Player Matchup

Zhong Kui
Zhong Kui
Matnoir
Zhong Kui
Level 119
God Stats
4W - 4L
1,489 SR
Queue Stats
142W - 159L
1,478 Elo+
Party 1
Rama
Rama
RenBW13
Rama
Level 119
God Stats
15W - 7L
1,716 SR
Queue Stats
95W - 80L
1,586 Elo+
Party 1
Tiamat
Tiamat
Stormofleo
Tiamat
Level 150
God Stats
7W - 5L
1,440 SR
Queue Stats
651W - 658L
1,527 Elo+
Party 1
Sun Wukong
Sun Wukong
omegakill9
Sun Wukong
Level 103
God Stats
6W - 7L
1,241 SR
Queue Stats
154W - 148L
1,578 Elo+
Solo
Kali
Kali
punchyy19
Kali
Level 48
God Stats
2W - 1L
1,479 SR
Queue Stats
286W - 307L
1,535 Elo+
Solo
Team Averages
Level 108
1,473 SR
1,541 Elo+

VS

Team Averages
Level 98
1,543 SR
1,543 Elo+
Mercury
Mercury
ArdentSynergy
Mercury
Level 104
God Stats
9W - 9L
1,636 SR
Queue Stats
237W - 222L
1,593 Elo+
Party 2
Ymir
Ymir
IsNoPro
Ymir
Level 107
God Stats
16W - 19L
1,527 SR
Queue Stats
504W - 521L
1,580 Elo+
Solo
Sol
Sol
Nehzo
Sol
Level 128
God Stats
3W - 5L
1,457 SR
Queue Stats
170W - 184L
1,569 Elo+
Solo
Anhur
Anhur
Ovniwe
Anhur
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
396W - 483L
1,351 Elo+
Solo
Osiris
Osiris
TestAKools
Osiris
Level 107
God Stats
6W - 4L
1,595 SR
Queue Stats
124W - 120L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Matnoir
Zhong Kui
16
3 / 3 / 9
10,759
538
11,936
14,412
11,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
RenBW13
Rama
17
3 / 2 / 3
10,767
538
11,474
14,883
6,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
Stormofleo
Tiamat
14
2 / 4 / 5
8,278
414
9,295
14,222
10,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
omegakill9
Sun Wukong
17
4 / 0 / 4
10,458
523
12,109
16,817
14,255
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kali
15
6 / 3 / 5
10,237
512
8,383
21,985
9,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
2 / 3 / 5
9,086
454
8,451
15,902
7,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
IsNoPro
Ymir
14
3 / 4 / 6
9,504
475
7,095
18,786
18,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
Nehzo
Sol
17
6 / 1 / 3
10,710
536
17,921
15,187
8,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
Ovniwe
Anhur
13
0 / 7 / 4
8,050
403
5,939
15,086
7,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
TestAKools
Osiris
17
1 / 3 / 6
10,316
516
12,170
16,111
16,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
18
Kills
12
12
Deaths
18
26
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
2
3
5
1.5
L
Ymir
IsNoPro
Ymir
3
4
6
1.5
W
Zhong Kui
Matnoir
Zhong Kui
3
3
9
2.5
L
Sol
Nehzo
Sol
6
1
3
7.5
L
Anhur
Ovniwe
Anhur
0
7
4
0.29
W
Rama
RenBW13
Rama
3
2
3
2.25
W
Tiamat
Stormofleo
Tiamat
2
4
5
1.13
L
Osiris
TestAKools
Osiris
1
3
6
1.33
W
Sun Wukong
omegakill9
Sun Wukong
4
0
4
6
W
Kali
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,197
Damage
51,576
82,319
Taken
81,072
52,358
Mitigated
57,419
34,047
Healing
26,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
8,451
2,603
0
5,044
15,902
7,286
444
2,589
13,313
0
80,818
L
Ymir
IsNoPro
Ymir
7,095
2,404
0
3,243
18,786
18,549
29
5,869
12,917
26,075
0
W
Zhong Kui
Matnoir
Zhong Kui
11,936
1,483
0
7,570
14,412
11,015
989
3,224
11,188
76,503
0
L
Sol
Nehzo
Sol
17,921
7,188
0
9,519
15,187
8,141
198
2,953
12,234
91,544
12,804
L
Anhur
Ovniwe
Anhur
5,939
2,945
0
2,709
15,086
7,097
0
7,586
7,500
0
43,319
W
Rama
RenBW13
Rama
11,474
10,107
0
7,542
14,883
6,411
1,104
5,550
9,333
0
94,912
W
Tiamat
Stormofleo
Tiamat
9,295
1,003
0
3,475
14,222
10,715
0
6,162
8,060
42,807
0
L
Osiris
TestAKools
Osiris
12,170
4,216
0
6,176
16,111
16,346
1,735
2,234
13,877
0
95,192
W
Sun Wukong
omegakill9
Sun Wukong
12,109
1,795
0
7,723
16,817
14,255
0
4,402
12,415
0
79,434
W
Kali
8,383
2,871
0
7,737
21,985
9,962
0
4,744
17,241
0
72,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,499
Gold Earned
47,666
587
Minions Killed
533
0
Camps Cleared
0
1,816,024
Distance Traveled
1,852,018
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,086
454
127
6
0
462,757
4
L
Ymir
9,504
475
29
1
0
361,145
6
W
Zhong Kui
10,759
538
130
7
0
323,723
4
L
Sol
10,710
536
159
8
0
348,946
3
L
Anhur
8,050
403
72
4
0
313,421
8
W
Rama
10,767
538
149
7
0
350,884
5
W
Tiamat
8,278
414
72
4
0
334,894
3
L
Osiris
10,316
516
146
7
0
365,749
4
W
Sun Wukong
10,458
523
143
7
0
388,286
5
W
Kali
10,237
512
93
5
0
418,237
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role