Player Matchup

Sobek
Sobek
 
Sobek
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
ValidPlayerName
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,506 Elo+
Solo
Charybdis
Charybdis
rubenrocha26
Charybdis
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,343 Elo+
Party 2
Team Averages
Level 88
1,500 SR
1,450 Elo+

VS

Team Averages
Level 91
1,618 SR
1,456 Elo+
Artemis
Artemis
bernilopjim
Artemis
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 15L
1,365 Elo+
Party 1
Nike
Nike
cavaca4444
Nike
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,365 Elo+
Party 1
Sol
Sol
mmc17
Sol
Level 125
God Stats
3W - 1L
1,855 SR
Queue Stats
87W - 70L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
5 / 1 / 10
10,333
795
8,334
16,875
23,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 1 / 9
9,550
735
10,698
8,882
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
rubenrocha26
Charybdis
14
6 / 2 / 7
9,728
748
8,598
10,551
5,221
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
bernilopjim
Artemis
10
0 / 7 / 3
7,234
556
5,463
10,441
5,847
Mace

Mace

+10
Physical Power

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 7 / 1
7,738
595
6,838
13,257
11,375
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
mmc17
Sol
13
2 / 1 / 2
8,412
647
14,263
9,731
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
15
Kills
4
4
Deaths
15
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
1
10
10
W
4
1
9
8.5
L
Artemis
bernilopjim
Artemis
0
7
3
0.21
L
2
7
1
0.36
L
Sol
mmc17
Sol
2
1
2
3
W
Charybdis
rubenrocha26
Charybdis
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,630
Damage
26,564
36,308
Taken
33,429
33,694
Mitigated
21,385
12,724
Healing
5,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,334
851
0
5,755
16,875
23,999
162
5,362
11,513
22,801
0
W
10,698
3,380
0
3,585
8,882
4,474
1,054
4,177
4,705
38,985
3,579
L
Artemis
bernilopjim
Artemis
5,463
2,348
0
0
10,441
5,847
26
6,623
3,818
0
12,895
L
6,838
1,094
0
490
13,257
11,375
13
6,049
7,208
0
14,483
L
Sol
mmc17
Sol
14,263
4,835
0
5,096
9,731
4,163
0
5,604
4,127
39,866
0
W
Charybdis
rubenrocha26
Charybdis
8,598
5,738
0
3,384
10,551
5,221
897
5,160
5,391
0
33,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,611
Gold Earned
23,384
138
Minions Killed
97
6
Camps Cleared
4
649,557
Distance Traveled
606,979
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,333
795
30
2
0
239,841
0
W
Sol
9,550
735
56
4
3
221,469
0
L
Artemis
7,234
556
13
1
1
195,177
3
L
Nike
7,738
595
14
1
0
214,628
0
L
Sol
8,412
647
70
5
3
197,174
1
W
Charybdis
9,728
748
52
4
3
188,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role