Player Matchup

Neith
Neith
CHAMP DONO
Neith
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 17L
1,392 Elo+
Party 1
Ymir
Ymir
Idontcare31835
Ymir
Level 47
God Stats
10W - 8L
1,681 SR
Queue Stats
229W - 221L
1,495 Elo+
Solo
Thanatos
Thanatos
KiingSam
Thanatos
Level 152
God Stats
5W - 6L
1,280 SR
Queue Stats
34W - 32L
1,398 Elo+
Party 1
Sol
Sol
PHENOM DONO
Sol
Level 147
God Stats
0W - 2L
1,356 SR
Queue Stats
30W - 34L
1,432 Elo+
Party 1
Heimdallr
Heimdallr
SpeedyDoomx
Heimdallr
Level 39
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 86L
1,424 Elo+
Solo
Team Averages
Level 84
1,463 SR
1,428 Elo+

VS

Team Averages
Level 77
1,518 SR
1,458 Elo+
Atlas
Atlas
Classified47535
Atlas
Level 37
God Stats
5W - 6L
1,263 SR
Queue Stats
39W - 41L
1,375 Elo+
Solo
Apollo
Apollo
Hxpershot
Apollo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,650 Elo+
Party 2
Mercury
Mercury
Varieation
Mercury
Level 103
God Stats
8W - 5L
1,620 SR
Queue Stats
281W - 267L
1,422 Elo+
Party 2
Hera
Hera
Zukarinokushi
Hera
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
520W - 539L
1,398 Elo+
Party 2
Osiris
Osiris
kurokumabox
Osiris
Level 123
God Stats
9W - 8L
1,706 SR
Queue Stats
325W - 348L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 3 / 1
6,976
436
3,351
8,328
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 1
5,932
371
4,887
11,696
8,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
KiingSam
Thanatos
14
3 / 3 / 1
8,613
538
8,107
13,895
7,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 5 / 1
7,965
498
6,196
13,854
5,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
SpeedyDoomx
Heimdallr
12
0 / 3 / 1
7,281
455
6,869
11,054
5,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
8,422
526
8,335
8,288
7,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Apollo
Hxpershot
Apollo
11
1 / 2 / 4
7,120
445
3,577
9,306
3,070
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
Varieation
Mercury
18
10 / 1 / 2
10,779
674
10,456
13,703
6,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 2 / 6
8,278
517
8,217
8,469
3,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
15
3 / 1 / 4
9,139
571
9,350
14,286
10,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
18
18
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
1
3
1
0.5
W
3
0
6
6
W
Apollo
Hxpershot
Apollo
1
2
4
1.5
L
0
4
1
0.13
L
Thanatos
KiingSam
Thanatos
3
3
1
1.17
L
1
5
1
0.3
L
Heimdallr
SpeedyDoomx
Heimdallr
0
3
1
0.17
W
Mercury
Varieation
Mercury
10
1
2
11
W
1
2
6
2
W
Osiris
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,410
Damage
39,935
58,827
Taken
54,052
30,924
Mitigated
30,033
23,263
Healing
15,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,351
1,479
0
1,939
8,328
4,087
312
2,522
5,806
0
42,195
W
8,335
3,545
204
2,570
8,288
7,199
268
2,617
5,671
31,358
0
W
Apollo
Hxpershot
Apollo
3,577
2,160
338
419
9,306
3,070
0
2,025
7,281
0
32,418
L
4,887
1,180
192
495
11,696
8,939
0
7,335
4,361
25,425
0
L
Thanatos
KiingSam
Thanatos
8,107
1,065
0
11,877
13,895
7,252
0
2,307
11,588
0
56,592
L
6,196
823
0
5,216
13,854
5,567
1,338
4,388
9,466
64,793
0
L
Heimdallr
SpeedyDoomx
Heimdallr
6,869
3,123
0
3,544
11,054
5,079
0
0
11,054
0
47,275
W
Mercury
Varieation
Mercury
10,456
5,009
0
2,197
13,703
6,167
0
2,435
11,268
0
106,392
W
8,217
2,309
0
3,066
8,469
3,473
978
3,229
5,240
65,312
0
W
Osiris
9,350
3,948
0
6,256
14,286
10,124
864
777
13,509
0
66,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,767
Gold Earned
43,738
380
Minions Killed
495
0
Camps Cleared
0
1,332,608
Distance Traveled
1,690,760
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,976
436
73
5
0
279,790
1
W
Atlas
8,422
526
40
3
0
311,185
1
W
Apollo
7,120
445
56
4
0
282,167
0
L
Ymir
5,932
371
33
2
0
307,231
2
L
Thanatos
8,613
538
85
5
0
278,007
1
L
Sol
7,965
498
108
7
0
270,351
0
L
Heimdallr
7,281
455
81
5
0
197,229
0
W
Mercury
10,779
674
166
10
0
437,281
0
W
Hera
8,278
517
114
7
0
278,641
1
W
Osiris
9,139
571
119
7
0
381,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role