Player Matchup

Nemesis
Nemesis
Oddball4
Nemesis
Level 108
God Stats
5W - 4L
1,500 SR
Queue Stats
281W - 265L
1,416 Elo+
Party 2
Neith
Neith
TinyWolfy5995
Neith
Level 24
God Stats
2W - 3L
1,415 SR
Queue Stats
8W - 12L
1,376 Elo+
Party 2
Jormungandr
Jormungandr
Totaljerk01
Jormungandr
Level 49
God Stats
0W - 1L
1,384 SR
Queue Stats
161W - 164L
1,291 Elo+
Party 2
Gilgamesh
Gilgamesh
TriTheNerdd
Gilgamesh
Level 104
God Stats
5W - 4L
1,500 SR
Queue Stats
119W - 126L
1,421 Elo+
Party 2
Ymir
Ymir
johnsgirl
Ymir
Level 66
God Stats
0W - 1L
1,596 SR
Queue Stats
9W - 12L
1,240 Elo+
Party 2
Team Averages
Level 70
1,479 SR
1,349 Elo+

VS

Team Averages
Level 79
1,551 SR
1,412 Elo+
Hercules
Hercules
Fear_The_Rooster
Hercules
Level 68
God Stats
3W - 5L
1,500 SR
Queue Stats
58W - 73L
1,417 Elo+
Party 1
Neith
Neith
Gyro-013
Neith
Level 127
God Stats
3W - 2L
1,497 SR
Queue Stats
115W - 149L
1,428 Elo+
Party 1
Ao Kuang
Ao Kuang
LORJohn1
Ao Kuang
Level 124
God Stats
1W - 2L
1,288 SR
Queue Stats
87W - 89L
1,479 Elo+
Party 1
Zeus
Zeus
Otaku369
Zeus
Level 49
God Stats
3W - 1L
1,995 SR
Queue Stats
7W - 13L
1,379 Elo+
Solo
Yemoja
Yemoja
Terma_Hater_202x
Yemoja
Level 26
God Stats
4W - 1L
1,475 SR
Queue Stats
35W - 43L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Oddball4
Nemesis
15
1 / 5 / 0
9,272
464
12,254
17,292
7,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 6 / 0
7,888
394
7,291
12,493
5,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Totaljerk01
Jormungandr
15
3 / 4 / 4
9,422
471
13,894
24,513
13,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
TriTheNerdd
Gilgamesh
15
4 / 5 / 2
9,851
493
11,559
20,627
13,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
12
0 / 2 / 2
7,864
393
3,699
20,581
23,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 10
9,936
497
15,100
18,734
12,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Gyro-013
Neith
17
9 / 1 / 2
10,770
539
24,638
16,505
8,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
LORJohn1
Ao Kuang
17
10 / 1 / 4
10,692
535
19,636
18,274
8,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
17
2 / 4 / 1
10,771
539
10,633
13,295
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 9
8,970
449
2,065
6,788
10,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
8
Kills
22
22
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
W
Neith
Gyro-013
Neith
9
1
2
10
W
Ao Kuang
LORJohn1
Ao Kuang
10
1
4
12
L
Nemesis
Oddball4
Nemesis
1
5
0
0.2
W
Zeus
2
4
1
0.63
W
0
0
9
4.5
L
0
6
0
0
L
Jormungandr
Totaljerk01
Jormungandr
3
4
4
1.25
L
Gilgamesh
TriTheNerdd
Gilgamesh
4
5
2
1
L
Ymir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,697
Damage
72,072
95,506
Taken
73,596
63,791
Mitigated
45,832
10,461
Healing
33,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,100
5,817
0
6,710
18,734
12,553
108
3,604
15,130
0
65,377
W
Neith
Gyro-013
Neith
24,638
13,956
0
12,065
16,505
8,721
318
5,510
10,995
0
114,319
W
Ao Kuang
LORJohn1
Ao Kuang
19,636
7,842
0
8,667
18,274
8,178
0
2,549
15,725
78,958
0
L
Nemesis
Oddball4
Nemesis
12,254
5,062
0
4,385
17,292
7,338
1,356
6,130
11,162
0
65,383
W
Zeus
10,633
1,488
0
3,033
13,295
6,238
2,155
3,533
9,762
90,792
0
W
2,065
466
1,904
1,203
6,788
10,142
0
2,397
4,391
14,133
0
L
7,291
3,337
0
1,314
12,493
5,484
440
3,221
9,272
0
49,307
L
Jormungandr
Totaljerk01
Jormungandr
13,894
3,129
0
17
24,513
13,668
0
10,919
13,594
62,639
0
L
Gilgamesh
TriTheNerdd
Gilgamesh
11,559
3,582
0
963
20,627
13,577
0
8,480
12,147
0
73,291
L
Ymir
3,699
570
312
3,470
20,581
23,724
0
3,584
16,997
34,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,297
Gold Earned
51,139
439
Minions Killed
576
0
Camps Cleared
0
1,845,409
Distance Traveled
1,763,277
2
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,936
497
123
6
0
391,940
7
W
Neith
10,770
539
159
8
0
326,129
2
W
Ao Kuang
10,692
535
111
6
0
397,162
1
L
Nemesis
9,272
464
119
6
0
414,998
1
W
Zeus
10,771
539
163
8
0
283,257
9
W
Yemoja
8,970
449
20
1
0
364,789
4
L
Neith
7,888
394
94
5
0
290,047
1
L
Jormungandr
9,422
471
79
4
0
390,983
0
L
Gilgamesh
9,851
493
93
5
0
398,096
0
L
Ymir
7,864
393
54
3
0
351,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role