Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
MrNothington
Ymir
Level 105
God Stats
12W - 10L
1,594 SR
Queue Stats
188W - 217L
1,418 Elo+
Party 2
Skadi
Skadi
OblockaCharlo
Skadi
Level 48
God Stats
40W - 39L
1,471 SR
Queue Stats
145W - 206L
1,432 Elo+
Party 2
Sol
Sol
ZerrenTheTruth
Sol
Level 45
God Stats
9W - 6L
1,443 SR
Queue Stats
125W - 113L
1,471 Elo+
Solo
Nemesis
Nemesis
lordbills54
Nemesis
Level 73
God Stats
7W - 5L
1,525 SR
Queue Stats
260W - 282L
1,453 Elo+
Party 2
Team Averages
Level 77
1,507 SR
1,455 Elo+

VS

Team Averages
Level 71
1,546 SR
1,377 Elo+
Cerberus
Cerberus
 
Cerberus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
OZOBimha
Xing Tian
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,175 Elo+
Party 1
Ah Puch
Ah Puch
Okami345
Ah Puch
Level 88
God Stats
0W - 1L
1,699 SR
Queue Stats
22W - 26L
1,411 Elo+
Party 1
Loki
Loki
Phobic_Plays
Loki
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 96L
1,559 Elo+
Party 3
Neith
Neith
xStonlin
Neith
Level 15
God Stats
2W - 2L
1,532 SR
Queue Stats
21W - 30L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 2 / 1
8,170
511
6,218
9,527
6,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 0 / 8
8,713
545
4,171
10,597
9,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
9 / 0 / 2
8,933
558
13,006
7,785
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 5 / 3
8,776
549
7,792
13,281
5,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
lordbills54
Nemesis
16
6 / 1 / 3
9,445
590
6,842
13,311
5,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 4 / 2
7,129
446
5,742
12,645
14,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
OZOBimha
Xing Tian
9
0 / 9 / 0
5,488
343
1,380
13,327
6,213
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
Okami345
Ah Puch
13
2 / 5 / 1
7,644
478
8,077
11,089
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 5 / 2
8,430
527
7,738
13,547
6,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
xStonlin
Neith
14
0 / 1 / 1
7,725
483
9,547
7,800
2,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
24
Kills
8
8
Deaths
24
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
1
1.25
L
Cerberus
 
Cerberus
0
4
2
0.25
W
4
0
8
8
L
Xing Tian
OZOBimha
Xing Tian
0
9
0
0
W
9
0
2
10
L
Ah Puch
Okami345
Ah Puch
2
5
1
0.5
L
6
5
2
1.4
W
3
5
3
0.9
W
Nemesis
lordbills54
Nemesis
6
1
3
7.5
L
Neith
xStonlin
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,029
Damage
32,484
54,501
Taken
58,408
29,635
Mitigated
34,817
11,825
Healing
7,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,218
906
0
927
9,527
6,323
0
4,913
4,614
0
43,097
L
Cerberus
 
Cerberus
5,742
474
0
1,834
12,645
14,859
203
0
12,645
40,939
0
W
4,171
1,657
0
1,851
10,597
9,710
0
1,866
8,731
21,140
0
L
Xing Tian
OZOBimha
Xing Tian
1,380
170
0
500
13,327
6,213
0
1,778
11,549
13,892
0
W
13,006
5,528
0
3,420
7,785
2,840
1,482
709
7,076
0
61,932
L
Ah Puch
Okami345
Ah Puch
8,077
578
0
841
11,089
4,690
0
5,782
5,307
54,418
0
L
7,738
2,468
0
2,012
13,547
6,523
0
2,803
10,744
0
61,895
W
7,792
2,025
0
4,621
13,281
5,185
1,593
5,968
7,313
57,334
7,794
W
Nemesis
lordbills54
Nemesis
6,842
3,394
0
1,006
13,311
5,577
736
1,743
11,568
0
77,929
L
Neith
xStonlin
Neith
9,547
3,714
0
2,161
7,800
2,532
0
991
6,809
0
82,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,037
Gold Earned
36,416
478
Minions Killed
424
0
Camps Cleared
0
1,456,065
Distance Traveled
1,433,661
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,170
511
74
5
0
243,431
1
L
Cerberus
7,129
446
95
6
0
251,703
0
W
Ymir
8,713
545
32
2
0
302,276
3
L
Xing Tian
5,488
343
16
1
0
285,840
1
W
Skadi
8,933
558
93
6
0
290,069
0
L
Ah Puch
7,644
478
90
6
0
298,998
4
L
Loki
8,430
527
91
6
0
324,422
3
W
Sol
8,776
549
153
10
0
253,106
6
W
Nemesis
9,445
590
126
8
0
367,183
3
L
Neith
7,725
483
132
8
0
272,698
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role