Player Matchup

Ah Puch
Ah Puch
Gore-SZN
Ah Puch
Level 137
God Stats
7W - 6L
1,762 SR
Queue Stats
275W - 251L
1,595 Elo+
Solo
Hun Batz
Hun Batz
JrConductorHat
Hun Batz
Level 102
God Stats
5W - 4L
1,313 SR
Queue Stats
100W - 56L
1,543 Elo+
Party 2
Ymir
Ymir
KingOfGargalon
Ymir
Level 146
God Stats
6W - 4L
2,017 SR
Queue Stats
276W - 155L
1,715 Elo+
Party 2
Izanami
Izanami
MaxPainsGF
Izanami
Level 129
God Stats
11W - 4L
1,710 SR
Queue Stats
64W - 37L
1,737 Elo+
Party 2
Yemoja
Yemoja
RemLezar
Yemoja
Level 159
God Stats
3W - 1L
1,845 SR
Queue Stats
160W - 77L
1,749 Elo+
Party 2
Team Averages
Level 135
1,729 SR
1,668 Elo+

VS

Team Averages
Level 66
1,486 SR
1,495 Elo+
Hera
Hera
CrimsonBlaze894
Hera
Level 24
God Stats
11W - 11L
1,600 SR
Queue Stats
61W - 67L
1,480 Elo+
Party 1
Ares
Ares
Matr1X Beef
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,377 Elo+
Party 3
Fenrir
Fenrir
Matr1X Dark
Fenrir
Level 127
God Stats
0W - 1L
1,338 SR
Queue Stats
56W - 53L
1,522 Elo+
Party 3
Nu Wa
Nu Wa
TheNolander
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chiron
Chiron
greenstag12
Chiron
Level 107
God Stats
0W - 5L
1,490 SR
Queue Stats
32W - 33L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gore-SZN
Ah Puch
17
3 / 0 / 13
9,454
859
15,164
6,297
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
15
4 / 2 / 15
9,014
819
11,776
9,717
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
9 / 0 / 16
10,177
925
11,362
14,897
20,013
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
MaxPainsGF
Izanami
19
13 / 0 / 6
11,094
1,009
18,900
12,062
5,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
RemLezar
Yemoja
15
5 / 1 / 16
8,953
814
10,499
12,488
10,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
6,879
625
4,326
11,351
4,776
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 1
6,996
636
4,851
17,314
18,206
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
14
1 / 6 / 1
7,649
695
9,785
17,409
8,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 11 / 0
6,781
616
5,373
14,628
5,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
15
2 / 6 / 1
8,092
736
9,424
15,165
6,770
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
6
34
Kills
3
3
Deaths
34
66
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Ah Puch
Gore-SZN
Ah Puch
3
0
13
9.5
W
Hun Batz
4
2
15
5.75
W
9
0
16
17
L
0
6
1
0.08
L
Fenrir
1
6
1
0.25
W
Izanami
MaxPainsGF
Izanami
13
0
6
16
W
Yemoja
RemLezar
Yemoja
5
1
16
13
L
0
11
0
0
L
Chiron
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,701
Damage
33,759
55,461
Taken
75,867
44,815
Mitigated
44,145
12,151
Healing
5,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,326
1,443
0
472
11,351
4,776
40
7,754
3,231
17,449
0
W
Ah Puch
Gore-SZN
Ah Puch
15,164
1,031
0
1,878
6,297
3,008
197
3,190
3,107
53,244
0
W
Hun Batz
11,776
3,413
0
1,142
9,717
5,441
275
2,307
7,410
0
27,008
W
11,362
4,008
1,174
1,998
14,897
20,013
0
3,774
11,123
20,159
0
L
4,851
117
141
744
17,314
18,206
0
8,171
8,812
13,724
0
L
Fenrir
9,785
1,842
0
1,310
17,409
8,563
0
7,466
9,643
0
28,897
W
Izanami
MaxPainsGF
Izanami
18,900
12,660
0
3,948
12,062
5,695
6,031
1,950
10,112
0
66,865
W
Yemoja
RemLezar
Yemoja
10,499
2,015
1,100
911
12,488
10,658
370
3,329
9,159
21,639
0
L
5,373
1,867
0
0
14,628
5,830
0
8,214
6,084
9,212
0
L
Chiron
9,424
2,690
162
2,269
15,165
6,770
0
4,488
10,446
0
34,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,692
Gold Earned
36,397
267
Minions Killed
167
0
Camps Cleared
0
1,228,715
Distance Traveled
962,484
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,879
625
26
2
0
199,505
0
W
Ah Puch
9,454
859
92
8
0
234,862
1
W
Hun Batz
9,014
819
29
3
0
249,058
0
W
Ymir
10,177
925
24
2
0
241,036
3
L
Ares
6,996
636
17
2
0
178,026
0
L
Fenrir
7,649
695
41
4
0
218,876
1
W
Izanami
11,094
1,009
101
9
0
232,666
2
W
Yemoja
8,953
814
21
2
0
271,093
0
L
Nu Wa
6,781
616
13
1
0
176,672
0
L
Chiron
8,092
736
70
6
0
189,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role