Player Matchup

Cthulhu
Cthulhu
BearDog9878866
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,308 Elo+
Solo
Nu Wa
Nu Wa
ImTheKhalessi
Nu Wa
Level 142
God Stats
94W - 112L
1,373 SR
Queue Stats
311W - 382L
1,302 Elo+
Solo
Gilgamesh
Gilgamesh
MRMORPHIUS
Gilgamesh
Level 126
God Stats
0W - 1L
1,537 SR
Queue Stats
31W - 25L
1,488 Elo+
Solo
Sol
Sol
NiethSmiteSol
Sol
Level 130
God Stats
8W - 8L
1,470 SR
Queue Stats
55W - 71L
1,396 Elo+
Solo
Neith
Neith
kanossan
Neith
Level 20
God Stats
0W - 4L
1,090 SR
Queue Stats
4W - 9L
1,314 Elo+
Solo
Team Averages
Level 87
1,394 SR
1,362 Elo+

VS

Team Averages
Level 103
1,497 SR
1,378 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
NonExistantDeity
Ymir
Level 36
God Stats
4W - 3L
1,779 SR
Queue Stats
65W - 89L
1,414 Elo+
Solo
Zeus
Zeus
animelover31793-
Zeus
Level 121
God Stats
3W - 8L
1,175 SR
Queue Stats
38W - 58L
1,241 Elo+
Party 1
Hun Batz
Hun Batz
iiMortalChuk
Hun Batz
Level 85
God Stats
7W - 3L
1,681 SR
Queue Stats
91W - 95L
1,399 Elo+
Solo
Odin
Odin
smarts123
Odin
Level 146
God Stats
5W - 4L
1,350 SR
Queue Stats
55W - 62L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
6,769
615
4,209
13,646
10,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 2 / 1
7,633
694
5,668
5,866
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
MRMORPHIUS
Gilgamesh
12
0 / 5 / 2
6,651
605
4,635
10,163
6,292
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 1
7,283
662
6,267
10,443
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
kanossan
Neith
13
0 / 3 / 1
6,880
625
5,073
9,012
3,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
10 / 1 / 4
9,474
861
10,259
7,655
3,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 0 / 7
7,444
677
1,795
4,408
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 0 / 6
8,456
769
14,094
7,099
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
iiMortalChuk
Hun Batz
15
3 / 1 / 6
8,310
755
11,032
11,613
4,923
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
15
2 / 0 / 13
8,160
742
6,088
9,944
9,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
2
Kills
19
19
Deaths
2
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
1
4
12
L
0
5
2
0.2
L
1
2
1
0.75
L
Gilgamesh
MRMORPHIUS
Gilgamesh
0
5
2
0.2
L
1
4
1
0.38
W
0
0
7
3.5
W
4
0
6
7
W
Hun Batz
iiMortalChuk
Hun Batz
3
1
6
6
L
Neith
kanossan
Neith
0
3
1
0.17
W
Odin
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,852
Damage
43,268
49,130
Taken
40,719
25,622
Mitigated
23,958
4,988
Healing
5,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,259
4,971
185
1,659
7,655
3,504
3,726
3,901
3,437
0
27,861
L
4,209
856
0
734
13,646
10,212
90
4,753
8,727
7,489
0
L
5,668
1,647
64
424
5,866
2,046
36
1,031
4,689
21,782
0
L
Gilgamesh
MRMORPHIUS
Gilgamesh
4,635
1,288
0
128
10,163
6,292
0
3,106
6,965
0
10,180
L
6,267
1,486
0
3,276
10,443
3,221
0
2,912
7,479
23,299
0
W
1,795
123
0
0
4,408
3,343
381
1,378
2,804
11,387
0
W
14,094
899
514
799
7,099
2,824
902
2,582
4,376
43,603
0
W
Hun Batz
iiMortalChuk
Hun Batz
11,032
2,691
0
500
11,613
4,923
715
3,514
7,920
0
40,060
L
Neith
kanossan
Neith
5,073
2,127
0
362
9,012
3,851
232
4,087
4,793
0
17,438
W
Odin
6,088
971
0
2,126
9,944
9,364
576
3,557
6,038
0
13,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,216
Gold Earned
41,844
156
Minions Killed
197
0
Camps Cleared
0
919,085
Distance Traveled
993,497
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,474
861
56
5
0
219,416
0
L
Cthulhu
6,769
615
14
1
0
212,669
0
L
Nu Wa
7,633
694
50
5
0
155,755
0
L
Gilgamesh
6,651
605
12
1
0
183,447
3
L
Sol
7,283
662
40
4
0
205,432
0
W
Ymir
7,444
677
24
2
0
127,190
0
W
Zeus
8,456
769
65
6
0
204,560
1
W
Hun Batz
8,310
755
41
4
0
222,619
0
L
Neith
6,880
625
40
4
0
161,782
0
W
Odin
8,160
742
11
1
0
219,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role