Player Matchup

Arachne
Arachne
 
Arachne
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
Emperor2012
Ymir
Level 80
God Stats
1W - 4L
1,500 SR
Queue Stats
29W - 23L
1,598 Elo+
Party 3
Tyr
Tyr
FlinTee
Tyr
Level 82
God Stats
2W - 2L
1,709 SR
Queue Stats
152W - 135L
1,445 Elo+
Party 4
Jing Wei
Jing Wei
Macsrtdsg
Jing Wei
Level 12
God Stats
10W - 7L
1,648 SR
Queue Stats
12W - 8L
1,648 Elo+
Party 3
Sol
Sol
Matthew8255
Sol
Level 67
God Stats
2W - 2L
1,519 SR
Queue Stats
89W - 72L
1,503 Elo+
Party 4
Team Averages
Level 58
1,575 SR
1,539 Elo+

VS

Team Averages
Level 69
1,577 SR
1,408 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
KILLERLTDMS
Ares
Level 6
God Stats
1W - 1L
1,682 SR
Queue Stats
1W - 2L
1,519 Elo+
Party 2
Nemesis
Nemesis
Snurgg
Nemesis
Level 105
God Stats
0W - 1L
1,687 SR
Queue Stats
37W - 40L
1,286 Elo+
Party 1
Gilgamesh
Gilgamesh
digitalfruitz
Gilgamesh
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,286 Elo+
Party 1
Heimdallr
Heimdallr
yumcrash
Heimdallr
Level 45
God Stats
10W - 6L
1,516 SR
Queue Stats
165W - 188L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
8 / 1 / 1
8,725
545
6,674
12,580
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 9
7,897
494
4,609
9,185
7,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
13
1 / 2 / 3
7,873
492
8,320
11,771
7,575
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Macsrtdsg
Jing Wei
15
3 / 1 / 0
9,035
565
10,427
12,460
5,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 2 / 5
7,804
488
12,501
9,951
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
3 / 6 / 1
7,587
474
12,553
11,461
4,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 2 / 2
6,361
398
4,670
16,038
12,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Snurgg
Nemesis
13
1 / 1 / 3
7,611
476
3,277
8,972
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
digitalfruitz
Gilgamesh
12
1 / 3 / 0
7,150
447
2,987
8,635
6,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
yumcrash
Heimdallr
13
1 / 3 / 1
7,973
498
9,742
14,359
6,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
15
Kills
6
6
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
1
1
8.5
L
Morgan Le Fay
 
Morgan Le Fay
3
6
1
0.58
W
0
0
9
4.5
W
Tyr
1
2
3
1.25
L
0
2
2
0.5
W
Jing Wei
Macsrtdsg
Jing Wei
3
1
0
3
W
3
2
5
2.75
L
Nemesis
Snurgg
Nemesis
1
1
3
2.5
L
Gilgamesh
digitalfruitz
Gilgamesh
1
3
0
0.33
L
Heimdallr
yumcrash
Heimdallr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,531
Damage
33,229
55,947
Taken
59,465
30,617
Mitigated
33,942
24,415
Healing
11,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,674
4,793
0
4,460
12,580
5,493
0
3,518
9,062
0
64,086
L
Morgan Le Fay
 
Morgan Le Fay
12,553
875
0
1,431
11,461
4,867
385
5,771
5,690
59,642
0
W
4,609
1,212
561
2,224
9,185
7,660
0
5,236
3,949
20,259
0
W
Tyr
8,320
1,498
0
4,467
11,771
7,575
261
2,588
9,183
0
49,073
L
4,670
138
0
2,720
16,038
12,835
155
8,044
7,994
11,325
0
W
Jing Wei
Macsrtdsg
Jing Wei
10,427
8,843
0
7,935
12,460
5,643
0
918
11,542
0
91,901
W
12,501
3,792
0
4,768
9,951
4,246
645
4,963
4,988
65,378
0
L
Nemesis
Snurgg
Nemesis
3,277
787
0
884
8,972
3,761
0
1,540
7,432
0
56,731
L
Gilgamesh
digitalfruitz
Gilgamesh
2,987
1,373
0
1,750
8,635
6,094
858
0
8,635
0
39,589
L
Heimdallr
yumcrash
Heimdallr
9,742
5,720
0
4,718
14,359
6,385
0
1,755
12,604
0
57,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,334
Gold Earned
36,682
422
Minions Killed
378
0
Camps Cleared
0
1,722,295
Distance Traveled
1,542,965
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,725
545
91
6
0
389,449
0
L
Morgan Le Fay
7,587
474
118
7
0
285,697
5
W
Ymir
7,897
494
26
2
0
335,072
2
W
Tyr
7,873
492
74
5
0
332,761
4
L
Ares
6,361
398
7
0
0
287,960
1
W
Jing Wei
9,035
565
131
8
0
353,502
0
W
Sol
7,804
488
100
6
0
311,511
3
L
Nemesis
7,611
476
95
6
0
371,242
6
L
Gilgamesh
7,150
447
61
4
0
313,819
6
L
Heimdallr
7,973
498
97
6
0
284,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role