Player Matchup

Chronos
Chronos
Platinum V
 
Chronos
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Masters
 
Mercury
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum II
CapillaryAction
Ares
Platinum II
Level 145
God Stats
5W - 7L
1,443 SR
Queue Stats
416W - 419L
1,784 MMR
Solo
Pele
Pele
Diamond III
Ranager
Pele
Diamond III
Level 126
God Stats
2W - 4L
1,402 SR
Queue Stats
84W - 75L
2,112 MMR
Solo
Olorun
Olorun
Diamond IV
firebud
Olorun
Diamond IV
Level 160
God Stats
2W - 1L
1,846 SR
Queue Stats
416W - 425L
2,052 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,538 SR
1,790 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,795 SR
2,110 MMR
Neith
Neith
Gold II
Depression
Neith
Gold II
Level 135
God Stats
1W - 0L
1,839 SR
Queue Stats
23W - 18L
1,639 MMR
Party 1
Hades
Hades
Platinum II
PerleyWhites
Hades
Platinum II
Level 157
God Stats
11W - 4L
1,912 SR
Queue Stats
62W - 57L
2,095 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Typhoon
Kuzenbo
Platinum V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 35L
1,848 MMR
Party 1
Thor
Thor
Diamond II
clokkwyze
Thor
Diamond II
Level 148
God Stats
9W - 2L
1,852 SR
Queue Stats
53W - 32L
2,404 MMR
Solo
Jing Wei
Jing Wei
Masters
idobejiggy
Jing Wei
Masters
Level 101
God Stats
21W - 9L
1,872 SR
Queue Stats
99W - 74L
2,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
1 / 2 / 0
6,543
467
4,896
8,973
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
 
Mercury
11
0 / 4 / 1
6,445
460
3,232
11,707
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 0
6,499
464
6,478
11,509
9,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
Ranager
Pele
13
1 / 1 / 0
7,655
547
7,222
10,254
8,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Olorun
firebud
Olorun
12
0 / 3 / 0
7,334
524
3,951
10,048
3,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Baron SamediNemesis

VS

Bans
BastetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
1 / 1 / 6
8,565
612
7,680
8,477
4,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 5
7,721
552
7,004
6,532
3,452
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
Typhoon
Kuzenbo
11
1 / 1 / 4
7,358
526
4,752
11,035
11,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
13
4 / 0 / 4
8,052
575
8,524
10,457
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jing Wei
idobejiggy
Jing Wei
14
3 / 0 / 2
8,792
628
5,868
8,679
3,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
13
13
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
2
0
0.5
L
Mercury
 
Mercury
0
4
1
0.13
L
0
3
0
0
W
Neith
1
1
6
4
W
4
0
5
6.5
L
Pele
Ranager
Pele
1
1
0
1
W
Kuzenbo
Typhoon
Kuzenbo
1
1
4
3
W
Thor
4
0
4
6
L
Olorun
firebud
Olorun
0
3
0
0
W
Jing Wei
idobejiggy
Jing Wei
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,779
Damage
33,828
52,491
Taken
45,180
29,655
Mitigated
26,740
14,223
Healing
22,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,896
2,172
0
3,362
8,973
3,271
548
3,742
5,231
50,553
0
L
Mercury
 
Mercury
3,232
1,480
0
1,637
11,707
4,285
0
1,545
10,162
0
52,408
L
6,478
204
0
2,530
11,509
9,902
0
4,729
6,780
29,122
0
W
Neith
7,680
3,674
0
4,462
8,477
4,051
570
0
8,477
0
64,461
W
7,004
640
1,154
3,295
6,532
3,452
0
3,264
3,268
58,129
0
L
Pele
Ranager
Pele
7,222
1,857
0
2,464
10,254
8,526
0
428
9,826
0
58,715
W
Kuzenbo
Typhoon
Kuzenbo
4,752
2,086
2,070
3,254
11,035
11,445
50
6,492
4,543
22,450
0
W
Thor
8,524
3,153
0
3,744
10,457
4,344
450
2,293
8,164
0
61,861
L
Olorun
firebud
Olorun
3,951
2,387
145
4,085
10,048
3,671
0
1,312
8,736
66,968
0
W
Jing Wei
idobejiggy
Jing Wei
5,868
3,972
0
4,568
8,679
3,448
1,036
3,882
4,797
0
77,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,476
Gold Earned
40,488
464
Minions Killed
483
0
Camps Cleared
0
1,385,506
Distance Traveled
1,399,144
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,543
467
102
7
0
283,504
10
L
Mercury
6,445
460
79
6
0
308,171
4
L
Ares
6,499
464
33
2
0
255,175
4
W
Neith
8,565
612
122
9
0
250,919
4
W
Hades
7,721
552
101
7
0
285,478
7
L
Pele
7,655
547
117
8
0
295,524
4
W
Kuzenbo
7,358
526
21
2
0
285,321
2
W
Thor
8,052
575
89
6
0
314,988
7
L
Olorun
7,334
524
133
10
0
243,132
2
W
Jing Wei
8,792
628
150
11
0
262,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role