Player Matchup

Hun Batz
Hun Batz
DaRKn3Ss 801
Hun Batz
Level 146
God Stats
0W - 2L
1,330 SR
Queue Stats
184W - 198L
1,453 Elo+
Party 1
Da Ji
Da Ji
TheMARTINIKID
Da Ji
Level 159
God Stats
7W - 6L
1,944 SR
Queue Stats
295W - 332L
1,517 Elo+
Solo
Terra
Terra
ZeR0 Rhoads
Terra
Level 139
God Stats
0W - 1L
1,319 SR
Queue Stats
16W - 23L
1,314 Elo+
Party 3
Rama
Rama
nojiksnipok
Rama
Level 107
God Stats
0W - 1L
1,283 SR
Queue Stats
15W - 27L
1,500 Elo+
Party 3
Agni
Agni
spacemanloso
Agni
Level 117
God Stats
3W - 4L
1,360 SR
Queue Stats
128W - 129L
1,472 Elo+
Party 1
Team Averages
Level 134
1,447 SR
1,451 Elo+

VS

Team Averages
Level 112
1,490 SR
1,504 Elo+
Hercules
Hercules
Devo-F-Baby
Hercules
Level 123
God Stats
7W - 11L
1,210 SR
Queue Stats
596W - 589L
1,514 Elo+
Solo
Sol
Sol
IOnlyGotTee
Sol
Level 126
God Stats
3W - 1L
1,632 SR
Queue Stats
94W - 93L
1,528 Elo+
Party 2
Erlang Shen
Erlang Shen
LUNDSTAD
Erlang Shen
Level 147
God Stats
1W - 1L
1,605 SR
Queue Stats
54W - 49L
1,510 Elo+
Party 2
Horus
Horus
MasterHoot420
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 139L
1,460 Elo+
Party 2
Khepri
Khepri
StayFrostAye
Khepri
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DaRKn3Ss 801
Hun Batz
15
2 / 7 / 5
9,270
713
10,260
17,496
11,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
5 / 6 / 1
9,861
759
12,261
15,495
8,485
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 5 / 9
8,727
671
10,698
18,248
22,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 9 / 5
7,459
574
9,961
16,752
7,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 6 / 5
8,435
649
21,525
11,549
5,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Devo-F-Baby
Hercules
18
16 / 2 / 9
12,093
930
18,335
21,849
21,443
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
10 / 1 / 13
11,354
873
26,285
15,355
9,583
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
LUNDSTAD
Erlang Shen
19
7 / 1 / 19
11,840
911
14,362
19,404
22,718
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 2 / 17
8,973
690
4,031
17,451
21,976
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
15
0 / 4 / 18
9,728
748
6,788
20,667
27,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
109
10
Kills
33
33
Deaths
10
25
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DaRKn3Ss 801
Hun Batz
2
7
5
0.64
W
Hercules
Devo-F-Baby
Hercules
16
2
9
10.25
W
10
1
13
16.5
W
Erlang Shen
LUNDSTAD
Erlang Shen
7
1
19
16.5
W
0
2
17
4.25
W
Khepri
0
4
18
2.25
L
5
6
1
0.92
L
1
5
9
1.1
L
0
9
5
0.28
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,705
Damage
69,801
79,540
Taken
94,726
55,738
Mitigated
103,150
17,923
Healing
44,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DaRKn3Ss 801
Hun Batz
10,260
3,279
316
3,916
17,496
11,400
0
7,119
10,377
0
21,022
W
Hercules
Devo-F-Baby
Hercules
18,335
4,376
949
8,791
21,849
21,443
601
7,909
13,940
527
42,467
W
26,285
11,022
2,001
5,319
15,355
9,583
4,155
5,392
9,963
44,172
0
W
Erlang Shen
LUNDSTAD
Erlang Shen
14,362
6,981
2,562
7,615
19,404
22,718
1,676
5,714
13,690
0
28,099
W
4,031
2,222
7,950
5,469
17,451
21,976
940
5,085
12,366
0
9,985
W
Khepri
6,788
1,086
1,303
2,771
20,667
27,430
1,056
8,123
12,544
11,301
0
L
12,261
2,030
704
2,163
15,495
8,485
168
8,194
7,301
0
25,312
L
10,698
1,160
3,042
3,592
18,248
22,403
0
6,712
11,536
17,347
0
L
9,961
5,195
1,382
1,812
16,752
7,485
160
6,732
10,020
0
18,075
L
21,525
1,737
573
423
11,549
5,965
0
4,484
7,065
35,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,752
Gold Earned
53,988
94
Minions Killed
130
0
Camps Cleared
0
1,037,885
Distance Traveled
1,254,762
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,270
713
18
1
0
193,132
1
W
Hercules
12,093
930
65
5
0
239,935
0
W
Sol
11,354
873
30
2
0
262,788
1
W
Erlang Shen
11,840
911
19
1
0
279,911
4
W
Horus
8,973
690
4
0
0
243,604
2
W
Khepri
9,728
748
12
1
0
228,524
0
L
Da Ji
9,861
759
27
2
0
206,737
0
L
Terra
8,727
671
9
1
0
256,527
5
L
Rama
7,459
574
15
1
0
179,982
0
L
Agni
8,435
649
25
2
0
201,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role