
Level 73
God Stats
2W - 1L
1,459 SR
Queue Stats
26W - 23L
1,454 Elo+
Party 2
Sol
Sol
Crishuos
Sol
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
111W - 122L
1,437 Elo+
Solo
Sobek
Sobek
Kryiptor
Sobek
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 84L
1,427 Elo+
Party 2
Sylvanus
Sylvanus
dj11211
Sylvanus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 78L
1,376 Elo+
Solo
Team Averages
Level 117
1,492 SR
1,439 Elo+

VS

Team Averages
Level 82
1,500 SR
1,523 Elo+
Mercury
Mercury
El_Macho_74
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,389 Elo+
Solo
Sylvanus
Sylvanus
ProSloth84
Sylvanus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,468 Elo+
Party 1
Rama
Rama
Szensei
Rama
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,529 Elo+
Party 1
Baba Yaga
Baba Yaga
pogie101
Baba Yaga
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,529 Elo+
Party 1
Thoth
Thoth
xxCARR23xx
Thoth
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
7 / 5 / 10
10,767
828
16,300
13,721
8,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

18
13 / 5 / 10
11,572
890
21,450
16,794
8,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 1 / 16
10,800
831
15,823
14,686
6,843
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Kryiptor
Sobek
16
1 / 5 / 19
9,901
762
6,559
25,034
32,201
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
dj11211
Sylvanus
15
0 / 4 / 23
9,852
758
8,057
19,017
26,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
El_Macho_74
Mercury
14
2 / 8 / 8
8,469
651
8,957
17,829
8,727
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
ProSloth84
Sylvanus
17
3 / 4 / 15
10,257
789
13,908
21,850
24,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
Szensei
Rama
15
5 / 5 / 4
9,755
750
15,076
13,099
6,715
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
pogie101
Baba Yaga
17
4 / 5 / 13
10,125
779
18,572
16,303
9,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
16
5 / 6 / 10
10,185
783
13,135
11,334
5,679
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
69
28
Kills
19
20
Deaths
28
78
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
5
10
2.4
W
13
5
10
3.6
W
7
1
16
15
L
Mercury
El_Macho_74
Mercury
2
8
8
0.75
W
Sobek
Kryiptor
Sobek
1
5
19
2.1
L
Sylvanus
ProSloth84
Sylvanus
3
4
15
2.63
L
Rama
Szensei
Rama
5
5
4
1.4
W
Sylvanus
dj11211
Sylvanus
0
4
23
2.88
L
Baba Yaga
pogie101
Baba Yaga
4
5
13
2.1
L
Thoth
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,189
Damage
69,648
89,252
Taken
80,415
82,642
Mitigated
54,915
40,947
Healing
30,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
16,300
789
1,018
378
13,721
8,062
3,461
9,079
4,642
36,607
314
W
21,450
13,202
362
4,483
16,794
8,618
3,154
9,768
7,026
0
32,235
W
15,823
3,883
1,921
7,574
14,686
6,843
2,451
9,332
5,354
34,562
0
L
Mercury
El_Macho_74
Mercury
8,957
3,821
62
3,006
17,829
8,727
579
9,715
8,114
0
15,037
W
Sobek
Kryiptor
Sobek
6,559
552
2,841
7,459
25,034
32,201
480
9,197
15,837
12,634
0
L
Sylvanus
ProSloth84
Sylvanus
13,908
4,038
7,425
9,731
21,850
24,239
101
13,118
8,732
18,627
0
L
Rama
Szensei
Rama
15,076
11,489
871
1,617
13,099
6,715
348
9,780
3,319
0
21,761
W
Sylvanus
dj11211
Sylvanus
8,057
1,209
8,846
6,065
19,017
26,918
477
8,239
10,778
10,141
0
L
Baba Yaga
pogie101
Baba Yaga
18,572
2,051
1,217
5,048
16,303
9,555
378
7,901
8,402
36,121
0
L
Thoth
13,135
1,249
690
745
11,334
5,679
170
6,051
5,283
24,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,892
Gold Earned
48,791
120
Minions Killed
86
0
Camps Cleared
0
1,110,765
Distance Traveled
1,094,591
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,767
828
46
4
0
246,885
3
W
Medusa
11,572
890
19
1
0
190,498
0
W
Sol
10,800
831
38
3
0
240,992
2
L
Mercury
8,469
651
15
1
0
254,096
0
W
Sobek
9,901
762
13
1
0
234,570
0
L
Sylvanus
10,257
789
10
1
0
200,161
0
L
Rama
9,755
750
20
2
0
195,284
0
W
Sylvanus
9,852
758
4
0
0
197,820
0
L
Baba Yaga
10,125
779
29
2
0
229,990
0
L
Thoth
10,185
783
12
1
0
215,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role