Player Matchup

Kuzenbo
Kuzenbo
CrisJeremy507PTY
Kuzenbo
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
66W - 79L
1,411 Elo+
Solo
Ra
Ra
ILLIN_VILLIN512
Ra
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,546 Elo+
Party 2
Arachne
Arachne
QueenSoulja
Arachne
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 18L
1,437 Elo+
Party 2
Hou Yi
Hou Yi
chuggernaut23
Hou Yi
Level 125
God Stats
2W - 0L
1,299 SR
Queue Stats
194W - 173L
1,527 Elo+
Party 1
Achilles
Achilles
facts_on_facts
Achilles
Level 113
God Stats
9W - 10L
1,489 SR
Queue Stats
284W - 268L
1,499 Elo+
Party 1
Team Averages
Level 134
1,458 SR
1,484 Elo+

VS

Team Averages
Level 77
1,503 SR
1,458 Elo+
Cthulhu
Cthulhu
Ba_De_Dela
Cthulhu
Level 128
God Stats
5W - 4L
1,238 SR
Queue Stats
172W - 160L
1,472 Elo+
Solo
Charybdis
Charybdis
Grimlock knight
Charybdis
Level 104
God Stats
15W - 16L
1,455 SR
Queue Stats
87W - 77L
1,504 Elo+
Party 3
Mercury
Mercury
JUST1CE_LEAGUE99
Mercury
Level 79
God Stats
335W - 358L
1,619 SR
Queue Stats
412W - 484L
1,502 Elo+
Solo
Sylvanus
Sylvanus
Otaku369
Sylvanus
Level 49
God Stats
2W - 4L
1,343 SR
Queue Stats
7W - 13L
1,349 Elo+
Solo
Anubis
Anubis
Valo Barron
Anubis
Level 24
God Stats
3W - 3L
1,861 SR
Queue Stats
64W - 72L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 7
11,351
454
4,829
18,878
15,068
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
6 / 4 / 0
14,074
563
10,228
15,178
6,849
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
QueenSoulja
Arachne
19
1 / 3 / 5
11,911
476
8,455
21,604
9,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 3 / 6
13,794
552
10,443
15,488
6,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
19
3 / 2 / 3
12,799
512
12,368
23,795
19,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ba_De_Dela
Cthulhu
20
2 / 2 / 1
13,111
524
11,497
14,867
9,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Grimlock knight
Charybdis
20
2 / 4 / 2
12,819
513
10,989
15,478
7,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 3 / 2
12,530
501
7,637
24,209
17,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Otaku369
Sylvanus
8
0 / 1 / 0
7,857
314
3,959
5,669
4,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Anubis
20
7 / 6 / 0
12,849
514
21,204
26,113
16,093
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
16
Kills
14
14
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ba_De_Dela
Cthulhu
2
2
1
1.25
W
2
2
7
2.75
L
Charybdis
Grimlock knight
Charybdis
2
4
2
0.75
W
6
4
0
1.5
L
3
3
2
1.33
L
Sylvanus
Otaku369
Sylvanus
0
1
0
0
W
Arachne
QueenSoulja
Arachne
1
3
5
1.17
L
Anubis
7
6
0
1.17
W
4
3
6
2.33
W
Achilles
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,323
Damage
55,286
94,943
Taken
86,336
57,149
Mitigated
54,374
38,510
Healing
27,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ba_De_Dela
Cthulhu
11,497
641
569
3,190
14,867
9,276
0
1,202
13,665
93,883
0
W
4,829
1,581
0
5,118
18,878
15,068
831
7,421
11,457
50,986
0
L
Charybdis
Grimlock knight
Charybdis
10,989
5,432
0
5,322
15,478
7,253
638
1,510
13,968
0
104,342
W
10,228
1,297
2,707
2,957
15,178
6,849
1,548
5,477
9,701
132,664
0
L
7,637
4,703
0
2,679
24,209
17,007
1,569
3,415
19,792
0
138,905
L
Sylvanus
Otaku369
Sylvanus
3,959
930
181
2,998
5,669
4,745
0
0
5,669
24,263
0
W
Arachne
QueenSoulja
Arachne
8,455
5,908
265
6,154
21,604
9,324
956
8,963
12,579
0
111,573
L
Anubis
21,204
565
0
12,667
26,113
16,093
458
8,930
17,183
129,649
0
W
10,443
5,400
0
7,137
15,488
6,705
2,874
5,012
10,476
0
106,630
W
Achilles
12,368
2,925
0
14,172
23,795
19,203
0
11,326
12,012
0
94,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,929
Gold Earned
59,166
735
Minions Killed
802
0
Camps Cleared
0
2,401,370
Distance Traveled
1,980,508
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,111
524
194
8
0
550,649
4
W
Kuzenbo
11,351
454
88
4
0
484,022
7
L
Charybdis
12,819
513
156
6
0
458,865
3
W
Ra
14,074
563
183
7
0
461,931
7
L
Mercury
12,530
501
192
8
0
498,752
10
L
Sylvanus
7,857
314
34
1
0
112,086
2
W
Arachne
11,911
476
137
5
0
506,160
8
L
Anubis
12,849
514
226
9
0
360,156
7
W
Hou Yi
13,794
552
162
6
0
470,299
4
W
Achilles
12,799
512
165
7
0
478,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role