Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Endeavvorr
Anhur
Level 148
God Stats
8W - 7L
1,485 SR
Queue Stats
56W - 42L
1,615 Elo+
Party 2
Thor
Thor
ProfessorXplosiv
Thor
Level 122
God Stats
3W - 4L
1,296 SR
Queue Stats
80W - 93L
1,491 Elo+
Party 2
Xing Tian
Xing Tian
QFASIANMF
Xing Tian
Level 45
God Stats
1W - 0L
1,299 SR
Queue Stats
25W - 11L
1,473 Elo+
Party 2
Arachne
Arachne
Vwsm
Arachne
Level 123
God Stats
7W - 3L
2,055 SR
Queue Stats
39W - 23L
1,600 Elo+
Party 2
Team Averages
Level 112
1,527 SR
1,536 Elo+

VS

Team Averages
Level 77
1,559 SR
1,561 Elo+
Achilles
Achilles
CozyBoom
Achilles
Level 95
God Stats
11W - 12L
1,481 SR
Queue Stats
166W - 133L
1,597 Elo+
Party 1
Hachiman
Hachiman
CozyDoom
Hachiman
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 124L
1,574 Elo+
Party 1
Ymir
Ymir
CozyWomb
Ymir
Level 26
God Stats
32W - 29L
1,568 SR
Queue Stats
37W - 33L
1,543 Elo+
Party 1
Mercury
Mercury
JukeNova
Mercury
Level 107
God Stats
2W - 2L
1,710 SR
Queue Stats
7W - 9L
1,515 Elo+
Party 1
Baron Samedi
Baron Samedi
NLSprite
Baron Samedi
Level 89
God Stats
2W - 3L
1,534 SR
Queue Stats
158W - 136L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 0 / 8
7,518
627
11,497
8,226
3,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anhur
13
3 / 1 / 0
7,847
654
6,511
9,318
3,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 3 / 0
6,000
500
2,338
11,104
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
QFASIANMF
Xing Tian
10
2 / 1 / 7
6,329
527
2,176
8,201
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Vwsm
Arachne
12
6 / 0 / 6
7,238
603
7,998
9,217
4,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CozyBoom
Achilles
12
3 / 0 / 0
7,187
599
9,391
7,928
6,176
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
CozyDoom
Hachiman
11
2 / 2 / 0
7,195
600
5,785
8,085
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
8
0 / 5 / 1
5,476
456
2,575
12,213
6,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
JukeNova
Mercury
11
0 / 1 / 0
6,075
506
1,386
10,645
3,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
NLSprite
Baron Samedi
10
0 / 5 / 0
5,660
472
6,605
8,825
4,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
5
5
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
8
6
L
Achilles
CozyBoom
Achilles
3
0
0
3
L
Hachiman
CozyDoom
Hachiman
2
2
0
1
L
Ymir
0
5
1
0.1
W
Anhur
3
1
0
3
L
Mercury
JukeNova
Mercury
0
1
0
0
L
Baron Samedi
NLSprite
Baron Samedi
0
5
0
0
W
0
3
0
0
W
Xing Tian
QFASIANMF
Xing Tian
2
1
7
5.5
W
Arachne
Vwsm
Arachne
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,520
Damage
25,742
46,066
Taken
47,696
20,350
Mitigated
23,681
20,170
Healing
16,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,497
6,118
0
5,546
8,226
3,182
0
3,931
4,295
67,736
0
L
Achilles
CozyBoom
Achilles
9,391
3,161
0
3,317
7,928
6,176
56
1,838
6,090
0
54,771
L
Hachiman
CozyDoom
Hachiman
5,785
3,475
0
3,497
8,085
1,865
0
624
7,461
0
49,390
L
Ymir
2,575
1,118
168
1,036
12,213
6,886
0
6,103
6,110
16,458
0
W
Anhur
6,511
3,720
0
5,574
9,318
3,414
0
572
8,746
0
66,144
L
Mercury
JukeNova
Mercury
1,386
262
0
5,190
10,645
3,859
0
1,061
9,584
0
42,545
L
Baron Samedi
NLSprite
Baron Samedi
6,605
394
586
2,432
8,825
4,895
0
4,047
4,778
44,463
0
W
2,338
491
0
3,052
11,104
4,321
0
0
11,104
0
33,032
W
Xing Tian
QFASIANMF
Xing Tian
2,176
224
0
1,433
8,201
5,208
0
2,893
5,308
16,585
0
W
Arachne
Vwsm
Arachne
7,998
5,650
0
4,565
9,217
4,225
0
1,784
7,433
0
51,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,932
Gold Earned
31,593
428
Minions Killed
384
0
Camps Cleared
0
1,176,085
Distance Traveled
1,145,830
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,518
627
107
9
0
237,576
4
L
Achilles
7,187
599
93
8
0
245,310
2
L
Hachiman
7,195
600
102
9
0
211,750
2
L
Ymir
5,476
456
15
1
0
218,729
1
W
Anhur
7,847
654
125
10
0
213,984
2
L
Mercury
6,075
506
96
8
0
286,269
0
L
Baron Samedi
5,660
472
78
7
0
183,772
3
W
Thor
6,000
500
85
7
0
218,649
4
W
Xing Tian
6,329
527
27
2
0
218,911
3
W
Arachne
7,238
603
84
7
0
286,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role