Player Matchup

Medusa
Medusa
Gold IV
CaI Yentay
Medusa
Gold IV
Level 142
God Stats
5W - 3L
1,510 SR
Queue Stats
193W - 215L
1,346 MMR
Party 1
Fafnir
Fafnir
Gold IV
JetLagg2
Fafnir
Gold IV
Level 134
God Stats
2W - 0L
1,872 SR
Queue Stats
193W - 215L
1,346 MMR
Party 1
Agni
Agni
Gold V
emmajoi
Agni
Gold V
Level 107
God Stats
3W - 5L
1,388 SR
Queue Stats
38W - 41L
1,387 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,590 SR
1,360 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,414 SR
1,343 MMR
Chaac
Chaac
Bronze III
TD2898
Chaac
Bronze III
Level 118
God Stats
0W - 2L
1,284 SR
Queue Stats
9W - 21L
1,462 MMR
Solo
Ra
Ra
Silver IV
globemaster23
Ra
Silver IV
Level 66
God Stats
0W - 1L
1,299 SR
Queue Stats
93W - 145L
1,108 MMR
Solo
Neith
Neith
Platinum V
smoovemanjr
Neith
Platinum V
Level 149
God Stats
5W - 7L
1,659 SR
Queue Stats
127W - 130L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CaI Yentay
Medusa
14
1 / 2 / 5
9,465
631
13,080
10,358
4,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fafnir
JetLagg2
Fafnir
15
1 / 0 / 5
10,560
704
6,192
9,376
12,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
emmajoi
Agni
15
4 / 1 / 2
10,007
667
17,084
9,090
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ShivaBastetZeusPoseidonGilgamesh

VS

Bans
AwilixKukulkanAh Muzen CabAh PuchCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
TD2898
Chaac
13
1 / 2 / 1
8,469
565
4,158
19,215
16,676
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
0 / 3 / 2
8,744
583
4,614
9,663
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 1 / 0
8,928
595
13,020
13,042
5,687
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
3
3
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
CaI Yentay
Medusa
1
2
5
1.75
W
Fafnir
JetLagg2
Fafnir
1
0
5
3.5
L
Chaac
TD2898
Chaac
1
2
1
0.75
W
Agni
emmajoi
Agni
4
1
2
5
L
0
3
2
0.33
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,356
Damage
21,792
28,824
Taken
41,920
20,869
Mitigated
26,142
6,061
Healing
13,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CaI Yentay
Medusa
13,080
4,780
0
603
10,358
4,370
990
1,184
9,174
0
47,648
W
Fafnir
JetLagg2
Fafnir
6,192
1,158
524
3,472
9,376
12,880
95
2,128
7,248
17,776
0
L
Chaac
TD2898
Chaac
4,158
561
0
8,371
19,215
16,676
0
11,558
7,657
0
20,859
W
Agni
emmajoi
Agni
17,084
737
0
1,462
9,090
3,619
49
2,029
7,061
46,935
0
L
4,614
106
1,085
1,871
9,663
3,779
0
4,842
4,821
23,638
0
L
13,020
4,737
0
2,202
13,042
5,687
0
7,227
5,815
0
44,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,032
Gold Earned
26,141
179
Minions Killed
145
7
Camps Cleared
8
830,662
Distance Traveled
814,460
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,465
631
89
6
4
277,202
1
W
Fafnir
10,560
704
18
1
1
275,129
0
L
Chaac
8,469
565
28
2
0
301,575
0
W
Agni
10,007
667
72
5
2
278,331
1
L
Ra
8,744
583
47
3
3
254,122
2
L
Neith
8,928
595
70
5
5
258,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role