Player Matchup

Bacchus
Bacchus
Mkth101
Bacchus
Level 83
God Stats
7W - 7L
1,441 SR
Queue Stats
254W - 268L
1,357 Elo+
Party 3
Danzaburou
Danzaburou
NsMoodyPark3
Danzaburou
Level 117
God Stats
7W - 5L
1,643 SR
Queue Stats
168W - 192L
1,381 Elo+
Solo
Sun Wukong
Sun Wukong
lIlIELOllIl
Sun Wukong
Level 30
God Stats
0W - 3L
1,180 SR
Queue Stats
0W - 4L
1,113 Elo+
Party 1
Ne Zha
Ne Zha
lIlIKEKlIlI
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,113 Elo+
Party 1
Zeus
Zeus
thatkidjuice14
Zeus
Level 70
God Stats
21W - 28L
1,500 SR
Queue Stats
319W - 358L
1,377 Elo+
Party 3
Team Averages
Level 63
1,453 SR
1,268 Elo+

VS

Team Averages
Level 78
1,512 SR
1,405 Elo+
Heimdallr
Heimdallr
BigGirthyGlock
Heimdallr
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 41L
1,397 Elo+
Party 2
The Morrigan
The Morrigan
DABflame420
The Morrigan
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 92L
1,410 Elo+
Party 2
Bastet
Bastet
El_Pepito_23_
Bastet
Level 66
God Stats
286W - 259L
1,501 SR
Queue Stats
730W - 744L
1,323 Elo+
Solo
Chaac
Chaac
bigpapa61
Chaac
Level 68
God Stats
4W - 1L
1,674 SR
Queue Stats
36W - 32L
1,537 Elo+
Solo
Bacchus
Bacchus
shheeshhhh
Bacchus
Level 80
God Stats
1W - 0L
1,385 SR
Queue Stats
43W - 47L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mkth101
Bacchus
13
0 / 4 / 7
9,096
379
6,771
24,959
32,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
NsMoodyPark3
Danzaburou
14
1 / 8 / 4
9,567
399
9,975
23,134
9,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
lIlIELOllIl
Sun Wukong
17
4 / 6 / 1
10,950
456
11,975
19,644
20,333
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
12
0 / 12 / 0
8,014
334
3,549
20,558
8,922
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 10 / 1
10,565
440
11,991
19,714
8,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigGirthyGlock
Heimdallr
18
6 / 4 / 9
11,716
488
15,176
15,039
6,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
DABflame420
The Morrigan
18
8 / 3 / 9
11,859
494
18,383
12,757
6,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
13 / 1 / 7
12,483
520
15,331
20,223
9,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
bigpapa61
Chaac
19
7 / 1 / 6
11,798
492
14,164
18,950
24,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
shheeshhhh
Bacchus
16
4 / 1 / 13
11,003
458
12,209
18,846
26,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
82
10
Kills
38
40
Deaths
10
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BigGirthyGlock
Heimdallr
6
4
9
2.63
W
The Morrigan
DABflame420
The Morrigan
8
3
9
4.17
W
13
1
7
16.5
L
Bacchus
Mkth101
Bacchus
0
4
7
0.88
L
Danzaburou
NsMoodyPark3
Danzaburou
1
8
4
0.38
W
Chaac
bigpapa61
Chaac
7
1
6
10
L
Sun Wukong
lIlIELOllIl
Sun Wukong
4
6
1
0.75
L
Ne Zha
0
12
0
0
W
Bacchus
shheeshhhh
Bacchus
4
1
13
10.5
L
5
10
1
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,261
Damage
75,263
108,009
Taken
85,815
79,766
Mitigated
73,809
16,097
Healing
27,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BigGirthyGlock
Heimdallr
15,176
8,387
0
5,126
15,039
6,872
3,605
5,872
9,033
0
81,172
W
The Morrigan
DABflame420
The Morrigan
18,383
1,216
0
4,252
12,757
6,134
897
4,746
7,559
95,662
1,743
W
15,331
4,125
626
5,912
20,223
9,373
465
3,976
15,985
0
89,748
L
Bacchus
Mkth101
Bacchus
6,771
1,049
227
3,088
24,959
32,536
90
7,640
17,260
36,425
0
L
Danzaburou
NsMoodyPark3
Danzaburou
9,975
3,394
0
5,816
23,134
9,949
351
9,199
13,886
0
76,246
W
Chaac
bigpapa61
Chaac
14,164
1,921
0
10,620
18,950
24,695
1,161
0
18,950
472
85,686
L
Sun Wukong
lIlIELOllIl
Sun Wukong
11,975
2,146
0
1,510
19,644
20,333
398
1,772
16,830
0
80,781
L
Ne Zha
3,549
1,786
0
1,804
20,558
8,922
0
2,517
17,744
0
43,512
W
Bacchus
shheeshhhh
Bacchus
12,209
1,115
0
1,279
18,846
26,735
587
3,250
15,526
39,567
0
L
11,991
1,735
55
3,597
19,714
8,026
0
8,590
11,095
68,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,192
Gold Earned
58,859
459
Minions Killed
513
0
Camps Cleared
0
2,071,808
Distance Traveled
2,200,053
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,716
488
109
5
0
409,518
0
W
The Morrigan
11,859
494
124
5
0
423,992
1
W
Bastet
12,483
520
130
5
0
476,476
3
L
Bacchus
9,096
379
43
2
0
467,385
1
L
Danzaburou
9,567
399
111
5
0
405,304
4
W
Chaac
11,798
492
115
5
0
426,754
1
L
Sun Wukong
10,950
456
129
5
0
424,436
4
L
Ne Zha
8,014
334
73
3
0
369,599
2
W
Bacchus
11,003
458
35
1
0
463,313
3
L
Zeus
10,565
440
103
4
0
405,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role