Player Matchup

King Arthur
King Arthur
DeadlyOstrich72
King Arthur
Level 117
God Stats
3W - 4L
1,500 SR
Queue Stats
95W - 60L
1,815 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Scrambled3738
Tsukuyomi
Level 9
God Stats
8W - 7L
1,500 SR
Queue Stats
33W - 16L
1,815 Elo+
Party 1
Baron Samedi
Baron Samedi
speedygunzolas
Baron Samedi
Level 106
God Stats
12W - 3L
1,601 SR
Queue Stats
196W - 95L
1,728 Elo+
Party 1
Team Averages
Level 77
1,534 SR
1,786 Elo+

VS

Team Averages
Level 94
1,545 SR
1,487 Elo+
Hel
Hel
DarkBlossom2767
Hel
Level 126
God Stats
0W - 1L
1,662 SR
Queue Stats
31W - 23L
1,569 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lieberte Slayer
Ah Muzen Cab
Level 128
God Stats
0W - 2L
1,477 SR
Queue Stats
19W - 25L
1,427 Elo+
Solo
Bacchus
Bacchus
Polo the Hobo
Bacchus
Level 29
God Stats
0W - 2L
1,494 SR
Queue Stats
65W - 63L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeadlyOstrich72
King Arthur
19
13 / 4 / 14
13,872
816
22,554
27,754
23,163
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Scrambled3738
Tsukuyomi
18
8 / 3 / 9
12,764
751
13,655
16,793
7,335
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
speedygunzolas
Baron Samedi
18
7 / 5 / 16
13,378
787
23,106
21,387
12,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 12 / 6
13,030
766
9,974
22,205
9,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Muzen Cab
Lieberte Slayer
Ah Muzen Cab
16
5 / 8 / 3
12,220
719
28,589
20,210
10,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
15
2 / 8 / 5
11,719
689
11,925
26,159
34,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
25
28
Kills
11
12
Deaths
28
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
12
6
0.58
W
King Arthur
DeadlyOstrich72
King Arthur
13
4
14
5
L
Ah Muzen Cab
Lieberte Slayer
Ah Muzen Cab
5
8
3
0.81
L
Bacchus
2
8
5
0.56
W
Tsukuyomi
Scrambled3738
Tsukuyomi
8
3
9
4.17
W
Baron Samedi
speedygunzolas
Baron Samedi
7
5
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,315
Damage
50,488
65,934
Taken
68,574
42,974
Mitigated
54,759
22,349
Healing
14,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,974
955
3,142
5,661
22,205
9,625
0
5,079
16,718
29,010
0
W
King Arthur
DeadlyOstrich72
King Arthur
22,554
3,885
554
5,984
27,754
23,163
740
7,294
20,460
0
57,335
L
Ah Muzen Cab
Lieberte Slayer
Ah Muzen Cab
28,589
10,904
0
2,469
20,210
10,214
389
9,508
10,275
0
64,668
L
Bacchus
11,925
2,121
471
2,688
26,159
34,920
50
7,572
18,099
24,375
0
W
Tsukuyomi
Scrambled3738
Tsukuyomi
13,655
4,067
0
3,921
16,793
7,335
1,479
6,534
10,259
0
45,610
W
Baron Samedi
speedygunzolas
Baron Samedi
23,106
2,575
2,056
9,834
21,387
12,476
597
8,368
13,019
49,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,014
Gold Earned
36,969
217
Minions Killed
142
11
Camps Cleared
3
936,167
Distance Traveled
776,215
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
13,030
766
35
2
1
252,565
1
W
King Arthur
13,872
816
91
5
5
330,545
4
L
Ah Muzen Cab
12,220
719
87
5
1
257,245
0
L
Bacchus
11,719
689
20
1
1
266,405
3
W
Tsukuyomi
12,764
751
54
3
2
340,932
1
W
Baron Samedi
13,378
787
72
4
4
264,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role