Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CONTR4CT_K1LLA5
Nemesis
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
65W - 70L
1,500 Elo+
Solo
Thoth
Thoth
FrigidCaptain
Thoth
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 76L
1,426 Elo+
Solo
Jing Wei
Jing Wei
GottoPR
Jing Wei
Level 71
God Stats
3W - 1L
1,567 SR
Queue Stats
46W - 37L
1,548 Elo+
Solo
Fafnir
Fafnir
HarriGnutz
Fafnir
Level 105
God Stats
6W - 7L
1,417 SR
Queue Stats
149W - 168L
1,438 Elo+
Solo
Team Averages
Level 82
1,497 SR
1,482 Elo+

VS

Team Averages
Level 93
1,537 SR
1,460 Elo+
Rama
Rama
CojackIII
Rama
Level 48
God Stats
2W - 5L
1,470 SR
Queue Stats
58W - 61L
1,570 Elo+
Party 2
Jing Wei
Jing Wei
G22Hurricane
Jing Wei
Level 80
God Stats
10W - 6L
1,791 SR
Queue Stats
136W - 121L
1,513 Elo+
Party 2
Chronos
Chronos
NeXplicit
Chronos
Level 96
God Stats
2W - 3L
1,277 SR
Queue Stats
136W - 130L
1,381 Elo+
Solo
Artemis
Artemis
PeachTeaToga
Artemis
Level 81
God Stats
32W - 38L
1,483 SR
Queue Stats
182W - 209L
1,418 Elo+
Party 1
Sylvanus
Sylvanus
PrincessHao
Sylvanus
Level 160
God Stats
7W - 8L
1,666 SR
Queue Stats
181W - 209L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 1 / 0
2,985
597
580
3,627
826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

2
0 / 1 / 0
2,687
537
418
1,814
529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 1 / 0
3,048
610
508
2,508
620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
GottoPR
Jing Wei
5
0 / 0 / 0
3,182
636
558
2,059
687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
HarriGnutz
Fafnir
4
0 / 0 / 0
3,291
658
410
3,341
1,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
6
1 / 0 / 0
3,395
679
1,426
1,947
422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
G22Hurricane
Jing Wei
6
0 / 0 / 1
3,450
690
1,961
1,584
361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
NeXplicit
Chronos
7
0 / 0 / 0
3,941
788
1,036
1,935
525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
PeachTeaToga
Artemis
5
1 / 1 / 0
3,433
687
879
2,298
623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
PrincessHao
Sylvanus
6
0 / 0 / 1
3,760
752
1,630
2,295
1,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
3
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
0
0
L
0
1
0
0
W
Rama
1
0
0
1
L
0
1
0
0
W
Jing Wei
G22Hurricane
Jing Wei
0
0
1
0.5
L
Jing Wei
GottoPR
Jing Wei
0
0
0
0
L
Fafnir
HarriGnutz
Fafnir
0
0
0
0
W
Chronos
NeXplicit
Chronos
0
0
0
0
W
Artemis
PeachTeaToga
Artemis
1
1
0
1
W
Sylvanus
PrincessHao
Sylvanus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,474
Damage
6,932
13,349
Taken
10,059
4,317
Mitigated
3,034
5,838
Healing
5,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
580
289
0
1,572
3,627
826
0
0
3,627
0
14,466
L
418
313
0
375
1,814
529
0
360
1,454
0
4,201
W
Rama
1,426
1,144
0
1,329
1,947
422
0
75
1,872
0
15,707
L
508
105
0
260
2,508
620
0
714
1,794
11,209
0
W
Jing Wei
G22Hurricane
Jing Wei
1,961
1,787
0
1,110
1,584
361
0
217
1,367
0
17,471
L
Jing Wei
GottoPR
Jing Wei
558
267
0
1,552
2,059
687
0
1,036
1,023
0
9,951
L
Fafnir
HarriGnutz
Fafnir
410
90
689
1,390
3,341
1,655
0
242
3,099
5,623
0
W
Chronos
NeXplicit
Chronos
1,036
530
0
872
1,935
525
0
0
1,935
20,729
0
W
Artemis
PeachTeaToga
Artemis
879
312
0
430
2,298
623
708
35
2,263
0
10,701
W
Sylvanus
PrincessHao
Sylvanus
1,630
656
331
1,256
2,295
1,103
690
591
1,704
15,472
5,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,193
Gold Earned
17,979
77
Minions Killed
165
0
Camps Cleared
0
404,008
Distance Traveled
405,900
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
2,985
597
19
4
0
87,700
1
L
Nemesis
2,687
537
12
2
0
53,350
0
W
Rama
3,395
679
22
4
0
84,323
1
L
Thoth
3,048
610
18
4
0
84,549
1
W
Jing Wei
3,450
690
39
8
0
105,054
2
L
Jing Wei
3,182
636
17
3
0
64,708
0
L
Fafnir
3,291
658
11
2
0
113,701
0
W
Chronos
3,941
788
49
10
0
78,069
1
W
Artemis
3,433
687
18
4
0
75,108
1
W
Sylvanus
3,760
752
37
7
0
63,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role