Player Matchup

Chang'e
Chang'e
Drew2534
Chang'e
Level 29
God Stats
3W - 3L
1,529 SR
Queue Stats
4W - 7L
1,327 Elo+
Party 2
Neith
Neith
JNK_DOG_13
Neith
Level 17
God Stats
0W - 3L
1,215 SR
Queue Stats
0W - 3L
1,059 Elo+
Party 2
King Arthur
King Arthur
SurfrDudesFriend
King Arthur
Level 53
God Stats
3W - 4L
1,505 SR
Queue Stats
15W - 23L
1,223 Elo+
Party 2
Team Averages
Level 33
1,416 SR
1,203 Elo+

VS

Team Averages
Level 82
1,561 SR
1,580 Elo+
Zeus
Zeus
Chaoscontrol0716
Zeus
Level 145
God Stats
3W - 0L
1,773 SR
Queue Stats
14W - 2L
2,024 Elo+
Party 1
Izanami
Izanami
RAVG626
Izanami
Level 38
God Stats
2W - 0L
1,440 SR
Queue Stats
29W - 37L
1,500 Elo+
Party 1
Khepri
Khepri
noodle611
Khepri
Level 62
God Stats
1W - 0L
1,469 SR
Queue Stats
8W - 8L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Drew2534
Chang'e
16
3 / 0 / 4
10,116
632
8,846
16,351
6,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
14
2 / 6 / 5
9,792
612
14,062
17,082
5,669
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
SurfrDudesFriend
King Arthur
15
3 / 4 / 4
10,256
641
8,111
24,938
22,988
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 5
11,656
729
28,885
8,313
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
RAVG626
Izanami
15
2 / 3 / 7
10,782
674
13,180
14,135
6,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
noodle611
Khepri
15
3 / 4 / 4
11,319
707
7,006
17,051
17,392
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
8
Kills
10
10
Deaths
8
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
Chang'e
Drew2534
Chang'e
3
0
4
5
L
Neith
2
6
5
0.75
W
Izanami
RAVG626
Izanami
2
3
7
1.83
L
King Arthur
SurfrDudesFriend
King Arthur
3
4
4
1.25
W
Khepri
noodle611
Khepri
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,019
Damage
49,071
58,371
Taken
39,499
34,753
Mitigated
28,514
8,045
Healing
5,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,885
2,186
0
976
8,313
4,239
313
1,156
7,113
74,242
0
L
Chang'e
Drew2534
Chang'e
8,846
875
852
3,028
16,351
6,096
25
10,155
6,196
38,504
0
L
Neith
14,062
8,226
0
3,030
17,082
5,669
0
13,348
3,734
0
35,707
W
Izanami
RAVG626
Izanami
13,180
6,812
0
2,045
14,135
6,883
1,552
4,040
9,749
0
44,776
L
King Arthur
SurfrDudesFriend
King Arthur
8,111
377
325
810
24,938
22,988
44
12,714
12,224
0
34,473
W
Khepri
noodle611
Khepri
7,006
407
394
1,670
17,051
17,392
154
3,067
13,501
19,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,164
Gold Earned
33,757
170
Minions Killed
188
4
Camps Cleared
8
829,138
Distance Traveled
818,479
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,656
729
94
6
7
292,394
1
L
Chang'e
10,116
632
56
4
2
314,127
0
L
Neith
9,792
612
71
4
0
220,599
0
W
Izanami
10,782
674
73
5
1
245,310
0
L
King Arthur
10,256
641
43
3
2
294,412
2
W
Khepri
11,319
707
21
1
0
280,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role