Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Evil_Pixie7070
Arachne
Level 53
God Stats
3W - 5L
1,484 SR
Queue Stats
145W - 172L
1,355 Elo+
Solo
Izanami
Izanami
Seigan
Izanami
Level 107
God Stats
6W - 13L
1,342 SR
Queue Stats
70W - 88L
1,203 Elo+
Solo
Gilgamesh
Gilgamesh
Tsukumat-
Gilgamesh
Level 147
God Stats
1W - 3L
1,451 SR
Queue Stats
97W - 101L
1,369 Elo+
Solo
Tsukuyomi
Tsukuyomi
sorry-cooking
Tsukuyomi
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,211 Elo+
Solo
Team Averages
Level 83
1,455 SR
1,328 Elo+

VS

Team Averages
Level 51
1,374 SR
1,264 Elo+
Osiris
Osiris
BootyFlippa
Osiris
Level 66
God Stats
12W - 13L
1,358 SR
Queue Stats
400W - 420L
1,283 Elo+
Solo
Ganesha
Ganesha
CAV Trippy
Ganesha
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 158L
1,403 Elo+
Party 2
Neith
Neith
ChiefLlama6785
Neith
Level 63
God Stats
16W - 16L
1,333 SR
Queue Stats
224W - 235L
1,158 Elo+
Party 1
Da Ji
Da Ji
RagingRedChief
Da Ji
Level 28
God Stats
5W - 8L
1,179 SR
Queue Stats
266W - 305L
1,085 Elo+
Party 1
Scylla
Scylla
ThugDinos43
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 51L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
3 / 1 / 1
8,027
349
2,777
6,468
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 6 / 2
10,561
459
12,581
21,631
12,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Seigan
Izanami
18
4 / 2 / 0
11,430
497
8,018
12,645
5,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Tsukumat-
Gilgamesh
1
0 / 0 / 0
5,866
255
0
0
0
Tsukuyomi
sorry-cooking
Tsukuyomi
13
0 / 7 / 2
8,180
356
4,998
16,146
5,308
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
2 / 1 / 1
12,188
530
6,030
13,653
12,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
CAV Trippy
Ganesha
16
0 / 2 / 5
11,075
482
2,775
15,401
15,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

17
5 / 3 / 3
11,787
512
6,602
13,289
6,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 3 / 4
10,984
478
4,167
20,914
9,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
19
8 / 5 / 4
12,546
545
13,437
12,405
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
11
Kills
16
16
Deaths
14
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
1
1
3.5
W
Osiris
2
1
1
2.5
W
Ganesha
CAV Trippy
Ganesha
0
2
5
1.25
W
5
3
3
2.17
L
4
6
2
0.83
W
1
3
4
1
L
Izanami
Seigan
Izanami
4
2
0
2
W
Scylla
8
5
4
2
L
Gilgamesh
Tsukumat-
Gilgamesh
0
0
0
0
L
Tsukuyomi
sorry-cooking
Tsukuyomi
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,374
Damage
33,011
56,890
Taken
75,662
27,324
Mitigated
48,927
10,202
Healing
23,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,777
141
0
678
6,468
3,958
42
2,879
3,589
29,909
0
W
Osiris
6,030
2,874
15
7,042
13,653
12,046
1,981
1,105
12,452
0
86,496
W
Ganesha
CAV Trippy
Ganesha
2,775
641
234
1,390
15,401
15,925
572
2,672
12,729
41,134
0
W
6,602
2,794
81
4,239
13,289
6,661
6,913
2,142
11,147
24
77,138
L
12,581
7,393
0
4,995
21,631
12,483
579
5,709
15,922
0
88,843
W
4,167
1,289
0
9,174
20,914
9,460
114
2,328
18,586
0
88,368
L
Izanami
Seigan
Izanami
8,018
5,289
0
3,009
12,645
5,575
1,428
1,946
10,699
0
103,696
W
Scylla
13,437
2,651
0
1,371
12,405
4,835
1,796
1,226
11,179
111,024
0
L
Gilgamesh
Tsukumat-
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
Tsukuyomi
sorry-cooking
Tsukuyomi
4,998
1,491
0
1,520
16,146
5,308
451
5,678
10,468
0
37,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,064
Gold Earned
58,580
388
Minions Killed
560
0
Camps Cleared
0
1,374,104
Distance Traveled
1,962,559
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,027
349
40
2
0
223,118
0
W
Osiris
12,188
530
143
6
0
411,394
3
W
Ganesha
11,075
482
21
1
0
395,642
0
W
Neith
11,787
512
117
5
0
371,309
0
L
Arachne
10,561
459
138
6
0
448,890
3
W
Da Ji
10,984
478
128
6
0
416,859
1
L
Izanami
11,430
497
158
7
0
317,067
1
W
Scylla
12,546
545
151
7
0
367,355
2
L
Gilgamesh
5,866
255
0
0
0
15,715
0
L
Tsukuyomi
8,180
356
52
2
0
369,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role